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Nihlathak

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[[Image:Mon-nihlathak01.jpg|frame]]Nihlathak is the Judas of the Barbarian tribe, a traitor to his people and a collaborator with Baal who you must hunt down and destroy in the Halls of Vaught, the third level of the Halls, reached through the red portal beside Anya in Act Fivean [[Animals|Animal]].
Nihlathak is found at one corner of the four-pointed [[Halls of Vaught]] level, the third Halls level below [[Nihlathak's Temple]], reached through a red portal by [[Anya]] in [[Harrogath]]. Nihlathak is a quest monster, and only by killing him can you finish the [[Quests_Act_Five#Quest_Four:_Betrayal_of_Harrogath|Betrayal of Harrogath]] quest. As the game plot reveals, Nihlathak is the Judas of the Barbarian tribe, a traitor to his people and a collaborator with evil who gave Baal access to Mount Arreat in exchange for temporarily sparring Harrogath his terribly wrath. Battling Nihlathak is a unique experience. He is a summoner, and he presides over a vast mob of Fire [[Minions ]] and uses them as his weapons. He has no melee strikes at all, and casts only a low-damage chilling Arctic Blast spell for direct damage. The real danger from Nihlathak is comes from his use of the Necromancer's [[Necromancer_Poison_and_Bone#Corpse_Explosion|Necromancer's Corpse Explosion skill]], with which he can uses to detonate the corpses of fallen monsters. These explosions hit characters for huge deal substantial fire and physical damage, and prior to being considerably nerfed a bit in v1.09, Nihlathak was about the single most dangerous monster in Act Five. Hardcore characters virtually never risked him, and only very high hit point builds, such as Druids teamed with Barbarians, felt safe risking his 1000+ damage Corpse Explosions.
Nihlathak remains somewhat dangerous in v1.11, but the damage and radius of his Corpse Explosion has been reduced to reasonable levels, and he's now killable by any character type, and ranged attackers, Bowazons especially, can put him down without ever entering the danger zone of his Corpse Explosion range.
Skills that destroy corpses are helpful to employ around him, especially if they can be used from some distance, such as some of the Druid's Vines, or the Paladin's Redemption. Necromancers can have the most fun, fighting fire with fire by using their own Corpse Explosion skill. Items that grant "Slain Monsters Rest in Peace" such as the [[Unique_Rings|Nature's Peace Unique Ring]], are also useful. Cold attacks can help by shattering the corpses, but the Ice Spawn that surround Nihlathak are immune to cold in Hell, so can not be shattered on that difficulty level.
Cold attacks Nihlathak can also help by shattering the corpses, but cast the Ice Spawn that surround Nihlathak are immune to cold in Hell, so can not be shattered on that difficulty level.following skills:
Nihlathak's skills:
* Summon Minion -- Nihlathak will summon up a new minion periodically, during a long battle. The second you kill it, he'll usually hit the body with Corpse Explosion.
* Minion Frenzy -- Just like an [[Overseer]], Nihlathak can drive his minions into a frenzy, causing them to charge and attack at an increased rate of speed.** Speed: +80%** Attack value: +80%** Defense: +50%** Damage: +100%* Corpse Explosion -- Blam. 60In v1.09+, 10-10020% of the monster's full hit points are released as 50/50 fire/physical damage.(60-100% damage pre-v1.09, when Nihlathak was truly deadly.)* Arctic Blast -- A chilling column of frost; same as [[Druid_Elemental_Skills#Arctic_Blast|the Druid skill]]. (But far more damaging.)* Teleport -- Nihlathak moves short distances during the battle, usually when besieged by melee attackers. He does <u>not </u> heal when he teleports. All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' =Statistics= {| width="100%"! Name! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Nihlathak'''|<center>68 / 73 / 95</center>|<center>10739 / 56895 / 168,161</center>|<center>911 / 3218 / 13345</center>| align="center" | 7| 39/Dol, 60/Ist, 87/Zod|}  =Offense= Nihlathak's stats are entirely preset, like an Act Boss'. He does not gain random modifiers on Nightmare or Hell. * Nihlathak has no melee attack. His damage comes from his Arctic Blast and the Corpse Explosion he can cast on dead monsters.* In v1.09+, his corpse explosion deals 10-20% of the dead monster's full hit points (the damage is 50/50 physical/fire). This is a huge nerf from the 60-100% damage it did prior to v1.09, and largely explains why he is now an interesting monster, instead of an instant death machine.** Nihlathak's minions are [[Ice Spawn]]. Their hit points, by difficulty level: 408-507 / 1480-1850 / 4292-7152. On Hell one Corpse Exploded deals 429-715 to 858-1430 damage, 50/50 divided into physical and fire.** Nihlathak can corpse explode any monsters in range, and may turn his ire upon the corpses of other monsters that spawn on the level. {| width="100%"! Name! Arctic Blast|-| '''Nihlathak'''|<center>360-480 (11 sec) / 414-552 (12.8 sec) / 486-648 (14.4 sec)</center>|} 
Vales listed below are sorted by difficulty level: Normal / Nightmare / Hell.=Defenses=
Like all SuperUniques, Nihlathak does not regenerate hit points. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%"! Name! Defense! Blocking! Regen Rate! StatisticsDrain Effectiveness! DefensesChill Effectiveness
|-
| valign="top" |
* '''Level:''' 68 / 73 / 98
* '''Experience:''' 53,695 / 284,475 / 840,804
* '''Hit Points:''' 911 / 3218 / 13345
* '''Damage:''' No melee attacks.
Nihlathak's damage comes from his<br>
spells, especially the Corpse Explosion he casts on<br>
any monsters who die in range.
|
* '''Defense:Nihlathak''' |<center>491 / 1029 / 1951* '''chance to Block:''' 50% / 50% </ 50%center>* '''Resistances:'''| align="center" | --** '''Physical:''' 0% / 0% / 0%| align="center" | --** '''Magical:''' 0% / 0% / 25%|** '''Fire:''' 0% <center>100 / 0% 75 / 33%** '''Cold:''' 70% / 70% 50</ 70%center>** '''Lightning:''' 0% / 0% / 33%|** '''Poison:''' 70% / 70% / 70%* '''Immunities:''' None / None / None* '''Drain Effectiveness:''' 100 / 100 / 100* '''Chill Effectiveness:''' <center>50 / 40 / 33</center>
|}
=Resistances=
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
 
{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|
'''Nihlathak'''
| 0% / 0% / 0%
| 0% / 0% / 33%
| 70% / 70% / 70%
| 0% / 0% / 33%
| 70% / 70% / 70%
| 0% / 0% / 25%
|}
 
 
=Locations=
 
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 
{| width="100%"
! Name
! Location
|-
| '''Nihlathak'''
| '''Act 5:''' Halls of Vaught. (On the stage at one corner of the level. Surrounded by Minions.)
|}
[[category:monsters]]
[[category:animal]]
[[category:superuniques]]
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