D1 Potions and Elixirs

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Potions and elixirs are drinkable liquids in nifty little bottles that provide healing or boost your attributes by one point.

Diablo and Hellfire Potions and Elixirs[edit]

Potions in Diablo and Hellfire work instantly; delivering their full effect the instant they are consumed.


Healing Potions[edit]

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Healing potions restore life. Full potions refill the bulb entirely, no matter how many hit points this adds. Partial healing potions vary, by character, in how much they heal. See the calculations below.

Partial and Full Healing potions are sold in unlimited quantities by Pepin the Healer, in SP and MP games. They are also frequently dropped by monsters and chests in the dungeons. Partial healing potions are also frequently found on the ground in dungeons.

  • Partial healing potion: 50 gold, Qlvl 1.
  • Full healing potion: 150 gold, Qlvl 1.


Mana Potions[edit]

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Partial and Full Mana potions are sold in unlimited quantities by Adria the Witch, in SP and MP games. They are also frequently dropped by monsters and chests in the dungeons. Partial mana potions are also frequently found on the ground in dungeons.

  • Partial mana potion: 50 gold, Qlvl 1.
  • Full mana potion: 150 gold, Qlvl 1.

Rejuvenation Potions[edit]

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Rejuvenation potions fill the life and mana bulbs at once. A full rejuvenation potion yields instant full health and mana. A partial rejuvenation potion acts as if your character had consumed a partial red and blue potion, and results vary. Calculations for partial potions can be seen below.

Partial and Full rejuvenation potions are sold randomly by Adria the Witch. Pepin the Healer offers several partial rejuvenation potions every time, but they do not appear in unlimited numbers. He offers full rejuvenation potions less often, and usually just one or two at a time. Both types of rejuvenation potions are dropped by monsters and chests, but not as frequently as healing and mana potions.

  • Partial rejuvenation potion: 120 gold, Qlvl 3.
  • Full rejuvenation potion: 600 gold, Qlvl 7.


Partial Potion Calculations[edit]

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Every character receives a different, semi-random bonus from drinking partial potions. The results vary, and are skewed to the character types.

  • Warriors and Barbarians receive more health (by total and percent) from partial healing potions, and very little man from mana potions. While 2 partial healing potions will usually fill them up, they can get very little from partial mana potions. Buying one full mana is usually more efficient than buying three partial mana potions, not to mention quicker and less inventory-filling.
  • Sorcerers are the reverse of warriors/barbarians. They usually receive 40-50% of a full mana potion from a partial mana potion, but get very little from each partial healing potion.
  • Rogues, Monks, and Bards receive a moderate amount of each type. (Monks and Bards receive much less bonus from partial rejuvenation potion due to a bug in Hellfire.)

The calculations are as follows, from Jarulf's Guide:
Potion of Healing: bonus · maxlife/8 to bonus · 3·maxlife/8
Potion of Mana: bonus · maxmana/8 to bonus · 3·maxmana/8

  • Any value in the range is equally probable.
  • The bonuses are summarized in the table below.
  • maxlife and maxmana are the modified values. If they are negative, the amount added will also be negative and in fact subtract life or mana.
Type Warrior Rogue Sorcerer Monk Bard Barbarian
Partial Healing Potion Bonus 2.0 1.5 1.0 1.5* 1.5* 2.0
Partial Mana Potion Bonus 1.0 1.5 2.0 1.5* 1.5* 1.0

* Due to a bug, Monks and Bards receive the minimum bonus of 1.0 (instead of 1.5) from partial rejuvenation potions.

Elixirs[edit]

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Elixirs add one point to the appropriate attribute when they are consumed, until your character reaches the maximum value for that attribute.

Elixirs of Strength, Dexterity, and Magic (but never Vitality) can be purchased from Pepin and Adria, but their availability varies by Clvl and game type. Elixirs of all types cost 5000 gold, and sell for 1250 gold to Adria.

  • Pepin the Healer sells elixirs, but only in single player games. They appear on his items menu once a character ventures down to hell (dungeon level 13) or enters the Hive or Crypt. Pepin will not offer elixirs of a stat that you've already maxed out.
  • Adria the Witch sells elixirs in single and multiplayer, but they appear on her items list randomly and infrequently. She only offers elixirs to players who have reached level 26 in multiplayer, or who have entered hell, the Hive, or the Crypt (in that game) in singleplayer.

All types of elixirs can be dropped by monsters and chests, in the lower levels of the dungeons.

In Hellfire (but not Diablo), Magic elixirs completely refill your mana and Vitality elixirs completely refill your life. Dexterity and Strength elixirs provide no bonus other than to the stat they boost.

Diablo Demo Potions and Elixirs[edit]

Various elixirs and potions were available in the Diablo demo that were not found in the final game.

  • Elixir of Clumsiness: Reduced Dexterity by 1-5
  • Elixir of Disillusion: Reduced Magic by 1-5
  • Elixir of Weakness: Reduced Strength by 1-5