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NPCs

905 bytes removed, 00:51, 3 June 2008
Act Three NPCs
=Act Three NPCs=
* [[AlkorPotion ]] -- The potion dealer who would rather be somewhere else. He is pleasantand gambling NPC, but seems distracted, perhaps even bored- always reading he also gives out a book few quests and mumbling strange wordsquest rewards from his shack at the northern edge of town.
Trade * [[Asheara]] - Sells Potions- This muscular, bikini-wearing, snake-handling female is the rough and tumble leader of the Iron Wolves mercenaries. She hires them out, resurrects dead mercs, and also sells weapons, armor, bows/xbows, and bolts/arrows.
Gamble * [[Deckard Cain]] - For a price- More of the same from Cain in Act Three. Identification of items, Alkor will sell you an unidentified item. Once purchasedrambling stories, the item will be identified and you will see what item you received. For more on Gambling go hereunwanted advice.
Asheara AshearaThis is the leader of the mercenary company known as "The Iron Wolves". She is tough but friendly and is always looking for ways * [[Hratli]] - He welcomes new characters to Act Three, then returns to pay her expenses. She's the kind who would be on the front lines with her comradeshis forge, where he sells armor, weapons, bolts/arrows, and getting into drunken brawls with them at the tavernskeys. He also handles repairs.
Hire * [[Meshif]] - Allows you to hire Iron Wolves. For more information on Hirelings go here- The ship captain sails characters across the ocean from [[Lut Gholein]], then remains at the Kurast Docks where he assists in an early quest.
Trade * [[Natalya]] - Sells Armor, Weapons, Bolts, and Arrows.  Deckard Cain Deckard CainA Horadrim sage, schooled in the most arcane history and lore, who can advise you.  Identify Items - Cain will Identify all of the unidentified Items in your Inventory. Hratli HratliThis sorcerer has mastered the ability to meld metal with magic. He claims a much higher price than most blacksmiths, but his work is the best of any mortal. Also his tongue is sharp as a blade and quick as a whip.  Repair - Repair damaged Weapons and Armor for a price.  Trade - Sells Armor, Weapons, Bolts, ArrowsAn assassin NPC, and Keys.  Meshif MeshifShocked by the turn of events in Kurast, once the greatest city in the world, and his home-away-from-home.  Sail West - Allows players to sail west to Lut Gholein. Natalya NatalyaA female assassin on a mercenary mission. Ormus OrmusHe is known as the mad poet, always talking was an easter egg in rhymes D2 and riddles. He is a member of a mighty order of magi, and has useful information, if you can decipher his riddles.  Trade - Sells Armor, Staves, Wands, Scepters, Tomes, Healing Potions, and Scrolls.  You do not reach Act IV by talking to a NPC but instead must enter the Red Portal remains in The Durance of Hate Level 3. You can return to Act III from Act IV by using a WaypointD2X for her sparkling conversation.
* [[Ormus]] -- This mad poet of a sorcerer sells a few types of armor, but specializes in magical weapons such as staves, wands, and scepters. He also sells books/scrolls, and healing/mana potions.
=Act Four NPCs=
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