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{{Monster navbox|{{Monstertype}}|{{Animals}}}}Sand Raiders are [[Animals]].
Four armed melee battlers, Sand Raiders are tall, skinny, fast hitting monsters most often found in the surface areas of Act Two. They stalk around like living stilts, brandishing four swords though they only ever use two of them, and can be quite dangerous in numbers.
==Statistics==
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** TC Champions and Bosses can sometimes drop from the next higher group.
=Offense=Offence==
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.
=Defenses=Defences==
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
| 0% / 0% / 33%
|}