Difference between revisions of "Sol"
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'''Rank:''' (r12)[[Category:Runes]]<br> | '''Rank:''' (r12)[[Category:Runes]]<br> | ||
'''Weapon:''' +9 to Minimum Damage<br />'''Armor/Helm/Shield:''' -7 Damage Taken<br />'''Ilvl/Clvl Required:''' 27 | '''Weapon:''' +9 to Minimum Damage<br />'''Armor/Helm/Shield:''' -7 Damage Taken<br />'''Ilvl/Clvl Required:''' 27 | ||
+ | ==The Right Runes== | ||
+ | Look at the [[rune list]] for information on how to get the right runes. For [[weapon]]s you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with [[Armor]] if you are after [[Defense]] and [[shield]]s for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed. | ||
+ | |||
+ | |||
+ | |||
+ | ==To Make a RuneWord== | ||
+ | # Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use [[magic]]al, [[Rare]], [[Set]], [[Crafted]], or [[Unique]] items, even if they have the correct number of sockets. | ||
+ | # The item must be of the '''correct type'''. | ||
+ | # The item must have exactly the '''correct number of sockets''' (no more). | ||
+ | # You must socket the Runes in the '''correct order'''. | ||
+ | |||
+ | |||
+ | *You can check the '''[[Rune FAQ]]''' for further help. | ||
==Runewords with Sol== | ==Runewords with Sol== | ||
Revision as of 21:50, 28 March 2009
Diablo II Items [e] | |
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Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Sol. Here are the Sol attributes:
Rank: (r12)
Weapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
- You can check the Rune FAQ for further help.
Runewords with Sol
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Bone SolUmUm Sol (12) + Um (22) + Um (22) Armor Clvl Required: |
15% Chance To Cast level 10 Bone Armor When Struck 15% Chance To Cast level 10 Bone Spear On Striking +2 To Necromancer Skill Levels +100-150 To Mana (varies) All Resistances +30 Damage Reduced By 7 |
Useful Necromancer bonuses. | Yes | No | No |
Enlightenment PulRalSol Pul (21) + Ral (8) + Sol (12) Armor Clvl Required: |
5% Chance To Cast Level 15 Blaze When Struck 5% Chance To Cast level 15 Fire Ball On Striking +2 To Sorceress Skill Levels +1 To Warmth +30% Enhanced Defense Fire Resist +30% Damage Reduced By 7 |
Sorceress | Yes | No | No |
Eternity AmnBerIstSolSur Amn (11) + Ber (32) + Ist (24)+ Sol (12) + Sur (29) All Melee Weapons Clvl Required: |
Indestructible +276% Enhanced Damage +9 To Minimum Damage 7% Life Stolen Per Hit 20% Chance of Crushing Blow Hit Blinds Target Slows Target By 33% Replenish Mana 16% Cannot Be Frozen 30% Better Chance Of Getting Magic Items Level 8 Revive (88 Charges) |
See it here. | Yes | Yes | No |
Fortitude ElSolDolLo El (1) + Sol (12) + Dol (14) + Lo (28) Weapons & Armor Clvl Required: |
Both 20% Chance To Cast Level 15 Chilling Armor when Struck +25% Faster Cast Rate +300% Enhanced Damage +1 To Light Radius 12% Damage Taken Goes To Mana All Resistances +25-30 (varies) +200% Enhanced Defense + To Life (Based on Character Level) Weapons +9 To Minimum Damage +50 To Attack Rating 20% Deadly Strike Hit Causes Monster To Flee 25% Armor +15 Defense Replenish Life +7 +5% To Maximum Lightning Resist Damage Reduced By 7 |
Ladder Only | Yes | Yes | No |
Harmony TirIthSolKo Tir (3) + Ith (6) + Sol (12) + Ko (18) Missile Weapons Clvl Required: |
Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) +9 To Min & Max Damage Adds 55-160 Lightning Damage Adds 55-160 Cold & Fire Damage +2-6 To Valkyrie (varies) +10 To Dexterity Regenerate Mana 20% |
Ladder Only | Yes | Yes | No |
Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons Clvl Required: 27 |
+160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Str |
See it here. | Yes | Yes | Yes |
Insight RalTirTalSol Ral (8) + Tir (3) + Tal (7) + Sol (12) Polearms & Staves Clvl Required: |
Level 10-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items |
Ladder Only | Yes | Yes | No |
Lore OrtSol Ort (9) + Sol (12) Headgear (all types) Clvl Required: 27 |
+1 to all skill levels +2 Mana per Kill Lowers Damage by 7 30% Lightning Resistance +10 Energy +2 Light Radius |
See it here. | Yes | Yes | Yes |
Memory LumIoSolEth Lum (17) + Io (16) + Sol (12) + Eth (5) Staves (Not Orbs). Clvl Required: 37 |
Lowers Target's Defense by 25% 33% Faster Cast Rate +3 Sorceress Skill Levels +50% Enhanced Defense -7 Magic Damage +20% Max Mana +9 Minimum Damage +10 Energy +10 Vitality +2 Static Field +2 Energy Shield |
See it here. | Yes | Yes | Yes |
Radiance NefSolIth Nef (4) + Sol (12) + Ith (6) Headgear (All types) Clvl Required: 27 |
15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius |
See it here. | Yes | Yes | Yes |