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Spike Fiend

237 bytes added, 02:22, 24 April 2008
Defenses
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Quill Rat'''
| 5 / 422 / 1067
| 3%--
| 1.2%
| 100 / 100 / 100
| '''Spike Fiend'''
| 25 / 441 / 1081
| 6%--
| 1.2%
| 100 / 100 / 100
| '''Thorn Beast'''
| 40 / 451 / 1096
| 9%--
| 1.2%
| 100 / 100 / 100
| '''Razor Spine'''
| 45 / 460 / 1109
| 10%--
| 1.2%
| 100 / 100 / 100
| '''Quill Rat'''
| -- / 633 / 1250
| 3%--
| 1.2%
| -- / 100 / 100
| '''Spike Fiend'''
| -- / 633 / 1250
| 3%--
| 1.2%
| -- / 100 / 100
| '''Razor Spine'''
| -- / 633 / 1250
| 3%--
| 1.2%
| -- / 100 / 100
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