[[Image:Mon-fallen3.jpg|frame]]Fallen are [[Demons]]. There are five types: Fallen, Carver, Devilkin, Dark One, Warped One. * Special, more powerful versions of Fallen may be encountered in Act Five on Nightmare and Hell difficulties. See [[Fallen Guest Monsters|their stats here]].
Fallen may be resurrected by [[Fallen Shaman]]. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.
Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman do not flee when they see a death.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics=
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.* All values The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** Champions and Bosses can sometimes drop from the next higher TC.** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed by difficulty values (monsters that spawn in later levels can drop higher level: '''Normal / Nightmare / Hellitems). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.'''
{| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! align="center" | Speed
! Max TC/Rune
|-
| '''Fallen'''
| 18 / 1669 / 17376
| 1-4 / 131-288 / 771-2261
| align="center" | 5
| 3/-, 42/Io, 66/Vex
|-
| '''Carver'''
| 42 / 1910 / 18259
| 4-9 / 148-326 / 792-2324
| align="center" | 5
| 6/-, 42/Io, 69/Lo
|-
| '''Devilkin'''
| 53 / 2043 / 33276
| 4-12 / 156-344 / 1159-3400
| align="center" | 6
| 6/-, 42/Io, 69/Lo
|-
| '''Dark One'''
| 72 / 2340 / 20909
| 8-19 / 174-382 / 857-2514
| align="center" | 6
| 12/-, 42/Io, 69/Lo
|-
| '''Warped One'''
| 1206 / 5812 / 31510
| 45-118 / 293-645 / 1116-3273
| align="center" | 8
| 39/Dol, 66/Vex, 87/Zod
|-
! colspan="67" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Carver'''
| -- / 61 / 83| 8242 -- / 315107776 / 29743| -- / 344-758 739 / 11161430-32733174| align="center" | 10| --, 60/Ist, 84/Zod
|-
| '''Devilkin'''
| 61 -- / 63 / 83| 8242 -- / 9261 / 31510| 344-758 - / 361-795 / 11161488-3273| align="center" | 10| --, 63/Vex, 87/Zod
|-
| '''Dark One'''
| 61 -- / 60 / 8381| 8242 -- / 315107776 / 29743| 344-758 - / 1116366-3273|739 / 1430-3147| '''Warped One'''align="center" | 55 / 8310| 5812 --, 60/ 31510| 293-645 Ist, 84/ 1116-3273|-Zod
|}
=Offense=
* Fallen have a chance to deal Fire add elemental damage in Nightmare and Hell.* Carvers have a chance to deal Cold damage in Nightmare and Hell.* Devilkin have a chance to deal Lightning damage in Nightmare and Hell.* Dark Ones have a chance to deal Poison damage in Nightmare and Helltheir second attack type.
{| width="100%" style="text-align:center"
! Type
! Melee Attack 1
! Attack Rating 1
! Melee Attack 2
! Elemental Damage
! Attack Rating 2
|-
| 8 / 664 / 2451
| 1-2 / 15-31 / 38-76
| Fire Damage:<br /> -- / 6-9 (10%) / 15-22 (20%)
| 8 / 627 / 2315
|-
| 31 / 696 / 2485
| 2-4 / 16-32 / 39-78
| Cold Damage:<br /> -- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
| 31 / 657 / 2347
|-
| 52 / 712 / 3067
| 2-5 / 16-33 / 48-96
| Lightning Damage: <br /> -- / 0-16 (10%) / 0-64 (20%)
| 52 / 673 / 2896
|-
| 80 / 745 / 2588
| 3-7 / 17-35 / 40-81
| Poison Damage:<br />'''Norm:''' --<br />'''Night'''<nowiki>: 10% of 14-21 over 4s (3.4-5.1/sec)</nowiki><br />'''Hell:''' 20% of 47-71 over 6s (7.9-11.9/sec)
| 80 / 703 / 2444
|-
| 389 / 972 / 2998
| 11-24 / 22-45 / 47-94
| Cold Damage:<br /> -- / 11-13 (7s) (10%) / 19-24 (9s) (10%)
| 389 / 918 / 2832
|-
|-
| '''Carver'''
| -- / 22-45 / 42-84| -- / 1069 / 2998| -- / 20-40 / 37-75| Cold Damage:<br /> -- / 19-29 (3s) (10%) / 37-55 (5s) (20%)| -- / 1009 / 2832
|-
| '''Devilkin'''
| -- / 22-45 / 42-84| -- / 1069 / 2998| -- / 20-40 / 37-75| Lightning Damage:<br /> -- / 15-46 (10%) / 28-84 (20%)| -- / 1009 / 2832
|-
| '''Dark One'''
| -- / 22-45 / 42-84| -- / 1069 / 2998| 20-40 - / 19-39 / 37-7574| 1009 Fire Damage:<br / 2832|> -| '''Warped One'''| 20-40 / 4224-84| 972 34 (10%) / 299846-65 (20%)| 22-45 - / 47-94| 918 1009 / 2832
|}
=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| 5 / 369 / 933
| 9%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
| 25 / 386 / 946
| 16%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
| 35 / 394 / 1155
| 25%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 411 / 983
| 36%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
| 201 / 529 / 1131
| 49%
| 1.2/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
| '''Carver'''
| -- / 579 / 1131| 4916%| 100 1.2/sec| -- / 10085 / 75| -- / 40 / 33
|-
| '''Devilkin'''
| -- / 579 / 1131| 4925%| 100 1.2/sec| -- / 10085 / 75| -- / 40 / 33
|-
| '''Dark One'''
| -- / 579 / 1131| 4936%| 100 1.2/ 100sec| 40 -- / 85 / 3375|-| '''Warped One'''| 529 / 1131| 49%| 100 - / 100| 40 / 33
|}
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities </font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more m details.
{| stylewidth="text-align:center100%"
! Type
! Physical
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">110%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">120%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">125%</font>
| 0% / 0% / 40%
| 0% / 0% / 0%
|-
| '''Dark One'''
| 66% / 25%
| 66% / 75%
| 66% / 75%
| 66% / 75%
| 66% / 75%
| 66% / 75%
|-
| '''Warped One'''
| 66% / 25%
| 66% / 75%
=Locations=
All types of Fallen spawn as minions to Fallen Shaman in v1.09 and later. (Prior to that patch whole packs of Fallen Shaman spawned with each Fallen Shaman boss.)
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%"
! Type
! Normal, Nightmare, and Hell
|-
| '''Fallen'''
| Act 1: Blood Moor, Den of Evil (No boss), Cold Plains (No boss), Cave 1-2 (No boss), Field of Stones (No boss), Underground Passage 1-2 (No boss).
|-
| '''Carver'''
| Act 1: Field of Stones, Underground Passage 1-2, Dark Wood, The Hole 1-2, Black Marsh, Tristram, Tamoe Highland
|-
| '''Devilkin'''
| Act 1: The Pit 1-2, The Forgotten Tower 1-5, Tamoe Highland, Outer Cloister (No boss), Barracks (No boss).
|-
| '''Dark One'''
| Jail 1-3, Inner Cloister, Cathedral (No boss), Catacombs 1, 2, 4 (all Cats no boss).
|-
| '''Warped One'''
| <nowiki>Throne of Destruction (No boss, only [[Colenzo the Annihilator]]'s pack)</nowiki>
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Carver'''
| Arreat Plateau, Ancient's Way
|-
| '''Devilkin'''
| Halls of Pain
|-
| '''Dark One'''
| Abbadon
|}
[[category:monsters]]
[[category:demons]]
[[category:Guest Monsters]]