* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Moon Lord'''
| 272 / 1076 / 2077
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Night Lord'''
| 264 / 1076 / 2077
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Blood Lord'''
| 272 / 1076 / 2077
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Hell Lord'''
| 302 / 1107 / 2124
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Lord'''
| 325 / 1138 / 2146
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Moon Lord'''
| -- / 1076 / 2100
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Night Lord'''
| -- / 1123 / 2124
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Blood Lord'''
| -- / 1076 / 2077
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Hell Lord'''
| -- / 1092 / 2077
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Death Lord'''
| -- / 1138 / 2146
| 50%--
| 1.2/sec
| -- / 85 / 75
| -- / 0 / 0
|}
=Resistances=