Difference between revisions of "Tir"
m |
|||
Line 5: | Line 5: | ||
'''Rank:''' (r3)<br> | '''Rank:''' (r3)<br> | ||
'''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''[[Ilvl]]/[[Clvl]] Required:''' 13 | '''Weapon:''' +2 Mana Per Kill<br />'''Armor/Helm/Shield:''' +2 Mana Per Kill.<br />'''[[Ilvl]]/[[Clvl]] Required:''' 13 | ||
+ | ==The Right Runes== | ||
+ | Look at the [[rune list]] for information on how to get the right runes. For [[weapon]]s you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with [[Armor]] if you are after [[Defense]] and [[shield]]s for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed. | ||
+ | |||
+ | |||
+ | |||
+ | ==To Make a RuneWord== | ||
+ | # Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use [[magic]]al, [[Rare]], [[Set]], [[Crafted]], or [[Unique]] items, even if they have the correct number of sockets. | ||
+ | # The item must be of the '''correct type'''. | ||
+ | # The item must have exactly the '''correct number of sockets''' (no more). | ||
+ | # You must socket the Runes in the '''correct order'''. | ||
+ | |||
+ | |||
+ | *You can check the '''[[Rune FAQ]]''' for further help. | ||
==Runewords with Tir== | ==Runewords with Tir== | ||
Revision as of 21:52, 28 March 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Tir. Here are the Tir attributes:
Rank: (r3)
Weapon: +2 Mana Per Kill
Armor/Helm/Shield: +2 Mana Per Kill.
Ilvl/Clvl Required: 13
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
- You can check the Rune FAQ for further help.
Runewords with Tir
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Beast BerTirUmMalLum Ber (30) + Tir (3) + Um (22) + Mal (23) + Lum (17) Axes, Hammers & Scepters Clvl Required: |
Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage (varies) 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength (varies) +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) |
See it here. | Yes | Yes | No |
Crescent Moon ShaelUmTir Shael (13) + Um (22) + Tir (3) Axes, Polearms & Swords Clvl Required:47 |
10% Chance To Cast Level 17 Chain Lightning On Striking 20% Chance To Cast Level 13 Static Field On Striking +20% Increased Attack Speed +220-260% Enhanced Damage (varies) Ignore Target's Defense -35% To Enemy Lightning Resistance 25% Chance of Open Wounds +9-11 Magic Absorb (varies) +2 To Mana After Each Kill Level 18 Summon Spirit Wolf (30 Charges) |
See it here. | Yes | Yes | No |
Edge TirTalAmn Tir (3) + Tal (7) + Amn (11) Missile Weapons Clvl Required: |
Level 15 Thorns Aura When Equipped +35% Increased Attack Speed +320-380% Damage To Demons (varies) +280% Damage To Undead +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit Prevent Monster Heal +5-10 To All Attributes (varies) |
Ladder Only | Yes | Yes | No |
Grief EthTirLoMalRal Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8) Swords & Axes Clvl Required: |
35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) Damage +340-400 (varies) Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance (varies) 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill (varies) |
Ladder Only | Yes | Yes | No |
Harmony TirIthSolKo Tir (3) + Ith (6) + Sol (12) + Ko (18) Missile Weapons Clvl Required: |
Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) +9 To Min & Max Damage Adds 55-160 Lightning Damage Adds 55-160 Cold & Fire Damage +2-6 To Valkyrie (varies) +10 To Dexterity Regenerate Mana 20% |
Ladder Only | Yes | Yes | No |
Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons Clvl Required: 27 |
+160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Str |
See it here. | Yes | Yes | Yes |
Leaf TirRal Tir (3) + Ral (8) Staves (Not Orbs) Clvl Required: 19 |
+5-30 Fire Damage +2 mana per kill +3 to Fire Skills +33% Cold Resistance +3 Inferno +3 Fire Bolt +3 Warmth |
Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use. See it here. | Yes | Yes | Yes |
Silence DolEldHelIstTirVex Dol (14) + Eld (2) + Hel (15) + Ist (24) + Tir (3) + Vex (26) All Weapons. Clvl Required: 55 |
+200% Enhanced Damage 175% Damage vs. Undead +50 to Attack Rating Against Undead 11% Mana Steal Hit Blinds Target (20) Faster Hit Recovery +2 to All Skills All Resistances +75 20% Increased Attack Speed +2 to Mana After Each Kill Hit Causes Monster to Flee 25% Requirements -20% 30% Better Magic Find |
See it here. | Yes | Yes | Yes |
Steel TirEl Tir (3) + El (1) Works: Sword, Axe, Mace Doesn't work: Maul, Great Maul, War Hammer, Dagger type Clvl Required: 13 |
+20% Enhanced Damage +3 Minimum Damage +3 Maximum Damage +50 Attack Rating 50% Chance of Open Wounds +1 light radius +2 mana per kill 25% Increased Attack Speed |
See it here. | Yes | Yes | Yes |
Strength AmnTir Amn (11) + Tir (3) Melee Weapons Clvl Required: 25 |
+35% Enhanced Damage 25% chance of Crushing Blow 7% life steal +2 mana per kill +10 vitality +20 strength |
See it here. | Yes | Yes | Yes |