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* [[Deckard Cain]]: Item identifier, quest advice (Only present after [[Quests_Act_One#Quest_Three:_Rescue_Cain|quest 3]] or [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|6]] completion)
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[[image:act1-camp-akara.jpg|thumb|200px|Akara]]
[[image:act1-camp-charsi.jpg|thumb|200px|Charsi]]
All new characters find themselves here in a fortified camp built by former inhabitants of the great Rogue Monastery. Shortly after a [[The Dark Wanderer|Dark Wanderer]] crossed the [[Monestary Monastery Gate]], foul creatures began to appear throughout the wilderness, and many of the ancient Sisterhood known as the Sightless Eye began to fall under a dark spell. The few who have successfully fled from the Monestary Monastery made camp here while a number of remaining [[Rogue_NPCs|Rogues]] continually stand guard near the entrance to this camp.
All new arrivals are immediately greeted by [[Warriv]] who mentions the tragedy of [[Tristram]] and the appearance of this Dark Wanderer headed eastward towards the Monestary.
* [[Akara]]: Healer, item dealing (potions, caster weapons), quest advice
* [[Charsi]]: Repairing, item dealing (armor, melee weapons, bows/crossbows), quest advice
* [[Gheed]]: Item dealing/gambling, quest advice
* [[Kashya]]: Mercenary hiring (Rogue), quest advice
* [[Warriv]]: Caravan master (safe passage to [[Lut Gholein]] and back), quest advice
* [[Deckard Cain]]: Item identifier, quest advice (Only present after [[Quests_Act_One#Quest_Three:_Rescue_Cain|quest 3]] or [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|6]] completion)
All towns contain a waypoint for quick access to other areas with an activated waypoint.