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Shrines

8,568 bytes added, 12:51, 19 June 2008
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[[Image:Shrine1.jpg|frame|Act 1: Surface]]
Shrines are found scattered all through the game; mysterious statues of all shapes and sizes, imbued with strange properties and enhancements. Characters who find shrines and activate them receive various bonuses, almost all of which are positive.
Shrines in ''Diablo II'' are toned down from the way they functioned in ''Diablo'', both in variety and effect. No shrines in ''Diablo II'' have a permanent effect, good or bad, and none but the Fire Shrine are anything but an outright bonus. Shrines were unchanged in the ''Diablo II'' expansion, no new types were added or old types changed. All shrine names in ''Diablo II'' are self-explanatory, and while most can be recognized by the icon floating above them, all display their type when pointed at.
=Shrine Facts=
Shrines come in many, many shapes and sizes - various screenshots of them are scattered down the right side of this page. There is '''no''' correlation between the shrine type and function -- Armor, Defense, Combat, Mana Regeneration, etc, can all appear on the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liquid.
[[Image:Shrine7.jpg|frame|Act 3: Surface]]Most types of shrines "regenerate," meaning they can be used again after several minutes. This can be helpful if you find one in a busy area, and remember where it was. Shrines like Combat, Skill, and Mana Regeneration have a duration not much less than the regeneration time, and wise players often take their chance to return to town, killing a couple of minutes in the knowledge that the shrine will be ripe again when they return.
Shrines that deliver a duration-based bonus do not stack; clicking a second shrine while under the effect of a first will dispel the first shrine bonus. Shrines of the same type do not stack either, after v1.07. Prior to that (in D2C) it was possible to stack up bonuses of the same type of shrine to ridiculous levels. Multiple Armor or Combat shrines could result in defense or attack ratings in the hundreds of thousands, but this "feature" was removed with the first patch of D2X.
{||[[Image:Shrine1.jpg|frame|left]][[Image:Shrine2.jpg|frame|left]][[Image:Shrine3.jpg|frame|left]][[Image:Shrine4.jpg|frame|left]][[ImageAct 1:Shrine5.jpg|frame|leftCaves]][[Image:Shrine6Most duration bonus shrines will cancel, or be canceled by, curses.jpg|frame|left]]It's nice to have a shrine (or a well) nearby after defeating a [[Image:Shrine7.jpgMonster Modifiers#Cursed|frame|leftCursed boss]][[Image:Shrine8on Hell difficulty.jpg|frame|left]][[Image:Shrine9By the same token, running into a random Cursed boss just after activating a helpful shrine is damn aggravating.jpg|frame|left]]|}
=Wells=
[[Image:Shrine2.jpg|frame|Act 1: Surface]]
These types of shrines work like potions. They instantly fill up health, mana, or both when clicked, but have no lasting benefits. They come in a variety of graphics, differing between tile sets and acts, but they are always recognizable as pools of red or blue liquid.
{| ! Icon! ==Health Shrine Name! Shrine Effect==! Duration! Regen Time|-| [[Image:Shrine-health.jpg|frame|left]]| Health Shrine| Full Shrines provide an instant, fill life refill, instantly. (No boost to They do not benefit minions.)| align="center" | -| align="center" | * Time to regenerate: 96seconds. ==Mana Shrine==|-| [[Image:Shrine-mana.jpg|frame|left]]| Mana Shrine| Full Shrines provide an instant, full mana refill, instantly. (No boost * Time to minions.)| align="center" | -| align="center" | regenerate: 96seconds.When you find one of these, it's best to exhaust your mana before using these. Go all out with spells or high-mana cost attacks, then click for the free refill.|-| | ==Refilling Shrine==| Full Refilling Shrines are basically full rejuvenation potions. One click instantly refills your life and full mana refillbulbs. There is no benefit to your minions, instantlyand these shrines do not cure poison or remove curses. (No boost * Time to minionsregenerate: 96 seconds.)| align==Wells="center" | --| align="center" | 96|-| [[Image:Shrine-well.gifjpg|frame|left]][[Image:Shrine4.jpg| Wellframe|Act 4: Surface]] | Refills Wells refill 50% of the maximum life, mana, and stamina, cures of the character and all his/her minions. Wells also cure poison and dispels any remove curses. Can be used twice when full, and Two uses.* Time to regenerate: 30 seconds. (Each "half" on a separate timer.)Wells allow two uses, and each "half" takes refills in 30 seconds to regenerate, on a separate timer. Effects benefit minions as well.| align="center" | --| align="center" | 30|-| [[Image:Shrine-armorSo if you drank once, then again 10 seconds later, one half would fill up 20 seconds after that, and the well would be full again 10 seconds after that.gif]]| Armor Shrine| +100% Defense| align= Wells can be quite useful for low level characters in Act One; Sorceresses especially, who are still at that early "centeralways out of mana" | 96| align="center" | 240|-| [[Image:Shrine-combatphase can use a well for their headquarters; running out and leading mobs back to it repeatedly.gif]]By the time one pack is killed, loot is picked up, and another pack is led back to the well, it should have refilled itself. | Combat Shrine| +200% Damage and +200% Attack Rating| align="center" | 96Lasting Effect Shrines=| align="center" | 240|-| [[Image:Shrine-manaShrine8.gifjpg|frame|Act 2: Surface]]| Mana Regeneration| +400% Mana Regeneration Rate (This is These shrines provide a huge bonus; [[/Sorceress_Fire_Spells#Warmth|level 20 Warmth]] is only 258%that lasts for some time, as indicated by the icon glowing over the character's head. None of these shrines share any bonuses to a character's minions.)| align==Armor Shrine="center" | 96| align="center" | 240|-| [[Image:Shrine-staminaarmor.gif|frame|left]]| Stamina Shrine| Refills Stamina complete Armor Shrines add 100% defense. This bonus works on a character's total defense, after all other spells and allows running without any stamina drain for the bonuses are factored in.* Buff duration: 96 seconds.| align="center" | 192| align="center" | * Shrine regenerates in: 240seconds.|-| ==Combat Shrine==[[Image:Shrine-resist-firecombat.gif |frame|left]]| Fire ResistanceCombat Shrines increase damage and Attack Rating by 200%.| +75% Fire Resistance* Buff duration: 96 seconds.| align="center" | 144| align="center" | * Shrine regenerates in: 240seconds.|-| [[Image:Shrine-resist-coldCombat shrines add substantially to damage, but the bonus is just to the equipment damage, not the total output after strength or dexterity bonuses are counted.gif ]]| Cold Resistance| +75% Cold Resistance| align="center" | 144| align="center" | 240|-| [[Image:Shrine-As a result this shrine doesn't even double the damage, much less triple it. The biggest change it makes for many characters is to their AR. A typical high level character might go from (hypothetical figurs) 3500 to 4500 damage, but from 5000 to 12000 AR. Increasing your to/hit from say, 70% to 91% makes a very noticable difference, especially to fast attacking characters like Bowazons, Zealots, Frenzy Barbs, etc. Combat shrines demonstrate that many low AR characters would probably be better off with a Blessed Aim merc than the usual Might merc... but the lure of higher listed damage is difficult to resist-lightning.gif ]]| Lightning Resistance| +75% Lightning Resistance| align="center" | 144| align="center" | 240|-Mana Regeneration Shrine==| [[Image:Shrine-resist-poisonmana.gif |frame|left]]<br />| Poison Resistance| +75Increased Mana Regeneration shrines accelerate a character's mana regeneration rate by 400% Poison Resistance| align="center" | 144* Buff duration: 96 seconds.| align="center" | * Shrine regenerates in: 240seconds.|-| The bonus from this shrine is quite impressive. +400% Mana Regeneration Rate is a huge bonus; The Sorceress' [[Image:Shrine-exp.gif Sorceress_Fire_Spells#Warmth|level 20 Warmth]]| Experience| +50is only 258% Experience , and this shrine is an oasis in the low mana desert for low level spell casters. Like all monster kills| align="center" | 144| align="center" | regeneration spells, this one causes a % of the character's total pool to refill every second --|-| the more total mana, the more refills every tick. As a result, this shrine doesn't do that much for characters with very low mana. ==Stamina Shrine==[[Image:Shrine-skillstamina.gif |frame|left]]| Skill Shrine| +2 to all skills for the duration[[Image:Shrine5.jpg| align="center" frame| 96Act 5: Surface]]| align="center" | 240|-| -| Gem Shrine| width="350" | Randomly selects one gem from the inventoryStamina Shrines instantly refill a character's stamina, and prevent any stamina drain, and upgrades it one level. If there are no gemsmatter how much they run, or only perfect gems in for the inventory, one random variety duration of chipped gem is droppedthe effect.| align="center" | --| align="center" | --* Buff duration: 192 seconds.|-| -| Portal * Shrineregenerates in: 240 seconds.| width="350" | Creates There is no bonus to running speed with this spell, though it often seems that way to players in heavy armor, who are accustomed to frequently slowing to a Town Portal that any character can use. It remains open for the duration of the game, no matter how may characters pass through it in either directionwalk to regain stamina.| align="center" | =Increased Fire Resistance==[ [Image:Shrine-resist-fire.gif| align="center" frame| --left]]|-The character's fire resistance is increased by 75%.| -* Buff duration: 144 seconds.| Monster * Shrineregenerates in: 240 seconds.| width="350" | Turns one normal monster into The fire resistance only increases to the maximum a Champion type, or character's equipment allows; so this shrine will only give a boss. Including monsters that can total of 75% resistance to characters who do not otherwise appear as bosses, such as have equipment to boost their potential maximum fire resistance. ==Increased Cold Resistance==[ [Flying Scimitar]]s and [ [Vile ChildImage:Shrine-resist-cold.gif|frame|Vile Childrenleft]].| align="center" | --The character's cold resistance is increased by 75%.| align="center" | --* Buff duration: 144 seconds.|-* Shrine regenerates in: 240 seconds.| -| Fire Shrine| width="350" | Emits The cold resistance only increases to the maximum a burst of fireballs that instantly takes half the hit points from everything in range (character's equipment allows; so this shrine will only give a total of 75% resistance to characters, minions, monsters, etc)who do not have equipment to boost their potential maximum cold resistance. This can be a very useful shrine to hit a big boss with; for instance if one is found in the  ==Increased Lightning Resistance==[[[Chaos SanctuaryImage:Shrine-resist-lightning.gif|frame|left]] it should be saved until [[Diablo]] spawnsImage:Shrine6.jpg| align="center" frame| --Act 5: Ice Caves]]| align="center" | --The character's lightning resistance is increased by 75%|-* Buff duration: 144 seconds.| -| Exploding * Shrineregenerates in: 240 seconds.| width="350" | Shoots out The lightning resistance only increases to the maximum a character's equipment allows; so this shrine will only give a blast total of monster-damaging explosions in all directions, and drops 5-10 exploding potions75% resistance to characters who do not have equipment to boost their potential maximum lightning resistance.| align="center" | --| align="center" | =Increased Poison Resistance==[ [Image:Shrine-resist-poison.gif|-frame| -left]]| Poison The character's poison resistance is increased by 75%.* Buff duration: 144 seconds.* Shrineregenerates in: 240 seconds.| width="350" | Shoots out a The poison cloud that resistance only increases to the maximum a character's equipment allows; so this shrine will only damage monsters, and drops 5-10 give a total of 75% resistance to characters who do not have equipment to boost their potential maximum poison potionsresistance.| align==Experience Shrine="center" | --| align="center" | --|-| [[Image:Shrine-evil-urnexp.jpggif|frame|left]]| Evil UrnExperience shrines boost all experience gained by 50% for the duration of the effect.| width="350" | These chests * Buff duration: 144 seconds.* Shrine regenerates in: Never.Experience shrines are found only the most popular in Act Five. Clicking the game, and are one might only cause gold to dropof the few shrines that can affect play styles, but as they often summon a champion type monsterspur players to rush madly along, trying score as many kills as possible while the bonus is still in effect. If an Experience shrine is found near the end of an act, it's best to save it, then activate it just before taking on, or killing, the Act Boss. Experience shrines are sometimes jokingly referred to as "Curse boss summoning shrines" for their seemingly uncanny ability to cause a cursed boss to appear shortly after being activated. =Skill Shrine=[[Image:Shrine-skill.gif|frame|left]]Skill Shrines add +2 to all skills for the duration.* Buff duration: 96 seconds.* Shrine regenerates in: 240 seconds.The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive.  =Immediate Effect Shrines=[[Image:Shrine9.jpg|frame|Act 2: Surface]]The following shrines create some sort of immediate effect. ==Gem Shrine==Randomly selects one gem from the inventory, and upgrades it one level. If there are no gems, or only perfect gems in the inventory, one random variety of chipped gem is dropped. ==Portal Shrine==Creates a Town Portal that any character can use. It remains open for the duration of the game, no matter how may characters pass through it in either direction. ==Monster Shrine==Turns one normal monster into a Champion type, or a boss. The new boss gets the same stats as any random boss of its type would have, and drops two items plus potions, etc. This shrine can make any normal monster into a boss,including creatures that can not otherwise appear as bosses, such as [[Flying Scimitar]]s and [[Vile Child|Vile Children]]. There is a radius of effect of about 2 screens; if there aren't any monsters in that range, the shrine will do nothing. It's wise to prepare before clicking this one. Clear out most of the screen, then lead one or two monsters towards the shrine when you're ready. Using this one on a busy screen is a bad idea; consider how you would react to the sudden appearance of a boss with Fanaticism, or Might, when you've already got a dozen tough monsters closing in for battle? ==Fire Shrine==Emits a burst of fireballs that instantly takes half the hit points from everything in range (characters, minions, monsters, etc). This can be a very useful shrine to hit a big boss with; for instance if one is found in the [[Chaos Sanctuary]] it should be saved until [[Diablo]] spawns. ==Exploding Shrine==Shoots out a blast of monster-damaging explosions in all directions, and drops 5-10 exploding potions. The damage from this shrine can be useful to new characters, but it's largely a novelty after the early levels of the game. ==Poison Shrine==Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. The toxic gas can be dangerous to nearby monsters in Act One, but it's largely a novelty after the early levels of the game.  =Evil Urns=[[Image:Shrine-evil-urn.gif]]These chest-like objects are found only in Act Five. They work like Russian roulette, super monster shrines. They usually drop several stacks of gold, but also have a very good chance to summon a champion type monster, or a boss and its whole boss pack. These enemies will appear somewhere within about half a screen of the Evil Urn, and they can appear directly on top of the character that clicks the urn, so be warned, and be ready. When Urns are found near level entrances/exits they will only drop gold or items, since no random monsters can spawn in those locations. For example, there's always an Evil Urn found in the [[Arreat Plateau]], or a full boss pack. When Urns are found near level entrances/exits they will only drop gold or items, since no random monsters can spawn in those locations. For example, there's always an Evil Urn found in the [[Arreat Plateau]the entrance to the [[Crystalline Passage]], near the entrance to the beside [[Crystalline PassageThresh Socket]], beside that only drops gold stacks.  [[Thresh Socketcategory:basics]], that only drops gold stacks.| align="center" | --| align="center" | --|}
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