Difference between revisions of "Ohm"

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[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 13:08, 4 April 2009

Diablo II Items [e]
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Runes
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Runewords Armor
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Rune Group
R-ohm.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ohm. Here are the Ohm attributes:

Rank: (r27)
Weapon: +50% Damage
Armor/Helm/Shield: +5 to Max. Resist Cold
Ilvl/Clvl Required: 57

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.



To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.


  • You can check the Rune FAQ for further help.

Runewords with Ohm

Runeword Stats Comments Active In
1.11 1.10 1.09
Bramble
RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor
Clvl Required:61
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+100% To Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
See it here.
Yes Yes No
Call to Arms
AmnRalMalIstOhm
Amn (11) + Ral (8) + Mal (23) + Ist (24) +Ohm (27)
All Weapons
Clvl Required:
+1 To All Skills
+40% Increased Attack Speed
+200-240% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+1-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
See it here. Yes Yes No
Chaos
FalOhmUm
Fal (19) + Ohm (27) + Um (22)
Claws
Clvl Required:
9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged Bolt On Striking
+35% Increased Attacked Speed
+240-290% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
See it here. Yes Yes No
Doom
HelOhmUmLoCham
Hel (15) + Ohm (27) + Um (22) + Lo (28) + Cham (32)
Axes, Hammers & Polearms
Clvl Required:
5% Chance To Cast Level 18 Volcano On Striking
Level 12 Holy Freeze Aura When Equipped
+2 To All Skills
+45 Increased Attack Speed
+280-320% Enhanced Damage (varies)
-57% To Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target
Requirements -20%
See it here. Yes Yes No
Exile
VexOhmIstDol
Vex (26) + Ohm (27) + Ist (24) + Dol (14)
Shields
Clvl Required:
15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When Equipped
+2 To Offensive Auras (Paladin Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense (varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic Items
Paladin Shields only. Inherent Paladin shield bonuses remain active.

See it here.

Yes Yes No
Faith
OhmJahLemEld
Ohm (27) + Jah (31) + Lem (20) + Eld (2)
Missile Weapons
Clvl Required:
Level 12-15 Fanaticism Aura When Equipped (varies)
+1-2 To All Skills (varies)
+330% Enhanced Damage
Ignore Target's Defense
300% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against Undead
+120 Fire Damage
All Resistances +15
10% Reanimate As: Returned
75% Extra Gold From Monsters
Ladder Only Yes Yes No
Famine
FalOhmOrtJah
Fal (19) + Ohm (27) + Ort (9) + Jah (31)
Axes & Hammers
Clvl Required:
+30% Increased Attack Speed
+270-320% Enhanced Damage (varies)
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
See it here. Yes Yes No