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Spike Fiend

9 bytes added, 12:54, 9 September 2008
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Guest Monsters}}}}Spike Fiends are [[Animals]].
These small creatures are basically thorny turrets; they move slowly and largely at random, but they ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.
==Statistics==
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
=Offense=Offence==
* Quill rats have a melee hit, and a ranged attack when they fire spines from their backs, like projectile porcupines.
* On Nightmare and Hell difficulty they fire more quickly and with greater range, and may also add elemental damage.
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=Defenses=Defences==
All types of Spike Fiends deal damage back to characters striking them from melee range.
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==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
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==Locations==
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
| Halls of Pain
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[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]
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