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Thorned Hulk

1,711 bytes added, 01:31, 25 April 2008
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These massive tree-like brawlers use their huge, club-like fists to pummel soft targets into bloody pulps. They are slow of foot and attack, until successful hits engage their Frenzy attack, greatly increasing their movement speed and attack rate. It's best to engage them one or two at a time; letting a whole mob charge up to Frenzy speed at the same time is very dangerous.
The "'''Spikefist" ''' is a type of Thorned Hulk listed in the game files and on Blizzard's website, but they are not found in the game as of v1.11.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
| 405 / 8041 / 55953
| 119-193 / 1839-2226 / 7826-12631
| 3 / 3 / align="center" | 3
| 24/Ral, 51/Lem, 78/Cham
|-
| 446 / 8603 / 57720
| 128-208 / 1905-2306 / 7989-12896
| 3 / 3 / align="center" | 3
| 24/Ral, 51/Lem, 78/Cham
|-
| 490 / 9757 / 59486
| 136-220 / 2034-2463 / 8154-13160
| 3 / 3 / align="center" | 3
| 27/Ral, 54/Um, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Thorned Hulk'''
| -- / 58 / 80
| -- / 14841 / 57720
| -- / 2424-3190 / 10654-14017
|
<center>6</center>
| -- / 60/Ist, 84/Zod
|}
=Offense=
Thorned Hulks can activate a Frenzy mode with successful hits. While Frenzied, their movement speed and attack rate are greatly accelerated. * Speed rates a monster's movement speed from 1-10. (A few special monsters may move faster than 10.) {| width="100%" style="text-align:center"
! Type
! Melee Attack #1
| 11-22 / 32-64 / 69-139
| 213 / 1231 / 3907
|-
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Thorned Hulk'''
| -- / 43-76 / 81-145
| -- / 1578 / 4505
| -- / 36-72 / 68-136
| -- / 2041 / 5792
|}
Thorned Hulks regenerate hit points at twice the normal rate.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
| '''Thorned Hulk'''
| 107 / 957 / 2164
| 21%align="center" | --| align="center" | 2.4/sec
| 100 / 85 / 75
| 50 / 40 / 33
| '''Bramble Hulk'''
| 112 / 974 / 2188
| 22%align="center" | --| align="center" | 2.4/sec
| 100 / 85 / 75
| 50 / 40 / 33
| '''Thrasher'''
| 117 / 1008 / 2213
| 23%align="center" | --| align="center" | 2.4/sec
| 100 / 85 / 75
| 50 / 40 / 33
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Thorned Hulk'''
| -- / 1108 / 2188
| align="center" | --
| align="center" | 2.4/sec
| -- / 85 / 75
| -- / 40 / 33
|}
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Thorned Hulk'''
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">120%</font>
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">130%</font>
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">130%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / <font color="#ff0000">140%</font>
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">140%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Thorned Hulk'''
| -- / 0% / 66%
| -- / 0% / 0%
| -- / 0% / 40%
| -- / 0% / <font color="#FF0000">100%</font>
| -- / 0% / 66%
| -- / 0% / 0%
|}
 
=Locations=
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Thorned Hulk'''
| '''Act 3: '''Spider Forest
|-
| '''Bramble Hulk'''
| '''Act 3: '''Great Marsh
|-
| '''Thrasher'''
| '''Act 3: '''<nowiki>Flayer Jungle ([[Stormtree]] boss pack only), Kurast Baazar, Upper Kurast</nowiki>
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Thorned Hulk'''
| Bloody Foothills
|}
[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]
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