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Blood Hawk

234 bytes added, 01:30, 24 April 2008
Defenses
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Foul Crow'''
| 3 / 648 / 1622
| align="center" | 5%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Blood Hawk'''
| 5 / 662 / 1644
| align="center" | 7%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Black Raptor'''
| 12 / 763 / 1791
| align="center" | 17%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Cloud Stalker'''
| 17 / 820 / 1855
| align="center" | 22%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Foul Crow'''
| -- / 990 / 1953
| align="center" | 10%--
| align="center" | 1.2%
| -- / 100 / 100
| -- / 40 / 33
|}
 
=Resistances=
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