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NPCs

1,025 bytes removed, 11:57, 2 June 2008
Act Two NPCs
=Act Two NPCs=
* [[AtmaA comely ]] -- This grieving woman who recently lost her family to runs the evils that attacked Lut Gholeintavern in town, while pining for vengeance against Radament, she is a demon responsible for the owner deaths of the public house. She has a strong spirit that is being consumed by grief her husband and hatredson. She is hoping to find a hero to avenge her murdered husband provides healing and sondepressing conversation.
Heals * [[Deckard Cain]] - Atma will refill your Life- Cain appears in every act, Mana and Stamina here as in Act One, he's full of windy stories, a tendency only partially compensated for freeby his ability to identify magical items.
Deckard Cain Deckard CainA Horadrim sage* [[Drognan]] -- This aged wizard gives quest advice while selling magical weapons, scrolls, tomes, schooled in the most arcane history and lore, who can advise youhealing/mana potions.
Identify Items * [[Elzix]] - Cain will Identify all - An innkeeper whose profession is entirely irrelevant to the never-sleeping heroes of Diablo II. He also sells weapons and armor, and provides the unidentified Items gambling outlet in your Inventory and Horadric Cube[[Lut Gholein]].
Drognan DrognanAn aged wizard * [[Fara]] -- The blacksmith of an unknown Mage Clan. A man of few Act Two, Fara keeps a post near the Stash and private wordsCain, not many have even heard him speakmaking her a very popular shopping/selling destination. If he doesShe also offers healing, as well as selling armor, weapons, it is for a good reasonbolts, and one should listenarrows.
Trade * [[Geglash]] - Sells Staves- A drunken windbag, Scepters, Wands, Tomes, Scrolls, and PotionsGeglash can be found in the tavern (of course) where he dispenses self-congratulatory quest advice.
Elzix ElzixThe innkeeper was once a bandit king, but gave up the life after surviving a third assassination attempt. He lost his left eye before fleeing to this city. He then traded key facts regarding the dreaded band to which he formerly belonged for his freedom * [[Greiz]] -- This NPC hires and the money to found this Innresurrects mercenaries in Lut Gholein. He has keen earsis not much on quest advice, and knows a lot of what goes on in the desertdoes not give out any quests or provide any rewards.
Trade * [[Jerhyn]] - Sells Armor- The ruler of Lut Gholein, Jerhyn provides a detailed introduction to newcomers, then retreats to his Palace, Weaponswhere he remains for the duration of the Act. He gives out one quest, Bolts and Arrowsmust be spoken to after defeating [[Duriel]] before characters may leave the act via Meshif's boat.
Gamble * [[Kaelan]] - For a price, Elzix will sell you an unidentified item. Once purchased- This two-footed ''Diablo II'' trivia question is the guard who stands beside the Palace entrance, barring entrance to all until the item will be identified and you will see what item you received. For more on Gambling go here[[Quests_Act_Two#Quest_Four:_Arcane_Sanctuary|Arcane Sanctuary quest]] has been activated.
Fara FaraOnce a Holy warrior for the Church * [[Lysander]] -- This cantankerous old alchemist sells potions of Lightall types, she retired after learning of corruption and greed within the Church. She now makes a living selling and repairing armor for including the city's guards and mercenariesexplosive ones. While no longer of Zakarum, she carries forth the ideals He is hard of Order and Right. She has a positive attitude hearing and great inner strengthprovides some amusing quest dialogues.
Heals * [[Meshif]] - Fara will refill - The ship's captain, he serves no purpose in Act Two save for waiting patiently to sail your Lifecharacter to Act Three, Mana once the demons have been defeated and Stamina for freeJerhyn has given the okay.
Repair * [[Tyrael]] - Repair damaged Weapons and Armor for a price.  Trade - Sells Armor, Weapons, Bolts, and Arrows.  Geglash GeglashA fearless, drunken blowhard. He is afraid of one thing however, Water, and he will not go near it or ships for any reason. Greiz GreizCaptain of the town's hired guards. He takes crap from no one, and he doesn't mind busting a few skulls to make a point. He wears chain armor despite the unbearable heat.  Hire - Allows you to hire Mercenaries. For more information on Hirelings go here.  Jerhyn JerhynHe is trying in vain to devise a strategy against the encroaching evil. But his resources are limited and time is short, without more men his current plan is doomed to failure. He is young, has good leadership ability, and he is well liked by his people.Kaelan KaelanGuards the entrance to Jerhyn's palace.Lysander LysanderAn exclusive potion dealer and alchemist, Lysander The Archangel Tyrael is short-tempered and nearly deaf, due to explosive failures found in the mixing of ingredients. He will want to know why you are always wasting his time, even if you have never met before.  Trade - Sells Keys and Potions.  Meshif MeshifA shipTal Rasha's captaintomb, where he is friendly, but quite keen for anything of value - gold, gems, and jade statuettes.  Sail East - Once Act II has been completed, allows players failed to travel to Act III.  Warriv WarrivWarriv is a large man with a stern demeanor. Now that prevent the pass [[Dark Wanderer]] from East to West is open, he is bit more friendly.  Go West - Go west back to the Rogue Encampment.  TyraelTyraelThe Archangel Tyrael. He came here to prevent Diablo freeing [[Baal]]/[[Tal Rasha]] from freeing his brother, Baal, but he has failed. Now Terror and Destruction roam free throughout the worldcenturies of bondage.
* [[Warriv]] -- The caravan master remains in Act Two while your character explores the desert. Warriv will take your character back across the desert to Act One, should you so desire.
=Act Three NPCs=
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