Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Madawc

2,567 bytes added, 01:06, 25 May 2008
no edit summary
[[Image:Mon-madawc01.jpg|frame]]Madawc (along with [[Talic]] and [[Korlic]]) and is one of the three Barbarian statues that come to life and must be defeated in the an [[Quests_Act_Five#Quest_Five:_Rite_of_PassageAnimals|Rite of Passage questAnimal]]. He wields dual throwing axes and is highly accurate with them, though his damage is far lower than that of Korlic or Talic, making him the least dangerous and therefore the lowest priority kill of the three Ancients.
Prior Madawc is found on the Arreat Summit. He is one of the three statues who come to life to defend the entrance to v1.09the Worldstone Keep, Madawc and must be defeated to complete the other Ancients were much fiercer, since they gained random [[Monster ModifiersQuests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]], and could stack up numerous bonuses on hell, often resulting in 2 or 3 immunities each. Players frequently had to use a town portal to reset the level Madawc wields dual throwing axes and try again until they "rerolled" properties on the Ancients that could be dealt is highly accurate with. In the current v1.11 version they are no longer randomized, and have preset properties like the Act Bosses. This makes them predictable, less dangerousthough his damage is far lower than that of [[Korlic]] or [[Talic]], and somewhat less funthe other two guardians.
* Madawc can cast ShoutPrior to v1.09, substantially boosting Talic and the defense of all other Ancients were much fiercer, since their benefits from the random [[Monster Modifiers]] they gained were uncapped, and enabled them to stack multiple immunities on Hell. Players were frequently forced to use a town portal to reset the level and try again until they "rerolled" properties on the Ancients that could be dealt with. Since v1.09, the maximum gains from random properties are capped, making the Ancientsmore predictable, less dangerous, and somewhat less fun.
Values * All values are listed below are sorted by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics= {| width="100%"! Name! Level! Experience! Hit Points! StatisticsSpeed! DefensesMax TC/Rune
|-
| valign="top" |* '''Level:''' 37 / 68 / 87* '''Experience:''' 1 / 1 / 1* '''Hit Points:''' 950-1140 / 9702-12936 / 38472-64120* Madawc'''Damage:'''Madawc wields a huge two-handed axe <br>which he uses for melee strikes, as well<br>as his devastating leap attack.
|
* '''Defense:''' 186 / 1140 <center>40 / 2107* '''chance to Block:''' 0% 71 / 0% 90</ 0%center>* '''Resistances:'''|** '''Physical:''' 0% <center>--</ 0% / 40%center>** '''Magical:''' 0% / 0% / 0%|** '''Fire:''' 0% / 0% / 50%** '''Cold:''' 70% <center>950-1140 / 70% / 70%** '''Lightning:''' 70% 9702-12936 / 70% 51296-64120</ 100%center>** '''Poison:''' 0% / 0% / 50%| align="center" | 10* '''Immunities:''' None / None / Lightning|* '''Drain Effectiveness:''' 100 / 100 / 100* '''Chill Effectiveness:''' 25 / 25 <center>--</ 15center>
|}
 
 
=Offense=
 
Madawc and the other 2 Barbarian Guardians do not have any permanent [[Monster Modifiers|modifiers]], but they all gain, at random, 1on Nightmare and 2 on Hell.
 
Madawc casts the [[Barbarian_Warcries#Shout|Shout warcry]], considerably boosting his own defense as well as that of the other two Guardians. His Shout is equivalent to level 5, 8, and 12, increasing with the difficulty level.
 
Madawc throws axes. He is exclusively a ranged attacker and will attempt to retreat from melee range if engaged. Though the listed damage for his axes is not high, he has a fast throwing rate, very high AR, and on hell difficulty he's quite likely to add elemental damage from one of the random modifiers he rolls. His rapid fire axes boosted by Extra Strong or one of the elemental enchantments, and further boosted by the Might or Fanaticism he can receive from his fellow Guardians, can become more than annoying.
 
* All of the guardians spawn with random equipment bonuses, much like Valkyries do. This can give them interesting bonuses to their damage, resistances, and other properties, though these bonuses are hard to observe or quantify during the chaotic battle.
 
{| width="100%"
! Name
! Melee Attack
! Attack Rating
! Shout
|-
| '''Madawc'''
| align="center" | 4-7 / 11-22 / 17-65
| align="center" | 1051 / 3420 / 8995
| align="center" | Defense increased by:<br /> 140% / 170% / 210%
|}
 
 
=Defenses=
 
Like all SuperUniques, Madawc does not regenerate hit points.
 
Madawc has very low base defense, even with the benefit he gets from his Shout warcry. This makes him quite easy to hit, though his high level can still afford some protection, when the game calculates to/hit odds.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
| '''Madawc'''
|
<center>21-26 / 82-100 / 121-139</center>
| align="center" | --
| align="center" | --
|
<center>100 / 100 / 100</center>
|
<center>25 / 25 / 15 </center>
|}
 
 
=Resistances=
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Madawc'''
| 0% / 0% / 40%
| 0% / 0% / 50%
| 70% / 70% / 70%
| 70% / 70% / <font color="#FF0000">100%</font>
| 0% / 0% / 50%
| 0% / 0% / 0%
|}
 
 
=Locations=
 
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 
{| width="100%"
! Name
! Location
|-
| '''Madawc'''
| '''Act 5:''' Arreat Summit
|}
 
=Lore=
He became well known among the warriors of the Northern Lands because of his supposed gift. Men began to follow Madawc wherever he went, staying if he stayed, leaving when he left. He became something of a legend, a warrior prophet. However, one night as Madawc sat around the fire with some of his men, he stood up, dropped his pipe, and left. When one of the men stopped him and asked where he was going he said, "The Ancients have called me to guard Mt. Arreat. So, I must go." Pushing past the man, Madawc began his long trek south to the summit of Mt. Arreat.
[[category:monsters]]
[[category:animal]]
[[category:superuniques]]
Administrators
2,378
edits