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02:21, 25 May 2008 [[Image:Mon-radament.jpg|frame]]Radament is [[Undead]].
Radament can be found on level three of the Act Two [[Sewers]], directly beneath [[Lut Gholeim]]. He is a quest boss, and must be killed to complete the [[Quests_Act_Two#Quest_One:_Radament.27s_Lair|first quest in Act Two]]. Characters who do so are rewarded with lower prices in town, a clue to the location of the [[Horadric Cube]], a scroll that grants +1 skill point, and the warm happy feeling that comes from doing a good deed.
Radament is a [[Greater Mummy]] and like the rest of his kind, he's capable of resurrecting any fallen Undead monsters near him. Since he always spawns with at least a dozen skeletons nearby, this talent is one every character gets to know well during the battle.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics=
{| width="100%"
! Name
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Radament'''
|
<center>19 / 52 / 86</center>
|
<center>446 / 19485 / 152,702</center>
|
<center>278 / 4840 / 29760</center>
| align="center" | 2-3
| 27/Ral, 51/Lem, 75/Ber
|}
=Offense=
Radament is always [[Monster_Modifiers#Extra_Fast|Extra Fast]]. He gains 1 random modifier on Nightmare and 2 on Hell.
Radament's melee attack deals physical damage with a 25% chance of adding ''gigantic'' poison damage. Poisoned minions will die in seconds or require a belt-draining rejuvenation potion I.V. Poisoned players usually have to race back to town for a heal/cure. His poison breath is hardly worth noticing, in comparison.
* Unlike the common [[Greater Mummy]], Radament does fire Unholy Bolt projectiles.
* His number of minions is an irrelevant figure, since he always spawns with at least a dozen other skeletons of various types in the vicinity.
{| width="100%"
! Name
! Melee Attack
! Attack Rating
! Poison Breath
! Minions
|-
| '''Radament'''
| align="center" | Physical + (25%) Poison:<br /> 9-20 + 1838-2763 over 80s (23-34.5/sec)<br /> 43-64 + 6047-9070 over 80s (75.6-113.4/sec)<br /> 13781-20672 over 80s (172.3-258.4/sec)
| align="center" | <br /> 176<br /> 1333<br /> 4479
|
<center><br /> 28 over 16s (1.8/sec)<br /> 75 over 16s (4.7/sec)<br /> 138 over 16s (8.6/sec)</center>
|
<center>3 / 4 / 6</center>
|}
=Defenses=
Like all SuperUniques, Radament does not regenerate hit points.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
|
'''Radament'''
|
<center>60 / 820 / 1939</center>
| align="center" | --
| align="center" | --
|
<center>100 / 75 / 50</center>
|
<center>50 / 40 / 33 </center>
|}
=Resistances=
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|
'''Radament'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 40% / 60% / 60%
| 0% / 0% / 0%
| 50% / 60% / 80%
| 0% / 0% / 0%
|}
=Locations=
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
{| width="100%"
! Name
! Location
|-
| '''Radament'''
| '''Act 2:''' Sewers, level 3. (At the end of one passageway, guarding the golden chest.)
|}
[[category:monsters]]
[[category:undead]]
[[category:superuniques]]