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Fallen

116 bytes added, 02:33, 14 March 2008
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Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Only Fallen nearby when the kill is made are affected. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman do not flee when they see a death.
* Fallen have a chance to deal Fire damage in Nightmare and Hell.* Carvers have a chance to deal Cold damage in Nightmare and Hell.* Devilkin have a chance to deal Lightning damage in Nightmare and Hell.* Dark Ones have a chance to deal Poison damage in Nightmare and Hell. =Statistics=
{| width="100%" style="text-align:center" width="100%"
! Type
! Level
=Offense= * Fallen have a chance to deal Fire damage in Nightmare and Hell.* Carvers have a chance to deal Cold damage in Nightmare and Hell.* Devilkin have a chance to deal Lightning damage in Nightmare and Hell.* Dark Ones have a chance to deal Poison damage in Nightmare and Hell.  {| width="100%" style="text-align:center"
! Type
! Melee Attack 1
| 389 / 918 / 2832
|}
 
=Defenses=
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
|}
=Resistances:=
{| width="100%" style="text-align:center"
! Type
! Physical
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