=Offense=
Scarabs * All Scarab Demons have a '''shock''' damage listed that deals physical with a % chance to add of lightning . This is not one of their regular two melee attacks, and it's not clear how this damage with each successful strikeis inflicted. It does seem to be enabled in the game, though. * They can only add it Scarab Demons have a % chance to their first emit charged bolts when they attack on normal, and always do when they are hit.* Guest Monster The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs may are putting them out at once, they can add it to both attack types on NM/Hellup quickly.
{| width="100%"
! Attack #2
! AR #2
! Shock
|-
| '''Dung Soldier'''
| '''Physical+ (20%) Light:<br />''' 5-15 + 5-12<br / > 19-39 + 20-40<br / > 46-93+ 48-97| align="center" | <br />125<br /> 1036<br /> 3633| '''+Light 20%Physical:<br />''' 5-12 <br / 20> 19-40 39<br / 48> 46-9793| align="center" | <br /> 125 <br / 1036 > 1209<br / 3633> 4239| 5'''Physical + (20%) Light:<br />'''4-12 + 1-2<br / 19> 18-39 / 4637 + 5-9311<br />| 125 / 1209 / 423950-102 + 13-26
|-
| '''Death Beetle'''
| '''Physical+ (20%) Light:<br />''' 6-17 / 20+ 6-40 / 47-9513<br />'''+Light 20%:''' 6-13 / 40 + 20-40 <br / > 47-95 + 47-95| align="center" | <br /> 145 <br / > 1080 <br / > 3679| '''Physical:<br />'''6-13 <br / > 21-42 <br / > 52-105| align="center" | <br /> 145 <br / > 1285 <br / > 4771| '''Physical + (20%) Light:<br />'''5-14 + 0-2<br /> 19-38 + 5-11<br /> 51-103 + 13-26
|-
| '''Scarab'''
| '''Physical+ (20%) Light:<br />''' 6-17 + 6-14<br / > 20-40 + 20-40<br / > 51-103+ 51-103| align="center" | <br /> 152<br /> 1080<br />4044| '''+Light 20%Physical:<br />''' 6-14 <br / > 20-40 <br / > 51-103| align="center" | <br /> 152 <br / 1080 > 1260<br / 4044> 4718| 6'''Physical + (25%) Light:<br />'''5-15 + 1-14 2<br / > 20-40 + 5-11<br / 51> 57-115 + 14-103| 152 / 1260 / 471828
|-
| '''Steel Scarab'''
| '''Physical+ (20%) Light:<br />''' 6-19 + 6-15<br / > 22-44 + 22-44<br / > 50-100+ 50-100| align="center" | <br /> 174<br /> 1144<br />3816| '''+Light 20%Physical:<br />''' 6-15 <br / > 22-44 <br / > 50-100| align="center" | <br /> 174 <br / 1144 > 1335<br / 3816> 4452| 6'''Physical + (25%) Light:<br />'''5-17 + 1-15 3<br / > 22-44 45 + 6-12<br / 50> 57-115 + 13-100| 174 / 1335 / 445227
|-
| '''Bone Scarab'''
| '''Physical+ (20%) Light:<br />''' 8-24 + 8-19<br / > 24-49 + 24-49<br / > 52-105+ 52-105| align="center" | <br /> 223<br /> 1274<br />4089| '''+Light 20%Physical:<br />''' 8-19 <br / > 24-49 <br / > 52-105| align="center" | <br /> 223 <br / 1274 > 1486<br / 4089> 4771| 8'''Physical + (30%) Light:<br />'''7-23 + 2-19 4<br / 24> 25-51 + 6-49 13<br / 52> 61-123 + 14-105| 223 / 1486 / 477128
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| '''Physical+ (30%) Light:<br />''' -- <br / > 28-57 / 51+ 7-10315<br />'''51-103 +Light 30%:''' -- / 7-15 / 14-28| align="center" | <br /> -- <br / > 1468 <br / > 3998| '''Physical+ (10%) Light:<br />''' -- <br / > 28-57 + 7-15<br / > 51-103+ 14-28| align="center" | <br /> --<br />1713<br /> 4664| '''Physical +(30%) Light 10%:<br />''' -- <br / > 7-15 <br / > 14-28| -- / 1713 / 4664
|-
| '''Steel Scarab'''
| '''Physical+ (20%) Light:<br />''' -- <br / > 29-58 + 7-15<br / > 52-105+ 14-28| align="center" | <br /> --<br /> 1512<br />4089| '''Physical +(10%) Light 30%:<br />''' -- <br / > 29-58 + 7-15 <br / > 52-105 + 14-28| align="center" | <br /> -- <br / 1512 > 1764<br / 4089> 4771| '''Physical+ (30%) Light:''' -- <br / 29> -58 / 52-105<br />'''+Light 10%:''' -- / 7-15 <br / > 14-28| -- / 1764 / 4771
|}
=Defenses=
Scarab Demons differ considerably in their regeneration rates; much more than any other monster type in the game. It's not clear why Blizzard bothered with this, since their AI keeps them fighting at melee range, which doesn't give seldom giving them time to heal. Scarab Demons have a % chance to emit charged bolts when they attack, and always do when they are hit. The damage is less than bolts from a Lightning Enchanted boss, but when multiple scarabs are putting them out at once, they can add up quickly.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
! Blocking
! Regen Rate
! Charged Bolts
! Drain Effectiveness
! Chill Effectiveness
|-
| '''Dung Soldier'''
| align="center" | 70 / 887 / 2138
| align="center" | --
| align="center" | 1.2%
| '''20% chance:<br />'''1-2 / 5-11 / 13-26align="center" | 100 / 75 / 50| align="center" | 50 / 40 / 25
|-
| '''Death Beetle'''
| align="center" | 80 / 922 / 2164
| align="center" | --
| align="center" | 1.8%
| '''20% chance:<br />'''0-2 / 5-11 / 13-26align="center" | 100 / 75 / 50| align="center" | 50 / 40 / 25
|-
| '''Scarab'''
| align="center" | 85 / 922 / 2369
| align="center" | --
| align="center" | 2.4%
| '''25% chance:<br />'''1-2 / 5-11 / 14-28align="center" | 100 / 75 / 50| align="center" | 50 / 40 / 25
|-
| '''Steel Scarab'''
| align="center" | 95 / 974 / 2241
| align="center" | --
| align="center" | 3.1%
| '''25% chance:'''<br /> 1-3 / 6-12 / 13-27align="center" | 100 / 75 / 50| align="center" | 50 / 40 / 25
|-
| '''Bone Scarab'''
| align="center" | 122 / 1078 / 2393
| align="center" | --
| align="center" | 3.7%
| '''30% chance:'''<br /> 2-4 / 6-13 / 14-28align="center" | 100 / 75 / 50| align="center" | 50 / 40 / 25
|-
! colspan="86" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Scarab'''
| align="center" | -- / 1235 / 2543
| align="center" | --
| align="center" | 3.7%
| align="center" |'''30% chance:<br />'''-- / 7-15 / 14-28| -- / 75 / 50| align="center" | -- 40 / 25
|-
| '''Steel Scarab'''
| align="center" | -- / 1270 / 2393
| align="center" | --
| align="center" | 3.7%
| align="center" |'''30% chance:'''<br /> -- / 7-15 / 14-28| -- / 75 / 50| align="center" | -- 40 / 25
|}
=Resistances=