Difference between revisions of "Ith"
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[[Category:Runes]] | [[Category:Runes]] |
Revision as of 13:12, 4 April 2009
Diablo II Items [e] | |
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Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ith. Here are the Ith attributes:
Rank: (r6)
Weapon: +9 to Maximum Damage
Armor/Helm/Shield: 15% Damage Taken Goes to Mana
Ilvl/Clvl Required: 15
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
- You can check the Rune FAQ for further help.
Runewords with Ith
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Enigma JahIthBer Jah (31) + Ith (6) + Ber (30) Armor Clvl Required: |
+2 To All Skills +45% Faster Run/Walk +1 To Teleport +757 Defense + (0.75 Per Character Level) +1-74.25 To Strength (Based On Character Level) Increase Maximum Life 5% Damage Reduced By 8% +14 Life After Each Kill 15% Damage Taken Goes To Mana + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level) |
See it here. | Yes | Yes | No |
Harmony TirIthSolKo Tir (3) + Ith (6) + Sol (12) + Ko (18) Missile Weapons Clvl Required: |
Level 10 Vigor Aura When Equipped +200-275% Enhanced Damage (varies) +9 To Min & Max Damage Adds 55-160 Lightning Damage Adds 55-160 Cold & Fire Damage +2-6 To Valkyrie (varies) +10 To Dexterity Regenerate Mana 20% |
Ladder Only | Yes | Yes | No |
Honor AmnElIthTirSol Amn (11) + El (1) + Ith (6) + Tir (3) + Sol (12) All Melee Weapons Clvl Required: 27 |
+160% Enhanced Damage +250 Attack Rating +9 Minimum Damage +9 Maximum Damage 25% Deadly Strike 7% Life Stolen per Hit +1 to all skill levels +2 Mana per kill +1 Light Radius Replenish life +10 +10 to Str |
See it here. | Yes | Yes | Yes |
Malice IthElEth Ith (6) + El (1) + Eth (5) All Melee Weapons Clvl Required: 15 |
+33% enhanced damage +9 max damage +50 Attack Rating 100% chance of open wounds -100 monster def/hit Prevents Monster Heal -25% target defense Life drain -5 |
Total damage isn't that big, but the other bonuses are very useful. See it here. Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 secodns. | Yes | Yes | Yes |
Radiance NefSolIth Nef (4) + Sol (12) + Ith (6) Headgear (All types) Clvl Required: 27 |
15% Melee Damage Taken Goes to Mana +75% Enhanced Defense Magic Damage Reduced by 3 Physical Damage Reduced by 7 +30 Defense vs. Missiles +33 Mana +10 Energy +10 Vitality +5 Light Radius |
See it here. | Yes | Yes | Yes |
Rain OrtMalIth Ort (9) + Mal (23) + Ith (6) Armor Clvl Required: |
5% Chance To Cast Level 15 Cyclone Armor When Struck 5% Chance To Cast Level 15 Twister On Striking +2 To Druid Skills +100-150 To Mana (varies) Lightning Resist +30% Magic Damage Reduced By 7 15% Damage Taken Goes to Mana |
Druid | Yes | No | No |