* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics=
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| 211 / 5151 / 47006
| 32-53 / 534-840 / 2641-5535
| align="center" | 4
| 15/Nef, 48/Ko, 75/Ber
|-
| 256 / 5897 / 48705
| 38-62 / 582-915 / 2702-5661
| align="center" | 5
| 18/Nef, 48/Ko, 75/Ber
|-
| 281 / 5897 / 62295
| 40-67 / 582-915 / 3185-6673
| align="center" | 5
| 18/Nef, 48/Ko, 87/Zod
|-
| 341 / 7228 / 53801
| 46-75 / 654-1028 / 2883-6041
| align="center" | 6
| 21/Ral, 51/Lem, 78/Cham
|-
| 548 / 10543 / 63993
| 62-104 / 797-1252 / 3245-6800
| align="center" | 6
| 27/Ral, 57/Um, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| -- / 63 / 83
| -- / 15673 / 53324
| -- / 1012-1591 / 4166-6547
| align="center" | 6
| -- / 63/Vex, 87/Zod
|-
| '''Steel Scarab'''
| -- / 65 / 85
| -- / 17611 / 56314
| -- / 1060-1666 / 4327-6800
| align="center" | 6
| -- / 63/Vex, 87/Zod
|}
=Offense=
All Scarabs may use have a fast-hitting, Jab attack. They may also hit for % chance to add lightning damage, which will stack on top of regular melee damagewith each successful strike.
* They can only add it to their first attack on normal.* Guest Monster scarabs may add it to both attack types on NM/Hell. {| width="100%" style="text-align:center"
! Type
! Melee Attack#1! AR #1! Attack Rating#2! Lightning DamageAR #2
|-
| '''Dung Soldier'''
| '''Physical:''' 5-15 / 19-39 / 46-93<br />'''+Light 20%:''' 5-12 / 20-40 / 48-97
| 125 / 1036 / 3633
| 5-12 / 2019-40 39 / 4846-9793<br />| 125 / 1209 / 4239
|-
| '''Death Beetle'''
| '''Physical:''' 6-17 / 20-40 / 47-95<br />'''+Light 20%:''' 6-13 / 20-40 / 47-95
| 145 / 1080 / 3679
| 6-13 / 2021-40 42 / 4752-95105| 145 / 1285 / 4771
|-
| '''Scarab'''
| '''Physical:''' 6-17 / 20-40 / 51-103<br />'''+Light 20%:''' 6-14 / 20-40 / 51-103
| 152 / 1080 / 4044
| 6-14 / 20-40 / 51-103
| 152 / 1260 / 4718
|-
| '''Steel Scarab'''
| '''Physical:''' 6-19 / 22-44 / 50-100<br />'''+Light 20%:''' 6-15 / 22-44 / 50-100
| 174 / 1144 / 3816
| 6-15 / 22-44 / 50-100
| 174 / 1335 / 4452
|-
| '''Bone Scarab'''
| '''Physical:''' 8-24 / 24-49 / 52-105<br />'''+Light 20%:''' 8-19 / 24-49 / 52-105
| 223 / 1274 / 4089
| 8-19 / 24-49 / 52-105
| 223 / 1486 / 4771
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 30%:''' -- / 7-15 / 14-28
| -- / 1468 / 3998
| '''Physical:''' -- / 28-57 / 51-103<br />'''+Light 10%:''' -- / 7-15 / 14-28
| -- / 1713 / 4664
|-
| '''Steel Scarab'''
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 30%:''' -- / 7-15 / 14-28
| -- / 1512 / 4089
| '''Physical:''' -- / 29-58 / 52-105<br />'''+Light 10%:''' -- / 7-15 / 14-28
| -- / 1764 / 4771
|}
=Defenses=
Life Scarab Demons differ considerably in their regeneration:* Death Beetles heal 50% faster than normal monsters.* Scarabs heal twice as fast as normal monsters.* Steel Scarabs heal 150% faster rates; much more than normal monstersany other monster type in the game.* Bone Scarabs It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give them time to heal three times as fast as normal monsters.
All types of Scarabs Scarab Demons have a % chance to emit Charged Bolts charged bolts when they attack, and always do when they are hit, like [[Monster_Modifiers#Lightning_Enchanted|. The damage is less than bolts from a Lightning Enchanted]] bossesboss, but when multiple scarabs are putting them out at once, they can add up quickly.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Charged Bolts
! Drain Effectiveness
| '''Dung Soldier'''
| 70 / 887 / 2138
| align="center" | 15%| align="center" | 1.2%| '''20% chance:<br /> '''1-2 / 5-11 / 13-26
| 100 / 75 / 50
| 50 / 40 / 25
| '''Death Beetle'''
| 80 / 922 / 2164
| align="center" | 17%| align="center" | 1.8%| '''20% chance:<br /> '''0-2 / 5-11 / 13-26
| 100 / 75 / 50
| 50 / 40 / 25
| '''Scarab'''
| 85 / 922 / 2369
| align="center" | 17%| align="center" | 2.4%| '''25% chance:<br /> '''1-2 / 5-11 / 14-28
| 100 / 75 / 50
| 50 / 40 / 25
| '''Steel Scarab'''
| 95 / 974 / 2241
| align="center" | 19%| align="center" | 3.1%| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27
| 100 / 75 / 50
| 50 / 40 / 25
| '''Bone Scarab'''
| 122 / 1078 / 2393
| align="center" | 24%| align="center" | 3.7%| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28
| 100 / 75 / 50
| 50 / 40 / 25
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| -- / 1235 / 2543
| align="center" | 24%
| align="center" | 3.7%
| align="center" |
'''30% chance:<br />'''-- / 7-15 / 14-28
| -- / 75 / 50
| -- 40 / 25
|-
| '''Steel Scarab'''
| -- / 1270 / 2393
| align="center" | 24%
| align="center" | 3.7%
| align="center" |
'''30% chance:'''<br /> -- / 7-15 / 14-28
| -- / 75 / 50
| -- 40 / 25
|}
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Dung Soldier'''
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 0%
|-
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">105%</font>
| 0% / 0% / 0%
|-
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">110%</font>
| 0% / 0% / 0%
|-
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">115%</font>
| 0% / 0% / 0%
|-
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000ff0000">120%</font>
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 0%
|-
| '''Steel Scarab'''
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">10 0%</font>
| -- / 0% / 0%
| -- / 0% / 0%
|}
=Locations=
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Dung Soldier'''
| '''Act 2: '''Rocky Waste, Stony Tomb 1-2
|-
| '''Death Beetle'''
| '''Act 2: '''Far Oasis, Maggot Lair 1-3
|-
| '''Scarab'''
| '''Act 2: '''Maggot Lair 1-3
|-
| '''Steel Scarab'''
| '''Act 2: '''Canyon of the Magi, Tal Rasha's Tombs 1-7
|-
| '''Bone Scarab'''
| '''Act 3: '''Forgotten Temple, Ruined Fane, Disused Reliquary
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| Halls of Anguish
|-
| '''Steel Scarab'''
| Worldstone Keep 2
|}
[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]