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Wraith

2,664 bytes added, 06:55, 21 April 2008
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Wraiths are [[Undead]].
These flying, mana-sucking creatures are among the most dreaded monsters in ''Diablo II''. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty. Wraiths are quite a pain when found near [[Greater Mummy|Greater Mummies]], since dead wraiths of all types can be resurrected by these undead shamen. Characters who have difficulty killing wraiths will want to use some sort of corpse skill as quickly as possible to prevent them from being resurrected, especially on Hell difficulty, since on that level wraiths can not be frozen and will not shatter upon death. '''Specters '''are listed in the game files and on Blizzard's site, but they do not appear in the game as of v1.11.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
=Statistics=
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** TC Champions and Bosses can sometimes drop from the next higher groupTC.** The max TC/Rune possible may depend depends on which level a monster spawns in, and can be lower than vary slightly from the maximumlisted values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| 83 / 3085 / 39485
| 19-37 / 385-533 / 2453-4528
| ?align="center" | 5| 6/-, ?42/Io, ?75/Ber
|-
| '''Wraith'''
| 110 / 3780 / 33777
| 30-60 / 452-626 / 2228-4114
| -/?, ?/Io, ?/Lo|-align="center" | '''Specter'''6| 19 12/ 48 / 79| 251 / 6072 / 45193| 58-117 , 45/ 607-841 Ko, 69/ 2677-4942| --Lo
|-
| '''Apparition'''
| 279 / 6495 / 46620
| 62-125 / 629-871 / 2733-5046
| ?align="center" | 7| 21/Ral, ?54/LemUm, ?84/ChamZod
|-
| '''Dark Shape'''
| 337 / 7434 / 48046
| 71-144 / 674-933 / 2789-5149
| ?align="center" | 8| 24/Ral, ?54/Um, ?87/Zod|-! colspan="6" | Guest Monsters (Act Five, NM/Hell only)|-| '''Ghost'''| 61 / 82| -- / 13314 / 49473| -- / 896-1241 / 3794-5253| align="center" | 8| --, 63/Vex, 87/Zod|-| '''Wraith'''| 61 / 83| -- / 13314 / 50900| -- / 896-1241 / 3868-5356| align="center" | 8| --, 63/Vex, 87/Zod
|}
=Offense=
All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage. {| width="100%" style="text-align:center"
! Type
! Melee Attack 1! Attack Rating 1
! Mana Drain
|-
| 80 / 786 / 2732
| '''45% chance of: '''3-7 / 35-70 / 162-243
|-
| '''Specter'''
| 8-13 / 24-42 / 54-95
| 174 / 906 / 3021
| --
|-
| '''Apparition'''
| 207 / 957 / 3093
| '''70% chance of: '''7-14 / 43-86 / 186-279
|-
! colspan="4" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Ghost'''
| -- / 30-53 / 55-97
| -- / 1128 / 3129
| '''45% chance of: '''-- / 51-102 / 186-279
|-
| '''Wraith'''
| -- / 30-53 / 56-98
| -- / 1128 / 3165
| '''50% chance of: '''-- / 51-102 / 188-282
|}
=Defenses=
Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.* Drain Effectiveness determines tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness determines tells what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozenno freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| '''Ghost'''
| 35 / 717 / 1917
| align="center" | 8%| align="center" | 1.2%
| 100 / 66 / 33
| 50 / 33 / 0
| '''Wraith'''
| 50 / 764 / 1826
| align="center" | 11%| 100 / 66 / 33| 50 / 33 / 0|-| '''Specter'''| 95 / 873 / 2009align="center" | 191.2%
| 100 / 66 / 33
| 50 / 33 / 0
| '''Apparition'''
| 102 / 889 / 2031
| align="center" | 20%| align="center" | 1.2%
| 100 / 66 / 33
| 50 / 33 / 0
| '''Dark Shape'''
| 112 / 920 / 2055
| align="center" | 22%| align="center" | 1.2%
| 100 / 66 / 33
| 50 / 33 / 0
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Ghost'''
| -- / 1076 / 2077
| align="center" | 8%
| align="center" | 1.2%
| -- / 66 / 33
| -- / 33 / 0
|-
| '''Wraith'''
| -- / 1076 / 2100
| align="center" | 8%
| align="center" | 1.2%
| -- / 66 / 33
| -- / 33 / 0
|}
=Resistances=
 
All types of wraiths are immune to physical on hell, but their resistance is just 100% (higher for bosses), and can therefore be broken by any sort of resistance lowering skill or item. Not their high magic, cold, and poison resistance, making fire or lightning the anti-wraith elements of choice.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Ghost'''
| 20% / 30% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
|-
| '''Wraith'''
| 30% / 50% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 60%
| 0% / 0% / 0%
| 50% / 60% / 75%
|-
| '''Specter'''
| 40% / 50% / <font color="#FF0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 70%
| 0% / 0% / 0%
| 50% / 60% / 75%
|-
| '''Apparition'''
| 50% / 60% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
|-
| '''Dark Shape'''
| 60% / 75% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 50% / 60% / 75%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Ghost'''
| -- / 0% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 60% / <font color="#FF0000">100%</font>
| -- / 0% / 50%
|-
| '''Wraith'''
| -- / 30% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 60% / <font color="#FF0000">100%</font>
| -- / 0% / 50%
|}
 
 
=Locations=
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Ghost'''
| '''Act 1: '''Forgotten Cellar 1-5
|-
| '''Wraith'''
| '''Act 1: '''Jail 1-3, Cathedral<br />'''Act 2: '''Arcane Sanctuary
|-
| '''Apparition'''
| '''Act 3: '''Tal Rasha's Tombs 1-7
|-
| '''Dark Shape'''
| '''Act 3: '''Flayer Dungeon 1-3
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Ghost'''
| Crystalline Passage, Frozen River, Drifter Cavern, Icy Cellar, Halls of Vaught (no boss)
|-
| '''Wraith'''
| Glacial Trail, Worldstone Keep 3
|}
 
[[category:monsters]]
[[category:demons]]
[[category:Guest Monsters]]
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