* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Misshapen'''
| 19 / 486 / 1233
| align="center" | 5%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Disfigured'''
| 30 / 518 / 1248
| align="center" | 8%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Tainted'''
| 41 / 540 / 1279
| align="center" | 10%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Afflicted'''
| 45 / 550 / 1296
| align="center" | 11%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Damned'''
| 102 / 702 / 1470
| align="center" | 22%--
| align="center" | 1.2%
| 100 / 85 / 75
| '''Afflicted'''
| -- / 1306 / 3707
| align="center" | 15%--
| align="center" | 1.2%
| -- / 100 / 100
| -- / 40 / 33
|}
=Resistances=