Difference between revisions of "Ohm"
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[[Category:Runes]] | [[Category:Runes]] |
Revision as of 13:08, 4 April 2009
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If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ohm. Here are the Ohm attributes:
Rank: (r27)
Weapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
- You can check the Rune FAQ for further help.
Runewords with Ohm
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Bramble RalOhmSurEth Ral (8) + Ohm (27) + Sur (29) + Eth (5) Armor Clvl Required:61 |
Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +100% To Poison Skill Damage +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) |
See it here. |
Yes | Yes | No |
Call to Arms AmnRalMalIstOhm Amn (11) + Ral (8) + Mal (23) + Ist (24) +Ohm (27) All Weapons Clvl Required: |
+1 To All Skills +40% Increased Attack Speed +200-240% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +1-6 To Battle Command +1-6 To Battle Orders +1-4 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items |
See it here. | Yes | Yes | No |
Chaos FalOhmUm Fal (19) + Ohm (27) + Um (22) Claws Clvl Required: |
9% Chance To Cast Level 11 Frozen Orb On Striking 11% Chance To Cast Level 9 Charged Bolt On Striking +35% Increased Attacked Speed +240-290% Enhanced Damage (varies) Adds 216-471 Magic Damage 25% Chance of Open Wounds +1 To Whirlwind +10 To Strength +15 Life After Each Demon Kill |
See it here. | Yes | Yes | No |
Doom HelOhmUmLoCham Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32) Axes, Hammers & Polearms Clvl Required: |
5% Chance To Cast Level 18 Volcano On Striking Level 12 Holy Freeze Aura When Equipped +2 To All Skills +45 Increased Attack Speed +280-320% Enhanced Damage (varies) -57% To Enemy Cold Resistance 20% Deadly Strike 25% Chance of Open Wounds Prevent Monster Heal Freezes Target Requirements -20% |
See it here. | Yes | Yes | No |
Exile VexOhmIstDol Vex (26) + Ohm (27) + Ist (24) + Dol (14) Shields Clvl Required: |
15% Chance To Cast Level 5 Life Tap On Striking Level 13-16 Defiance Aura When Equipped +2 To Offensive Auras (Paladin Only) +30% Faster Block Rate Freezes Target +220-260% Enhanced Defense (varies) Replenish Life +7 +5% To Maximum Cold Resist +5% To Maximum Fire Resist 25% Better Chance Of Getting Magic Items |
Paladin Shields only. Inherent Paladin shield bonuses remain active.
See it here. |
Yes | Yes | No |
Faith OhmJahLemEld Ohm (27) + Jah (31) + Lem (20) + Eld (2) Missile Weapons Clvl Required: |
Level 12-15 Fanaticism Aura When Equipped (varies) +1-2 To All Skills (varies) +330% Enhanced Damage Ignore Target's Defense 300% Bonus To Attack Rating +75% Damage To Undead +50 To Attack Rating Against Undead +120 Fire Damage All Resistances +15 10% Reanimate As: Returned 75% Extra Gold From Monsters |
Ladder Only | Yes | Yes | No |
Famine FalOhmOrtJah Fal (19) + Ohm (27) + Ort (9) + Jah (31) Axes & Hammers Clvl Required: |
+30% Increased Attack Speed +270-320% Enhanced Damage (varies) Ignore Target's Defense Adds 180-200 Magic Damage Adds 50-200 Fire Damage Adds 51-250 Lightning Damage Adds 50-200 Cold Damage 12% Life Stolen Per Hit Prevent Monster Heal +10 To Strength |
See it here. | Yes | Yes | No |