[[Image:horadric-cube.gif|right|frame]]The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three. However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.
=Cube Operation= [[Image:Cube-convert.gif]]To use the cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash. To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say, "I can't do that."
* Items will be Identified by Cain while inside the Horadric Cube.
* Only one Horadric Cube can be picked up by the same character.** For this reason, and it's not possible impossible to place a one cube inside a cubeanother one.
* Cubes can be passed down to characters who have not found one yet, such as "mule" characters who want them for extra storage.
** The character who passes down their If a cube will then have to retrieve another is lost, a new onecan be retrieved from level 3 of the Halls of the Dead, in Act Two.* The Horadric Cube is required to create [[CraftedItems]] Items, as well as the following recipes.
[[Image:This page lists all working recipes for the Horadric Cube-convert.gif|left]]To operate the cube, open it, place the items New recipes are frequently added in the cubepatches, and click the Transmute Button (visible when the cube is open). If invalid items function of some existing recipes are in the cube or the recipe is not possible tweaked for some reason, your character will say, "I can't do thatbetter game balance."
This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.
=Secret Cow Level=
[[Image:Cube-convert.gif]] Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level* Use this recipe to open a red portal to the secret cow level. The recipe must be performed in the Rogue Camp (Act One Town). A character must first defeat Baal on that difficulty level to open the portal. Characters who have killed the Cow King can not open the portal again on that difficulty level, though they may pass through a portal if someone else opens it. (How the game assigns credit for killing the Cow King is tricky. See [http://forums.diabloii.net/showthread.php?t=341175 this forum thread] for the details.)* Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level
=UpgradesUpgrade Recipes=
One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube. Ways to upgrade various items were added in later patches, and are also listed below.
==Gems==
Gems can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for '''all seven types of gems'''. Skulls included. For example:
* 3 chipped topaz --> 1 flawed topaz
* 3 flawed topaz --> 1 topaz
* 3 Shael Runes + 1 chipped ruby --> 1 Dol Rune
Higher level runes can also be upgraded, but only in v1.10 or v1.11, and only by single-player, openrealm, or ladder characters. They will not work for normal characters on the realms.
* 3 Dol Runes + 1 chipped emerald --> 1 Hel Rune
* 3 Hel Runes + 1 chipped diamond --> 1 Io Rune
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, dude." ("[http://en.wikipedia.org/wiki/Taser Tasered]" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amythest, Sapphire, Emerald, Ruby, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.
==Potions==
Potions can be upgraded as well. Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well. * 3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion* 3 health potions + 3 mana potions + 1 normal quality gem --> 1 full rejuvenation potion* 3 partial rejuvenation potions --> 1 full rejuvenation potion
[[Image:Cube-convert.gif]] 3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion=Runeword Preparation Recipes=
[[Image:Cube-convert.gif]] 3 health potions 1 Hel Rune + 3 mana potions Scroll of Town Portal + 1 normal quality gem Any Socketed Item --> 1 full rejuvenation potionRemove items from sockets* Removes the jewels, gems, or runes from the sockets in an item.* The items in the sockets are destroyed, and all bonuses granted by those items are removed.
[[Image:Cube-convert.gif]] 3 partial rejuvenation potions 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of same type* ilvl = 1 full rejuvenation potion** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
[[Image:Cube-convert.gif]] 1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of same type* ilvl ==Adding Sockets==1.** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
Recipes [[Image:Cube-convert.gif]] 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].* The game always rolls for 4 sockets with this recipe. If a piece of armor can not have 4 sockets, the maximum number possible will occur. Armor that can only have 1 or 2 sockets would therefore have a 1/4 chance of 1, and a 3/4 chance of 2. [[Image:Cube-convert.gif]] 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].* The game rolls for 6 sockets with this recipe. If a weapon can not have 6 sockets, then the most possible will occur. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3. [[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].* The game always rolls for up to add 3 sockets with this recipe. If the helm type can't have 3 sockets, the maximum number will occur. A helm type that only allows 2 sockets would have a 1/3 chance of 1, and a 2/3 chance of 2. [[Image:Cube-convert.gif]] 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].* The game always rolls for up to 4 sockets with this recipe. If the shield type can't have 3 sockets , the maximum number will occur. A shield that can only have 3 sockets will have a 1/4 of 1, 1/4 chance of 2, and 2/4 chance of 3. =Item Upgrades= Various recipes to upgrade the quality of uniques and rares. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense. [[Image:Cube-convert.gif]] 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon* v1.10 and later only.* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.* Ethereal items, as well as socketed items can be upgraded without changing their nature.* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item. [[Image:Cube-convert.gif]] 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor* v1.10 and later only.* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's damage.* Ethereal items, as well as socketed items can be upgraded without changing their nature.* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.* Works on all types of armor, not just body armor. Helms, boots, belts, etc. [[Image:Cube-convert.gif]] 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon* v1.10 and later only.* '''Ladder characters''' and single player characters only.* This recipe upgrades the item type of the weapon without changing the stats, and is useful to plain increase the weapon's damage.* Ethereal items, as well as socketed items were added in can be upgraded without changing their nature.* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item. [[Image:Cube-convert.gif]] 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor* v1.10and later only.* '''Ladder characters''' only.* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.* Ethereal items, as well as socketed items can be upgraded without changing their nature.* Level requirements, as well as strength requirements, will increase corresponding to facilitate easier creation the elite version of Runewordsthe item.
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
==Foraging Recipes==
Useful tricks to quickly turn junk into something you need right then =Repairs and there, usually to save a trip back to town.Recharges=
* 2 Quivers of Bolts [[Image:Cube-convert.gif]] 1 Ort Rune + Weapon --> 1 Quiver of Arrows (random quantity)Fully Repaired Weapon* 2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity)v1.10 and later only.* 1 Spear (any type/quality) + 1 Quiver of Arrows = 1 Stack of Javelins (non-magicalThis recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, random quantity)due to irregularities in how the game determines the price for repairs.* 1 Axe (any) + 1 Dagger (any) = A stack of throwing axes (non-magical, random quantity)Does not work on ethereal items.* Charges on an item are not replenished.
* [[Image:Cube-convert.gif]]1 Strangling Gas Potion Ral Rune + 1 Healing Potion (any type) Armor --> 1 Antidote PotionFully Repaired Armor* v1.10 and later only.* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.* Does not work on ethereal items.* Charges on an item are not replenished.
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully Repaired and Recharged Weapon
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
* Will not repair (but will recharge) ethereal items.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
* Will not repair (but will recharge) ethereal items.
* Works on every type of armor: boots, gloves, belts, etc.
==Foraging Recipes==
Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes.
* 2 Quivers of Bolts --> 1 Quiver of Arrows (random quantity)
* 2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity)
* 1 Spear + 1 Quiver of Arrows --> 1 Stack of Javelins (non-magical, random quantity)
* 1 Axe + 1 Dagger --> A stack of throwing axes (non-magical, random quantity)
* 1 Strangling Gas Potion + 1 Healing Potion --> 1 Antidote Potion
These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.
[[Image:Cube-convert.gif]] 3 Magic Amulets --> 1 Magic Ring
** The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.
[[Image:Cube-convert.gif]] 3 Magic Rings = --> 1 Random Magic Amulet
* ilvl = int(.75 * clvl).
** The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.
** +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)
[[Image:Cube-convert.gif]] 6 Perfect Skulls + 1 Rare Item = --> 1 Random Low Quality Rare Item of the same type
* ilvl = int(.4 * clvl) + int(.4 * ilvl)
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)
* All magical items can be used, including charms, jewels, and jewelry.
=Magical Item Creation=
The most useful item creation is to make [[Crafting Recipes|Crafted Items]], which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful.
==Low Quality Item Rerolls==
[[Image:Cube-convert.gif]] 3 Chipped Gems + 1 Magic Weapon --> Socketed Magic Weapon
==Runeword Preparation Recipes==
[[Image:Cube-convert.gif]] 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of same type
* ilvl = 1
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
[[Image:Cube-convert.gif]] 1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of same type
* ilvl = 1.
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].
* The game always rolls for 4 sockets with this recipe. If a piece of armor can not have 4 sockets, the maximum number possible will occur. Armor that can only have 1 or 2 sockets would therefore have a 1/4 chance of 1, and a 3/4 chance of 2.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].
* The game rolls for 6 sockets with this recipe. If a weapon can not have 6 sockets, then the most possible will occur. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 3 sockets with this recipe. If the helm type can't have 3 sockets, the maximum number will occur. A helm type that only allows 2 sockets would have a 1/3 chance of 1, and a 2/3 chance of 2.
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type
* This recipe adds 1-4 sockets to the shield, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 4 sockets with this recipe. If the shield type can't have 3 sockets, the maximum number will occur. A shield that can only have 3 sockets will have a 1/4 of 1, 1/4 chance of 2, and 2/4 chance of 3.
==Unique Item Upgrades==
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
* v1.10 and later only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor
* v1.10 and later only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
* Works on all types of armor, not just body armor. Helms, boots, belts, etc.
* v1.10 and later only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon
* v1.10 and later only.
* '''Ladder characters''' and single player characters only.
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor
* v1.10 and later only.
* '''Ladder characters''' only.
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
[[Image:Cube-convert.gif]] 1 Ort Rune + Weapon --> Fully Repaired Weapon
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
* Does not work on ethereal items.
* Charges on an item are not replenished.
[[Image:Cube-convert.gif]]1 Ral Rune + Armor --> Fully Repaired Armor
* v1.10 and later only.
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
* Does not work on ethereal items.
* Charges on an item are not replenished.
* v1.10 and later only.
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully Repaired and Recharged Weapon
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
* Will not repair (but will recharge) ethereal items.
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
* v1.10 and later only.
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
* Will not repair (but will recharge) ethereal items.
* Works on every type of armor: boots, gloves, belts, etc.
[[Image:Cube-convert.gif]] 1 Hel Rune + Scroll of Town Portal + Any Socketed Item --> Remove items from sockets
* Removes the jewels, gems, or runes from the sockets in an item.
* The items in the sockets are destroyed, and all bonuses granted by those items are removed.
[[Category:Horadric Cube]]