Talk:Valkyrie

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According to this forum article [1], Valkyrie spawns with the following equipment dependent on level:

  • Slvl 1 : Full plate mail and Spear (mod1 = 6)
  • Slvl 2 : adds Heavy gloves (mod1 = 4)
  • Slvl 4 : adds Heavy Boots (mod1 = 4)
  • Slvl 5 : adds Heavy Belt (mod1 = 4)
  • Slvl 7 : upgrades Full Plate Mail to Chaos Armor (mod1 = 6)
  • Slvl 8 : upgrades Spear to Lance (mod1 = 6)
  • Slvl 10: upgrades Heavy Gloves to War Gauntlets (mod1 = 4)
  • Slvl 11: upgrades Heavy Boots to War Boots (mod1 = 4)
  • Slvl 12: upgrades Heavy Belt to War Belt (mod1 = 4)
  • Slvl 13: adds Amulet (mod1 = 4)
  • Slvl 14: adds Circlet (mod1 = 4)
  • Slvl 16: replaces Chaos Armor with Sacred Armor (mod1 = 6)
  • Slvl 17: replaces Lance with War Pike (mod1 = 6)
  • Slvl 19: upgrades War Gauntlets to Crusader Gauntlets (mod1 = 6)
  • Slvl 21: upgrades War Boots to Mirrored Boots (mod1 = 6)
  • Slvl 23: upgrades War Belt to Colussus Girdle (mod1 = 6)
  • Slvl 25: changes mod1 for amulet from 4 to 6
  • Slvl 27: upgrades Circlet to Tiara (mod1 = 6)

(Mod1 = 4) Is a Magic item. (Mod1 = 6) is a Rare item.

The ilvl of these items is based on the formula 25 + 3 per level.

I'd add this to the main page but I can't find any canonical source. Anyway, the various mods on her kit explains the likely strange effects sometimes visible.

This guide [2] also has the above table and some more details on distinguishing colours:

Light-Gold Armor - normal, no enhanced mods other than + light radius.
Dark Gold Armor - 24% Faster Hit Recovery
Pale Gold Armor - 66-80% Enhanced Defense (saintly)
Orange Armor - Attacker Takes Damage of 4-6
White Armor - +x defense based upon the slvl of your valk, and the clvl of your character.
Blue Armor - chance to cast Frost Nova/Nova on being struck.
Dark Red Armor - Poison length reduced by 75%.
Red Armor - Think of this as 'of the <animal>' armor. Huge +life bonus, and almost a double regen rate. This is the ideal.

Valk Weapon Colors

Blue - Chance to deal cold damage. Potential use of a cold skill on striking.
Teal - Chance to deal lightning damage. Potential use of a lightning skill on striking.
Green - Chance to deal poison damage.
Black - Enhanced damage modifier. Life leech is also a possibility.
White - Large bonus to AR. Think "of the fool's."