Difference between revisions of "The Disciple"
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* +100 Mana | * +100 Mana | ||
* +10 Dexterity | * +10 Dexterity | ||
+ | * +150 Defense | ||
+ | * +22 Poison Damage Over 3 Seconds* | ||
| Armor<br> Belt<br> Gloves<br> Boots <br> Amulet | | Armor<br> Belt<br> Gloves<br> Boots <br> Amulet | ||
| One-handed Weapon<br> Helm<br> Shield<br> Ring<br> Ring | | One-handed Weapon<br> Helm<br> Shield<br> Ring<br> Ring |
Revision as of 13:16, 29 January 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.
This is an Expansion-only set.
- You can gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for set items. (This assumes you have the correct item type. For exceptional or elite items, the odds are much longer, since you must get lucky on the item type upgrade, and then work the 1/1000 chance of scoring the set item. Higher Clvl = better odds of exceptional/elite items when shopping.)
- Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.
- Clvl req is the character level you need to be to be able to wear the item.
Weapon Notes
- Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
- Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by ISA on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
- Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
Armor Notes
- Light Armor: No stamina or speed penalties.
- Medium Armor: +5% stamina drain and speed penalty.
- Heavy Armor: +10% stamina drain and speed penalty.
Set Bonuses
Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.
Set Attributes/Bonus | Item Slots Used | Item Slots Free |
---|---|---|
Partial Set Bonuses:
Full Set Bonus:
|
Armor Belt Gloves Boots Amulet |
One-handed Weapon Helm Shield Ring Ring |
- If you have any other sources of poison damage (including the damage on the Dark Adherent), the partial/complete set bonus will show some other, inaccurate value.