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Cube Recipes

1 byte removed, 08:15, 26 February 2008
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A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, dude." ("[http://en.wikipedia.org/wiki/Taser Tasered]" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amythest, Sapphire, Emerald, Ruby, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.
 
==Potions==
* Removes the jewels, gems, or runes from the sockets in an item.
* The items in the sockets are destroyed, and all bonuses granted by those items are removed.
 
[[Image:Cube-convert.gif]] 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of same type
* ilvl = 1
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
 
[[Image:Cube-convert.gif]] 1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of same type
* ilvl = 1.
** This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword.
 
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type
* This recipe adds 1-4 sockets to the armor, making it potentially useful for a [[Runeword]].
* The game always rolls for 4 sockets with this recipe. If a piece of armor can not have 4 sockets, the maximum number possible will occur. Armor that can only have 1 or 2 sockets would therefore have a 1/4 chance of 1, and a 3/4 chance of 2.
 
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].
* The game rolls for 6 sockets with this recipe. If a weapon can not have 6 sockets, then the most possible will occur. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
 
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].
* The game always rolls for up to 3 sockets with this recipe. If the helm type can't have 3 sockets, the maximum number will occur. A helm type that only allows 2 sockets would have a 1/3 chance of 1, and a 2/3 chance of 2.
 
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type
Various recipes to upgrade the quality of uniques and rares. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.
 
[[Image:Cube-convert.gif]] 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 Socket To a Rare Item
* Only one socket will be added.
* Will not add a socket to an item that already has one.
* Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.
 
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
 
[[Image:Cube-convert.gif]] 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor
* Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
* Works on all types of armor, not just body armor. Helms, boots, belts, etc.
 
[[Image:Cube-convert.gif]] 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.
 
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.
 
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.
 
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
 
[[Image:Cube-convert.gif]] 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
* Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.
 
[[Image:Cube-convert.gif]] 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor
* Does not work on ethereal items.
* Charges on an item are not replenished.
 
[[Image:Cube-convert.gif]]1 Ral Rune + Armor --> Fully Repaired Armor
* Does not work on ethereal items.
* Charges on an item are not replenished.
 
[[Image:Cube-convert.gif]] 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon --> Fully Repaired and Recharged Weapon
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
* Will not repair (but will recharge) ethereal items.
 
[[Image:Cube-convert.gif]] 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
* ilvl = int(.75 * clvl).
** The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.
 
[[Image:Cube-convert.gif]] 3 Magic Rings --> 1 Random Magic Amulet
** The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of [[prefixes]] and [[suffixes]] to see what mods are possible at every given level.
** +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe (level 99 char = ilvl 74 amulet)
 
[[Image:Cube-convert.gif]] 6 Perfect Skulls + 1 Rare Item --> 1 Random Low Quality Rare Item of the same type
** This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. (Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64.)
**Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc.
 
[[Image:Cube-convert.gif]] 1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High Quality New Rare Item of the same type
** Example: a level 80 character with a lvl 80 item = 52.8 + 52.8 = 105.6. This would allow any modifier in the game to spawn on the item.
 
[[Image:Cube-convert.gif]] 3 Perfect Gems (of any type) + 1 Magic Item --> 1 New Random Magic Item of the Same Type
* The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again.
** May spawn with a random suffix as well.
** The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe.
 
=Item Modification=
 
[[Image:Cube-convert.gif]] 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 Socket To a Rare Item
* Only one socket will be added.
* Will not add a socket to an item that already has one.
* Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.
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