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Leaper

230 bytes added, 02:00, 24 April 2008
Defenses
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Sand Leaper'''
| 70 / 795 / 1917
| align="center" | 15%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Cave Leaper'''
| 75 / 811 / 1940
| align="center" | 16%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Tomb Creeper'''
| 85 / 842 / 1963
| align="center" | 17%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Tree Lurker'''
| 112 / 936 / 2031
| align="center" | 22%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Cliff Lurker'''
| 131 / 998 / 2077
| align="center" | 26%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Cave Leaper'''
| -- / 1076 / 2077
| align="center" | 16%--
| align="center" | 3.1%
| -- / 85 / 75
| '''Tomb Creeper'''
| -- / 795 / 1917
| align="center" | 16%--
| align="center" | 3.1%
| -- / 85 / 75
| -- / 40 / 33
|}
 
=Resistances=
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