Difference between revisions of "El"

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[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 13:11, 4 April 2009

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
R-el.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than El. Here are the El attributes:

Rank: (r1)
Weapon: +50 AR, +1 Light Radius
Armor/Helm/Shield: +1 Light Radius, +15 Defense
Ilvl/Clvl Required: 11

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.



To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.


  • You can check the Rune FAQ for further help.

Runewords with El

Runeword Stats Comments Active In
1.11 1.10 1.09
Breath of the Dying
VexHelElEldZodEth
Vex (26) + Hel (15) + El (1) + Eld (2) + Zod (33) + Eth (5)
All Weapons
Clvl Required:
50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against Undead
7% Mana Stolen Per Hit
12-15% Life Stolen Per Hit (varies)
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%
See it here. Yes Yes No
Death
HelElVexOrtGul
Hel (15) + El (1) + Vex (26) + Ort (9) + Gul (25)
Swords & Axes
Clvl Required:
100% Chance To Cast Level 44 Chain Lightning When You Die
25% Chance To Cast Level 18 Glacial Spike On Attack

Indestructible
+300-385% Enhanced Damage (varies)
20% Bonus To Attack Rating
+50 To Attack Rating Adds 1-50 Lightning Damage
7% Mana Stolen Per Hit
50% Chance of Crushing Blow
+(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)
+1 To Light Radius
Level 22 Blood Golem (15 Charges)
Requirements -20%

Ladder Only Yes Yes No
Fortitude
ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor
Clvl Required:
Both
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+1 To Light Radius
12% Damage Taken Goes To Mana
All Resistances +25-30 (varies)
+200% Enhanced Defense
+ To Life (Based on Character Level)
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7
Ladder Only Yes Yes No
Honor
AmnElIthTirSol
Amn (11) + El (1) + Ith (6)
+ Tir (3) + Sol (12)
All Melee Weapons
Clvl Required: 27
+160% Enhanced Damage
+250 Attack Rating
+9 Minimum Damage
+9 Maximum Damage
25% Deadly Strike
7% Life Stolen per Hit
+1 to all skill levels
+2 Mana per kill
+1 Light Radius
Replenish life +10
+10 to Str
See it here. Yes Yes Yes
Malice
IthElEth
Ith (6) + El (1) + Eth (5)
All Melee Weapons
Clvl Required: 15
+33% enhanced damage
+9 max damage
+50 Attack Rating
100% chance of open wounds
-100 monster def/hit
Prevents Monster Heal
-25% target defense
Life drain -5
Total damage isn't that big, but the other bonuses are very useful. See it here. Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 secodns. Yes Yes Yes
Steel
TirEl
Tir (3) + El (1)
Works: Sword, Axe, Mace
Doesn't work: Maul, Great Maul, War Hammer, Dagger type
Clvl Required: 13
+20% Enhanced Damage
+3 Minimum Damage
+3 Maximum Damage
+50 Attack Rating
50% Chance of Open Wounds
+1 light radius
+2 mana per kill
25% Increased Attack Speed
See it here. Yes Yes Yes
Voice of Reason
LemKoElEld
Lem (20) + Ko (18) + El (1) + Eld (2)
Maces & Swords
Clvl Required:
15% Chance To Cast Level 13 Frozen Orb On Striking
18% Chance To Cast Level 20 Ice Blast On Striking
+50 To Attack Rating
+220-350% Damage To Demons
+355-375% Damage To Undead (varies)
+50 To Attack Rating Against Undead
Adds 100-220 Cold Damage
-24% To Enemy Cold Resistance
+10 To Dexterity
Cannot Be Frozen
75% Extra Gold From Monsters
+1 To Light Radius
Ladder Only Yes Yes No
Wind
SurEl
Sur (29) + El(1)
Melee Weapons
Clvl Required:
10% Chance To Cast Level 9 Tornado On Striking
+20% Faster Run/Walk
+40% Increased Attack Speed
+15% Faster Hit Recovery
+120-160% Enhanced Damage (varies)
-50% Target Defense
+50 To Attack Rating
Hit Blinds Target
+1 To Light Radius
Level 13 Twister (127 Charges)
- Yes Yes No