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D1 Potions and Elixirs

354 bytes added, 04:38, 9 August 2008
→‎Partial Potion Calculations
[[Image:D1-p-blue-small.gif|frame]]
[[Image:D1-p-rejuv-small.gif|frame]]
Every character receives a different, semi-random bonus from drinking partial potions. The results vary, and are skewed to the character types. * Warriors and Barbarians receive more health (by total and percent) from partial healing potions, and less very little man from mana potions. While 2 partial healing potions will usually fill them up, they can get very little from partial mana potions. Buying one full mana is usually more efficient than buying three partial mana potions, not to mention quicker and less inventory-filling. * Sorcerers are the reverse of warriors/barbarians. They usually receive more 40-50% of a full mana potion from a partial mana potionspotion, and much less life but get very little from each partial healing potionspotion. * Rogues, Monks, and Bards receive a moderate amount of each type. (Monks and Bards receive much less bonus from partial rejuvenation potion due to a bug in Hellfire.)
The calculations are as follows, from [[Jarulf's Guide]]:
17,263
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