Thorned Hulk
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Thorned Hulks are Animals.
Composed mostly of wood, Thorned Hulks are the ancestral protectors of the jungle lands. Despite their strength and immense bramble and thorn-covered arms, even they have been twisted by the Prime Evils. Their now glassy, lifeless eyes hint at a deep sorrow beneath a glowing Hell-induced hatred.
These massive tree-like brawlers use their huge, club-like fists to pummel soft targets into bloody pulps. They are slow of foot and attack, until successful hits engage their Frenzy attack, greatly increasing their movement speed and attack rate. It's best to engage them one or two at a time; letting a whole mob charge up to Frenzy speed at the same time is very dangerous.
The Spikefist is a type of Thorned Hulk listed in the game files and on Blizzard's website, but they are not found in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
[hide]Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Thorned Hulk | 21 / 49 / 79 | 405 / 8041 / 55953 | 119-193 / 1839-2226 / 7826-12631 | 3 | 24/Ral, 51/Lem, 78/Cham |
Bramble Hulk | 22 / 50 / 80 | 446 / 8603 / 57720 | 128-208 / 1905-2306 / 7989-12896 | 3 | 24/Ral, 51/Lem, 78/Cham |
Thrasher | 23 / 52 / 81 | 490 / 9757 / 59486 | 136-220 / 2034-2463 / 8154-13160 | 3 | 27/Ral, 54/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Thorned Hulk | -- / 58 / 80 | -- / 14841 / 57720 | -- / 2424-3190 / 10654-14017 |
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-- / 60/Ist, 84/Zod |
Offense[edit]
Type | Melee Attack #1 | Attack Rating #1 | Frenzy | Frenzy AR |
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Thorned Hulk | 12-20 / 36-65 / 81-145 | 197 / 1020 / 3339 | 10-20 / 30-61 / 68-136 | 197 / 1166 / 3816 |
Bramble Hulk | 13-21 / 36-65 / 81-145 | 207 / 1039 / 3378 | 11-21 / 30-61 / 68-136 | 207 / 1188 / 3861 |
Thrasher | 13-22 / 38-68 / 83-148 | 213 / 1077 / 3418 | 11-22 / 32-64 / 69-139 | 213 / 1231 / 3907 |
Guest Monsters (Act Five, NM/Hell only) | ||||
Thorned Hulk | -- / 43-76 / 81-145 | -- / 1578 / 4505 | -- / 36-72 / 68-136 | -- / 2041 / 5792 |
Defenses[edit]
Thorned Hulks regenerate hit points at twice the normal rate.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Thorned Hulk | 107 / 957 / 2164 | -- | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Bramble Hulk | 112 / 974 / 2188 | -- | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Thrasher | 117 / 1008 / 2213 | -- | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Thorned Hulk | -- / 1108 / 2188 | -- | 2.4/sec | -- / 85 / 75 | -- / 40 / 33 |
Resistances[edit]
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Thorned Hulk | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Bramble Hulk | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 130% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Thrasher | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 140% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Thorned Hulk | -- / 0% / 66% | -- / 0% / 0% | -- / 0% / 40% | -- / 0% / 100% | -- / 0% / 66% | -- / 0% / 0% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
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Thorned Hulk | Act 3: Spider Forest |
Bramble Hulk | Act 3: Great Marsh |
Thrasher | Act 3: Flayer Jungle (Stormtree boss pack only), Kurast Baazar, Upper Kurast |
Guest Monsters (Act Five, NM/Hell only) | |
Thorned Hulk | Bloody Foothills |
Monsters of Diablo II [e] Animals Demons Undead Act 1 Bosses Act 2 Bosses Act 3 Bosses Act 4 Bosses Act 5 Bosses Objects Monster Info Act & Uber Bosses | ||||
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Animals | | |||