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Leaper

6 bytes added, 12:26, 9 September 2008
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Leapers are [[Animals]].
Leapers are aptly-named, since they regularly propel themselves in wild hopping attacks. They also engage in ankle-slashing melee combat, and can even deal poison damage on Nightmare and Hell difficulties.
Killing Leapers can be time-consuming, since they flop backwards when they are hit, moving out of melee range each time. They also tend to run if chased. It's best to stand and wait for them to come to you, and try to knock them back into a wall or other object so they will hold still and die. Leapers can be frozen, locking them into place, and they are highly susceptible to ranged attacks, such as Strafe.
Leapers cannot be Revived by the [[Necromancer]]'s spell, though skeletons can be raised from their corpses.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
==Statistics==
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** TC Champions and Bosses can sometimes drop from the next higher group.
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=Offense=
==Offense==
* Leapers have a chance to deal additional poison damage when they make a successful hit.
* On Nightmare and Hell, they may land extra bonus leaping attacks. (On normal they leap, but do no damage with their leaps.)
=Defenses=Defences==
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
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=Resistances=
==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
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=Locations=
==Locations==
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
| Halls of Anguish
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[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]
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