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* +5 to Magic
===Diablo Unique Rings===
===Ring of Engagement===
[[Image:D1-u-ring-engagement.gif|frame]]
A decent ring for melee fighters, the Ring of Engagement has an unusual property of damaging target's armor. This is equivalent to the "of puncturing" suffix, and it adds 4-12 to/hit in Diablo. In Hellfire it is buggy and reduces the target's AC by 87.5%, making any enemy virtually unarmored.
'''Item:''' Ring of Engagement <br>'''Qlvl:''' 11<br>'''Availability:''' SP and MP.* -1 or -2 Damage from EnemiesAttacker takes * 1-3 Damagedamage to attacker* +5 to Armor Class: 5* Damages Target's Armor none Indestructible*
===Ring of Truth +10 HitpointsRegha===[[Image:D1-1 Damage from Enemiesu-ring-regha.gif|frame]]+10% Resist All none IndestructibleProvides some decent low level magical bonuses.
'''Item:''' Ring of Regha<br>
'''Qlvl:''' 1<br>
'''Availability:''' Single and Multiplayer.
* +10 to Magic
* +10% Resist Magic
* +10% Light Radius
* -3 Strength
* -3 Dexterity
===The Bleeder===
[[Image:D1-u-ring-bleeder.gif|frame]]
Some helpful low level magic user bonuses.
'''Item:''' The Bleeder<br>
'''Qlvl:''' 2<br>
'''Availability:''' SP and MP.<br>
* +20% Resist Magic
* +30 Mana
* -10 Hitpoints
===The Bramble===[[Image:D1-u-ring-bleeder.gif|frame]]Can be useful for low level combat characters, who will get more benefit from +3 damage than they will suffer from -2 attributes. '''Item:''' The Bramble<br>'''Qlvl:''' 1<br>'''Availability:''' SP and MP.<br>* -2 to all Attributes* +10 Mana* +3 Damage ===Constricting Ring===[[Image:D1-u-ring-constricting.gif|frame]]Gives max resistance to all, at the cost of a steady hit point drain. If this is worn with an item that reduces resistance, such as the Gotterdamerung, the reduction will subtract from 75%. (Resistances are 0% with the Gotterdamerung.) There was a similar item in the game code in Diablo II, but it was never enabled to appear in the game, despite persistent rumors to the contrary. '''Item:''' Constricting Ring<br>'''Qlvl:''' 5<br>'''Availability:''' SP and MP.<br>* +75% Resist All* -1.25 hps/second. ===Empyrean Band===[[Image:D1-u-empyrean-band.gif|frame]]This item is given as the reward for completing the single player-only [[The Magic Rock]] quest. '''Item:''' Empyrean Band<br>'''Qlvl:''' N/A<br>'''Availability:''' Single player only.<br>* +2 to all Attributes* +20% Light Radius* Fast Hit Recovery* Absorbs Half of Trap Damage ==Hellfire Unique JewelryAmulets==
All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.
===Auric Amulet===
[[Images:D1-auric-amulet.gif|frame]]
This item is given by Lester the Farmer as a reward for [[The Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.
'''Item:''' Auric's Amulet<br>
'''Qlvl:''' N/A<br>
'''Availability:''' SP and MP, Hellfire only.<br>
* Enables up to 10,000 gold per inventory space.
===Acolyte's Amulet===
[[Image:D1-u-acolytes-amulet.gif|frame]]
This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.
'''Item:''' Acolyte's Amulet<br>
'''Qlvl:''' 10<br>
'''Availability:''' SP and MP. Hellfire only.<br>
* 50% of base mana transferred to Health
===Amulet of Warding===
[[Image:D1-u-amulet-warding.gif|frame]]
A very poor man's Obsidian amulet.
===Gladiator's Ring===
[[Image:D1-u-gladiators-ring.gif|frame]]
The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.
'''Item:''' Gladiator's Ring<br>
'''Qlvl:''' 10<br>
'''Availability:''' SP and MP. Hellfire only.<br>
* 40% of base life transferred to Mana
===Ring of Mystics===
[[Image:D1-u-ring-mystics.gif|frame]]
When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.
===Ring of Thunder===
[[Image:D1-u-ring-thunder.gif|frame]]
When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.
===Giant's Knuckle===
[[Image:D1-u-giants-knuckle.gif|frame]]
When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.
'''Item:''' Giant's Knuckle<br>
'''Qlvl:''' 8<br>
'''Availability:''' SP and MP. Hellfire only.<br>
*
Giant's Knuckle +60 Strength
-30 Dexterity none Indestructible
===Karik's Ring ===[[Image:D1-u-kariks-ring.gif|frame]]Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes. '''Item:''' Karik's Ring<br>'''Qlvl:''' 8<br>'''Availability:''' SP and MP. Hellfire only.* +60 Vitality* -30 Magic none Indestructible ===Ring of Magma===[[Image:D1-u-ring-magma.gif|frame]]When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance. '''Item:''' Ring of Magma<br>'''Qlvl:''' 8<br>'''Availability:''' SP and MP. Hellfire only.* +60% Fire Resistance* -30% Lightning Resistance* -30% Magic Resistance ===Mercurial Ring===[[Image:D1-u-mercurial-ring.gif|frame]]Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.
'''Item:''' Mercurial Ring of Magma <br>'''Qlvl:''' 8<br>'''Availability:''' SP and MP. Hellfire only.* +60% resist fireDexterity* -30% resist lightning and magic none IndestructibleStrength
'''Item:''' Xorine's Ring of Mystics <br>'''Qlvl:''' 8<br>'''Availability:''' SP and MP. Hellfire only.* +60% resist magicMagic* -30% resist lightning and fire none IndestructibleStrength