Difference between revisions of "Suffix"

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| Zeal
 
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| '''3''' (''Knives, Polearms'')<br>'''4''' (''Knives'')<br>'''6''' (''Scepters'')
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| '''3''' (''Knives, Spears'')<br>'''4''' (''Knives'')<br>'''6''' (''Scepters'')
| '''27''' (''Knives, Polearms'')<br>'''30''' (''Knives'')<br>'''52''' (''Scepters'')
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| '''27''' (''Knives, Spears'')<br>'''30''' (''Knives'')<br>'''52''' (''Scepters'')
 
| Auric Shields, Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Scepters, Spears, Staves, Swords, Wands
 
| Auric Shields, Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Scepters, Spears, Staves, Swords, Wands
 
| '''18''' (Auric Shields, Scepters), '''36''' (Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Spears, Staves, Swords, Wands)
 
| '''18''' (Auric Shields, Scepters), '''36''' (Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Spears, Staves, Swords, Wands)

Revision as of 17:59, 30 November 2010

Diablo II Items [e]
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Modifier Topics:



Suffixes are magical modifiers that are found on magical and rare items. Suffixes are grouped by type, and there are usually several related suffixes that boost the same properties. Magical items have a prefix, a suffix, or both. Rare items can have up to six modifiers; 3 suffixes and 3 prefixes, or any combination thereof.

Magical items have a 50% chance of a suffix only, 25% chance of a prefix only, and 25% chance of both.

  • No prefixes will occur with others from the same family on the same Rare item. So if you got +%Defense on some kind of armor, you would get either Sturdy, Strong, Blessed, Glorious, Saintly, or Holy, but never more than one on the same item.
  • Alvl ( Affix Level): This figure is the level of the affix. The Ilvl of an item usually is equal to the maximum possible Alvl. For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50.
  • Clvl req is 3/4 the highest Alvl on an item. So a Rare with with four mods, Ilvl 8, 22, 30, and 70 would require Clvl 52 to equip. (Assuming the item type didn't have a higher level requirement.)
  • Item types in Diablo II (please note that these do not necessarily correspond to Blizzard classifications):
    • Armor: Body Armors and Helms
    • Helms: include Animal Pelts (Druid Items) and Primal Helms (Barbarian Items) but not Circlets
    • Weapons All damage-inflicting items except Bows, Orbs, Scepters, Staves, and Wands, which are classified as their own item types and listed below as appropriate.
    • Bows: Bows and Crossbows
    • Shields include Shrunken Heads (aka Woodoo Heads; Necromancer items) and Auric Shields (Paladin items)




+ points to Strength

Suffix Stats Item Type Affix Level Level Requirement
Strength 1-2 Amulets, Axes, Belts, Body Armors, Circlets, Claws, Clubs, Daggers, Hammers, Gloves*, Javelins, Maces, Polearms, Rings*, Scepters, Shields, Spears, Swords, Throwing Axes, Throwing Knives 1 (Amulets, Belts, Circlets, Clubs, Hammers), 5 (Body Armors, Rings, Scepters, Maces), 12 (others) 1 (Amulets, Belts, Circlets, Clubs, Hammers), 3 (Body Armors, Rings, Scepters, Maces), 8 (others)
Might 3-5 Amulets, Axes, Belts, Body Armors, Circlets, Claws, Clubs, Daggers, Hammers, Gloves, Javelins, Maces, Polearms, Rings, Scepters, Shields, Spears, Swords, Throwing Axes, Throwing Knives 10 (Amulets, Belts, Circlets, Clubs, Hammers), 21 (Body Armors, Rings, Maces, Scepters), 33 (others) 8 (Amulets, Belts, Circlets, Clubs, Hammers), 15 (Body Armors, Rings, Maces, Scepters), 25 (others)
Ox 6-9 Amulets, Axes, Belts, Body Armors, Circlets, Claws, Clubs, Daggers, Hammers, Gloves, Javelins, Maces, Polearms, Rings, Scepters, Shields, Spears, Swords, Throwing Axes, Throwing Knives 26 (Amulets, Belts, Circlets, Clubs, Hammers), 38 (Body Armors, Rings, Maces, Scepters), 45 (others) 19 (Amulets, Belts, Circlets, Clubs, Hammers), 30 (Body Armors, Rings, Maces, Scepters), 37 (others)
Giant 10-15 Amulets, Axes, Belts, Body Armors, Circlets, Claws, Clubs, Daggers, Hammers, Gloves, Javelins, Maces, Polearms, Rings, Scepters, Spears, Swords, Throwing Axes, Throwing Knives 42 (Amulets, Belts, Circlets, Clubs, Hammers), 55 (Body Armors, Maces, Rings, Scepters), 59 (others) 34 (Amulets, Belts, Circlets, Clubs, Hammers), 47 (Body Armors, Maces, Rings, Scepters), 51 (others)
Titan 16-20 Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Maces, Rings, Scepters 58 (Amulets, Belts, Circlets, Clubs, Hammers), 74 (Body Armors, Maces, Rings, Scepters) 50 (Amulets, Belts, Circlets, Clubs, Hammers), 66 (Body Armors, Maces, Rings, Scepters)
Atlas 21-30 Amulets, Belts, Circlets, Clubs, Hammers 71 63


*Gloves and Rings can be spawned with a "1 to strength" stat with an affix level of 1. Such gloves and rings can only be dropped by Level 1 to 11 and Level 1 to 4 Monsters, respectively.

Very useful mods, these can allow you to equip an item earlier than you would otherwise, add to damage with melee and throwing weapons, and put fewer points into strength, saving it for other stats. The level requirements were heightened in the expansion pack by substantial amounts, in order to prevent low level characters wearing super powerful items and clearing the acts like cutting through a bar of butter (which was the case in Diablo II classic).
Note: +Str on an item will not allow you to equip that item. Example: If you have 90 Str and need 103 to wear your armor, and the armor has +15, it will not work. If you equip a +20 Str helm, put on the armor, and then remove the helm, the armor will go red and your character will appear naked. You must have enough Str to equip an item from your stats + other items.


+ points to Dexterity

Suffix Stats Item Type Affix Level Level Requirement
Dexterity 1-2 (Amulets, Bows, Circlets, Gloves, Rings), 2-3 (Body Armors, Boots) Amulets, Body Armors, Boots*, Bows, Circlets, Gloves*, Rings* 1 (Amulets, Bows, Circlets), 6 (Gloves, Rings), 13 (Body Armors, Boots) 1 (Amulets, Bows, Circlets), 4 (Gloves, Rings), 9 (Body Armors, Boots)
Skill 3-5 (Amulets, Bows, Circlets, Globes, Rings), 4-5 (Body Armors, Boots) Amulets, Body Armors, Boots, Bows, Circlets, Gloves, Rings 11 (Amulets, Bows, Circlets), 22 (Gloves, Rings), 34 (Body Armors, Boots) 8 (Amulets, Bows, Circlets), 16 (Gloves, Rings), 26 (Body Armors, Boots)
Accuracy 6-9 Amulets, Body Armors, Boots, Bows, Circlets, Gloves, Rings 27 (Amulets, Bows, Circlets), 39 (Gloves, Rings), 46 (Body Armors, Boots) 20 (Amulets, Bows, Circlets), 31 (Gloves, Rings), 38 (Body Armors, Boots)
Precision 10-15 Amulets, Body Armors, Boots, Bows, Circlets, Gloves, Rings 43 (Amulets, Bows, Circlets), 56 (Gloves, Rings), 60 (Body Armors, Boots) 35 (Amulets, Bows, Circlets), 48 (Gloves, Rings), 52 (Body Armors, Boots)
Perfection 16-20 Amulets, Bows, Circlets, Gloves, Rings 59 (Amulets, Bows, Circlets), 75 (Gloves, Rings) 51 (Amulets, Bows, Circlets), 67 (Gloves, Rings)
Nirvana 21-30 Amulets, Bows, Circlets 72 64


* Boots and Gloves with a "+1 to Dexterity" stat (but not more) and an affix level of 1 can also be spawned but this is restricted to items with levels that do no exceed 12 (i.e. these items cannot be dropped by level 13 Monsters and above). This can also occur wtih Rings but in this case the item level cap is set to 5.

Very useful mods, these can allow you to equip an item earlier than you could otherwise, add to your defense and AR, and add to damage with bows, as well as allow you to put fewer stat points into dexterity. Like all the other mods, the level requirements got much higher than Diablo II Classic. Note: +Dex on a weapon will not allow you to equip that weapon. Example: If you have 110 Dex and need 118 to equip your Gothic Bow, and the bow has +10 Dex, it will not work. If you equip a +15 Dex helm, then equip the bow, it will work, but if you remove the helm the bow will turn red and be unusable. You must have enough Dex to equip an item from your stats + other items, no items can boost themselves to a usable level.


+ points to Minimum Damage

Suffix Stats Item Type Affix Level Level Requirement
Worth 1-2 (Bows, Scepters, Weapons), 2-3 (Amulets, Circlets, Rings) Amulets, Bows, Circlets, Rings, Scepters, Weapons 1 (Bows, Scepters, Weapons), 15 (Amulets, Circlets, Rings) 1 (Bows, Scepters, Weapons), 11 (Amulets, Circlets, Rings)
Measure 3-4 (Bows, Scepters, Weapons), 4-5 (Amulets, Circlets, Rings) Amulets, Bows, Circlets, Rings, Scepters, Weapons 12 (Bows, Scepters, Weapons), 37 (Amulets, Circlets, Rings) 9 (Bows, Scepters, Weapons), 29 (Amulets, Circlets, Rings)
Excellence 5-8 (Bows, Scepters, Weapons), 6-9 (Amulets, Circlets, Rings) Amulets, Bows, Circlets, Rings, Scepters, Weapons 24 (Bows, Scepters, Weapons), 59 (Amulets, Circlets, Rings) 18 (Bows, Scepters, Weapons), 51 (Amulets, Circlets, Rings)
Performance 9-14 (Bows, Scepters, Weapons), 10-13 (Amulets, Circlets, Rings) Amulets, Bows, Circlets, Rings, Scepters, Weapons 48 (Bows, Scepters, Weapons), 81 (Amulets, Circlets, Rings) 40 (Bows, Scepters, Weapons), 73 (Amulets, Circlets, Rings)
Transcendence 15-20 Bows, Scepters, Weapons 76 68


Useful mods, but compared to the hundreds of points of damage most attacks do for higher level characters, these are rather insignificant, though they are multiplied by skills and Str or Dex bonuses. Note: If you get +min and +max on the same item, it will display them together, i.e. "+1-17 damage" or "+4-3 damage". The added minimum damage can be higher than the added maximum, but the max damage on a weapon will always be 1 higher than the minimum, no matter the modifiers.


+ points to Maximum Damage

Suffix Stats Item Type Affix Level Level Requirement
Craftsmanship 1-5 (Circlets*)
1 (other items)
Amulets, Bows, Circlets, Rings, Scepters, Weapons 1 (Amulets, Bows, Circlets [1-2], Rings, Scepters, Weapons), 8 (Circlets [2-3]), 15 (Circlets [4-5]) 1 (Amulets, Bows, Circlets [1-2], Rings, Scepters, Weapons), 6 (Circlets [2-3]), 11 (Circlets [4-5])
Quality 6-8 (Circlets#)
2 (other items)
Bows, Circlets, Scepters, Weapons 4 (Bows, Scepters, Weapons), 23 (Circlets [6-7]), 30 (Circlets [7-8]) 3 (Bows, Scepters, Weapons), 17 (Circlets [6-7]), 22 (Circlets [7-8])
Maiming 9-12 (Circlets##)
3-4 (other items)
Amulets, Bows, Circlets, Rings, Scepters, Shields, Weapons 7 (Bows, Scepters, Weapons), 37 (Circlets [9-10]), 42 (Amulets, Rings, Shields), 45 (Circlets [11-12]) 5 (Bows, Scepters, Weapons), 29 (Circlets [9-10]), 34 (Amulets, Rings, Shields), 37 (Circlets [11-12])
Slaying 5-7 Bows, Scepters, Weapons 11 8
Gore 8-10 Bows, Scepters, Weapons 14 10
Carnage 11-14 Bows, Scepters, Weapons 19 14
Slaughter 15-20 Bows, Scepters, Weapons 25 18
Butchery 21-40 Bows, Scepters, Weapons 35 27
Evisceration 41-63 Bows, Scepters, Weapons 45 37


* Circlets with 1-2 and 2-3 stats will only appear on items whose levels are within the 1-7 and 8-14 range, respectively. Circlets with 4-5 stats can appear on any item with a level of 15 and above.

# Circlets can be spawned with either 6-7 or 7-8 stats. The 6-7 stats can only appear on circlets whose levels are comprised between 23 and 29. The 7-8 stats can appear on any circlets with a level of 30 and above.

## Circlets can be spawned with either 9-10 or 11-12 stats. The 9-10 stats can only appear on circlets whose levels are comprised between 37 and 44. The 11-12 stats can appear on any circlets with a level of 45 and above.

Useful mods, but less valuable than the much larger +% damage mods such as Kings or Merciless. The added damage is multiplied by multiplied by skills and Str or Dex bonuses. However, Evisceration suffix is one of the most damaging affix you could get in your weapons. Cruel Barlog Blade of Evisceration is most duelers' dream along with Cruel Colossus Blade of Quickness. Note: If you get +min and +max on the same item, it will display them together, I.E. "+1-17 damage" or "+4-3 damage". The added minimum damage can be higher than the added maximum, but the max damage on a weapon will always be 1 higher than the minimum, no matter the modifiers.


+ points to Cold Damage with Cold Duration

Suffix Cold Damage Cold Duration Item Type Affix Level Level Requirement
Frost 1-[1-2] (others), 1-[3-6] (Amulets, Belts) 2 seconds Amulets, Belts, Bows*, Scepters*, Staves, Weapons* 4 (Bows, Scepters, Staves, Weapons), 55 (Amulets, Belts) 3 (Bows, Scepters, Staves, Weapons), 41 (Amulets, Belts)
Icicle 1-[3-4] 3 seconds Bows, Scepters, Staves, Weapons 13 9
Glacier [2-4]-[4-15] 4 seconds Bows, Scepters, Staves, Weapons 27 20
Winter [5-9]- [16-50] 5 seconds Weapons 50


Very useful modifiers, especially on bows, since slowing down the monsters is always nice. The cold damage is negligible, it's the chill effect that's valued. The duration adds to any cold duration from other items, such as Eye of Etlich, Frostburns, Iceblink, etc, as well as cold or freezing skills. Note that cold damage occurs on fewer types of items than fire, lightning or poison, which can be found on rings, boots, and gloves as well. The cold duration range was changed for each suffixes, increasing by 1 second for each superior suffix.

* These items can also be spawned with an "Adds 1 Cold Damage" (0.5 second duration) stat with an affix level of 1. These items can only be dropped by Level 1-3 Monsters.

Monster chill/freeze times are 1/2 as long on Nightmare, and 1/4 as long on Hell.


+ points to Fire Damage

Suffix Stats Item Type Affix Level Level Requirement
Flame 1-[2-5] (Bows, Scepters, Staves, Weapons), 1-[2-6] (Amulets, Gloves, Rings) Amulets, Bows*, Gloves, Rings, Scepters*, Staves, Weapons* 4 (Bows, Scepters, Staves, Weapons), 40 (Amulets, Gloves, Rings) 3 (Bows, Scepters, Staves, Weapons), 30 (Amulets, Gloves, Rings)
Fire [1-4]-[6-11] Bows, Scepters, Staves, Weapons 15 11
Burning [5-9]-[10-20] Bows, Scepters, Staves, Weapons 25 18
Incineration [10-16]-[21-75] Bows, Scepters, Staves, Wands, Weapons [47] 32


A very minor mod, the damage is tiny compared to weapon damage, especially since most monsters resist it. For example, a weapon with the best Incineration stats (16-75) would only inflict to a monster with 75% Fire Resist a fire damage of 11 on average (the mean of 16 and 75 multiplied by 75%). The high Clvl requirements that Flame puts on gloves, rings, and amulets makes it very unpopular on those.

*These items can also be spawned with an "Adds 1 Fire Damage" or "Adds 2 Fire Damage" stats with an affix level of 1. These items can only be dropped by Level 1-3 Monsters.


+ points to Lightning Damage

Suffix Stats Item Type Affix Level Level Requirement
Shock 1-[6-8] (others)
1-[11-23] (Amulets, Boots, Rings)
Amulets, Boots, Bows*, Rings, Scepters*, Staves, Weapons* 4 (others)
50 (Amulets, Boots, Rings)
3 (others)
37 (Amulets, Boots, Rings)
Lightning** 1-[9-16] Bows, Scepters, Staves, Weapons 15 11
Thunder 1-[17-40] Bows, Scepters, Staves, Weapons 25 18
Storms [1-6]-[41-120] Scepters, Staves, Weapons 34 26


*These items can also be spawned with an "Adds x Lightning Damage" stat (where x is comprised between 1 and 3) with an affix level of 1. These items can only be dropped by Level 1-3 Monsters.

**This name is also used for the corresponding "% Chance to Cast on Attack" modifier, as well as for the corresponding "Charge" modifier.

Not especially useful mods, since there is no minimum damage increase, and most monsters resist lightning. 1-32 == 16.5 average and if 75% resist == 4 damage. Useless. Shock is very unpopular on Amulets, Boots, and Rings, for the large Clvl requirements it adds. The damage was upgraded significantly in the Expansion set, but charms could provide better damage.


+ points to Poison Damage

Suffix Stats Item Type Affix Level Level Requirement
Blight 7 over 3 sec (Bows, Circlets, Weapons), 50 over 3 sec (Amulets, Rings) Amulets, Bows*, Circlets, Rings, Wands*, Weapons* 5 (Bows, Circlets, Weapons), 45 (Amulets, Rings) 3 (Bows, Circlets, Weapons), 33 (Amulets, Rings)
Venom 21 over 4 sec Bows, Circlets, Weapons 15 11
Pestilence 50 over 5 sec Bows, Circlets, Weapons 25 18
Anthrax 100 over 6 sec Bows, Weapons 33 25


* These items can also be spawned with an affix level of 1 and the "2 Poison Damage over 2 Seconds" stat but only by monsters whose levels are comprised between 1 and 4.

Very unpopular mods. The damage is very small, works over time, and Blight adds huge Clvl reqs to Amulets, and Rings. One benefit is that poisoned monsters do not regenerate hit points, which can be quite important in multiplayer Hell games. There is a bug with Poison damage in Diablo II, that no poisoned monster can ever be stunned. For this reason poison damage on weapons is very unpopular, though cold damage can largely mitigate the un-stunnable bug. This is fixed in the Expansion.


+ Attack Rate [Speed]

Suffix Stats Item Type Affix Level Level Requirement
Readiness +10% Bows, Gloves, Scepters, Staves, Weapons 5 (others), 20 (Gloves) 3 (others), 15 (Gloves)
Alacrity +20% Bows, Gloves, Scepters, Staves, Weapons 25 (others), 43 (Gloves) 17 (others), 35 (Gloves)
Swiftness +30% Scepters, Weapons 34 26
Quickness +40% Scepters, Weapons 46 38


Very popular modifiers on all types of weapons, especially bows. Useless with skills that ignore item speed, such as Whirlwind and Jab. The increased speed is only for attacking with the weapon, it has no effect on spell-casting rate when on wands, staves, or scepters. The Paladin's Smite speed is based on weapon speed.
These modifiers, when on items (but not when granted from skills), suffer from diminishing returns.


+ to Cast Rate

Suffix Stats Item Type Affix Level Level Requirement
Apprentice +10% Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands 5 3
Magus +20% Circlets, Orbs, Staves, Wands 29 21


Very popular modifiers for spell-casting characters, especially Sorceresses. Fastest is worth 2 Fast, see full tables for all character spell-casting rates here. Note: There was a 'Faster' suffix on some Uniques pre-v1.04. It was identical to "Fastest" and has now been changed.

These modifiers, when on items (but not when granted from skills), suffer from diminishing returns.


Attack Ignores Target's Defense

Suffix Stats Item Type Affix Level Level Requirement
Piercing Ignores Target's Defense Knives, Scepters, Staves, Wands, Claws 25 18


According to Tommi Gustafsson's To hit calculation page (under 6. Special Modifiers), Ignores Target's Defense (ITD) only works against normal monsters.
ITD merely ignores the monster's defense. Attacker's / Defender's relative levels can still cause misses. Therefore, ITD does not mean "Always hits". Always Hits (a la Guided Arrow) however, will - as advertised - always hit, assuming that the attack (or for GA: missile) finds a target.

The Piercing affix is extremely useful for Paladins on scepters, since Paladins find it almost impossible to raise their Attack Rating enough to hit successfully in Hell difficulty, lacking the passive +AR skills the Amazon and Barbarian have.


Attacker Takes Damage of

Suffix Stats Item Type Affix Level Level Requirement
Thorns 1-3 Body Armors*, Belts*, Circlets, Shields* 14 10
Spikes 4-6 Body Armors, Belts, Circlets, Shields 21 15
Razors 7-9 Body Armors, Circlets, Shields 34 26
Swords 10-20 Armor, Belts, Shields [52] 47


Generally worthless after early normal difficulty, especially in multi-player games.

* These items can also be spawned with an "Attacker Takes Damage of 1" stat and with an affix level of 1. They can however only be dropped by monsters with levels of 13 or less.


Monster Knockback

Suffix Stats Item Type Affix Level Level Requirement
Bear Knockback Orbs, Scepters, Staves, Wands, Weapons 8 6


A generally-hated modifier when associated with melee weapons since most characters want the monsters to stand still and be hit, but some Whirlwind Barbarians like it (and it can come handy to stun lock bosses). In contrast, this modifier is very useful on melee weapons that can be thrown (Throwing Axes, Throwing Knives, and Javelins) as it keeps the monsters away from the shooter.


Prevents Monster Healing

Suffix Stats Item Type Affix Level Level Requirement
Vileness Prevent Monster Heal Axes, Clubs, Daggers, Hammers, Maces, Spears, Swords 9 6


Note: All monsters heal over time in DII other than Super Unique boss monsters. Since regeneration rates can be quite high for monsters with a lot of hps on hell, this can be very useful at times. This does not keep teleporting bosses from healing themselves when they teleport, however, nor does it prevent healing from other monsters, such as Sextons or Greater Mummies.


+ points to Life

Suffix Stats Item Type Affix Level Level Requirement
Jackal 1-5 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Helms, Maces, Primal Helms, Shields, Rings 1 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 4 (Animal Pelts, Shields), 8 (Clubs, Hammers, Helms, Maces, Rings) 1 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 3 (Animal Pelts, Shields), 6 (Clubs, Hammers, Helms, Maces, Rings)
Fox 6-10 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Helms, Maces, Primal Helms, Shields, Rings 7 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 11 (Animal Pelts, Shields), 17 (Clubs, Hammers, Helms, Maces, Rings) 5 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 8 (Animal Pelts, Shields), 13 (Clubs, Hammers, Helms, Maces, Rings)
Wolf 11-20 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Helms, Maces, Primal Helms, Shields, Rings 15 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 27 (Animal Pelts, Shields), 34 (Clubs, Hammers, Helms, Maces, Rings) 11 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 20 (Animal Pelts, Shields), 26 (Clubs, Hammers, Helms, Maces, Rings)
Tiger 21-30 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Helms, Maces, Primal Helms, Shields, Rings 20 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 43 (Animal Pelts, Shields), 51 (Clubs, Hammers, Helms, Maces, Rings) 15 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 35 (Animal Pelts, Shields), 43 (Clubs, Hammers, Helms, Maces, Rings)
Mammoth 31-40 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Clubs, Hammers, Helms, Maces, Primal Helms, Shields, Rings 25 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 59 (Animal Pelts, Shields), 68 (Clubs, Hammers, Helms, Maces, Rings) 18 (Amulets, Belts, Body Armors, Circlets, Primal Helms), 51 (Animal Pelts, Shields), 60 (Clubs, Hammers, Helms, Maces, Rings)
Colossus 41-60 Animal Pelts, Amulets, Belts, Body Armors, Circlets, Primal Helms, Shields 30 (others), 75 (Animal Pelts, Shields) 22 (others), 67 (Animal Pelts, Shields)
Squid 61-80 Amulets, Belts, Body Armors, Circlets, Primal Helms 40 30
Whale 81-100 Amulets, Belts, Body Armors, Circlets, Primal Helms 50 37


Much valued modifiers, among the most popular to find on most types of armor. Can be annoying on weapons, adding rather high Clvl requirements in some cases.


+ points to Life (based on character level)

Suffix Stats Item Type Affix Level Level Requirement
Centaur 0.75 per level Amulets 1 1




+ points to Mana

Suffix Stats Item Type Affix Level Level Requirement
Energy 1-3 Amulets*, Circlets*, Helms*, Orbs*, Rings*, Scepters, Staves*, Wands* 1 (Amulets, Circlets, Orbs, Staves, Wands), 4 (Helms, Scepters), 7 (Rings) 1 (Amulets, Circlets, Orbs, Staves, Wands), 3 (Helms, Scepters), 5 (Rings)
Mind 4-6 Amulets, Circlets, Helms, Orbs, Rings, Scepters, Staves, Wands 7 (Amulets, Circlets, Orbs, Staves, Wands), 10 (Helms, Scepters), 13 (Rings) 3 (Amulets, Circlets, Orbs, Staves, Wands), 7 (Helms, Scepters), 9 (Rings)
Brilliance 7-10 Amulets, Circlets, Helms, Orbs, Rings, Scepters, Staves, Wands 13 (Amulets, Circlets, Orbs, Staves, Wands), 16 (Helms, Scepters), 21 (Rings) 9 (Amulets, Circlets, Orbs, Staves, Wands), 12 (Helms, Scepters), 16 (Rings)
Sorcery 11-15 Amulets, Circlets, Helms, Orbs, Rings, Scepters, Staves, Wands 21 (Amulets, Circlets, Orbs, Staves, Wands), 26 (Helms, Scepters), 31 (Rings) 16 (Amulets, Circlets, Orbs, Staves, Wands), 21 (Helms, Scepters), 23 (Rings)
Wizardry 16-20 Amulets, Circlets, Orbs, Rings, Staves, Wands 31 (Amulets, Circlets, Orbs, Staves, Wands), 41 (Rings) 23 (Amulets, Circlets, Orbs, Staves, Wands), 33 (Rings)
Enlightenment 21-30 Amulets, Circlets, Orbs, Staves, Wands 41 33


*These items can also be spawn with a "+1 to Energy" stat (but not more) with an attached Affix Level of 1. However this is restricted to item levels comprised between 1 and 4. It is therefore possible to find a "+1 to Energy" Helm with a Required Level of 1 but such a Helm can only by dropped by a level 1-4 Monster.

Very useful modifiers, at times more for combat characters than spell-casters, since Barbs and Amazons very seldom put any points into Energy, so need all their bonus mana from equipment, and don't wear any of the +%mana uniques like SoJ or Frostburn. These can stack with the mana adding prefixes to yield up to 90 (88 due to n-1 bug) mana on a given item.


+ points to Life and Mana (based on character level)

Suffix Stats Item Type Affix Level Level Requirement
Elephant +0.5 Life and +0.25 Mana per level Animal Pelts, Circlets 37 7




+ Life Regeneration

Suffix Stats Item Type Affix Level Level Requirement
Regeneration 3-5 Amulets*, Belts, Body Armors, Boots, Bows, Circlets*, Gloves, Orbs, Rings, Scepters, Shields, Staves, Wands, Weapons 10 (Amulets, Belts, Circlets, Rings, Scepters), 40 (Gloves, Shields), 70 (Body Armors, Boots, Bows, Orbs, Staves, Wands, Weapons) 7 (Amulets, Belts, Circlets, Rings, Scepters), 30 (Gloves, Shields), 52 (Body Armors, Boots, Bows, Orbs, Staves, Wands, Weapons)
Regrowth 6-9 (Belts, Rings), 6-10 (others) Amulets, Belts, Circlets, Rings, Scepters 17 (Amulets, Circlets, Scepters), 55 (Belts, Rings) 12 (Amulets, Circlets, Scepters), 41 (Belts, Rings)
Revivification 11-15 Amulets, Scepters, Circlets 38 30


*These items can also be spawn with a "Replenish Life +1" stat with an attached Affix Level of 1. However this is restricted to item whose levels are comprised between 1 and 9. It is therefore possible to find a "Replenish Life +1" Amulet with a Required Level of 1 but such an Amulet can only by dropped by a level 1-9 Monster.

One of the least-balanced modifiers in the game which, given the enormous Level Requirement, are dreaded. Only 1 hit point per second is recovered with a "Replenish Life +10" stat. With red potions so common, and leech, these are very second-class modifiers.


+ % Life Stolen [per hit]

Suffix Stats Item Type Affix Level Level Requirement
Leech 2-3 (Amulets), 3 (Gloves), 3-4 (Circlets, Rings), 4-5 (Bows, Scepters, Staves, Wands, Weapons) Amulets, Bows, Circlets, Gloves, Rings, Scepters, Staves, Wands, Weapons 6 (Bows, Scepters, Staves, Wands, Weapons), 14 (Circlets, Rings), 24 (Amulets), 34 (Gloves) 4 (Bows, Scepters, Staves, Wands, Weapons), 10 (Circlets, Rings), 20 (Amulets), 26 (Gloves)
Locust 4-5 (Amulets), 5-6 (Circlets, Rings), 6-7 (Scepters, Staves, Wands, Weapons) Amulets, Circlets, Rings, Scepters, Staves, Wands, Weapons 20 (Scepters, Staves, Wands, Weapons), 47 (Circlets, Rings), 57 (Amulets) 15 (Scepters, Staves, Wands, Weapons), 35 (Circlets, Rings), 45 (Amulets)
Lamprey 6 (Amulets), 7-8 (Circlets, Rings), 8-9 (Scepters, Staves, Wands, Weapons) Amulets, Circlets, Rings, Scepters, Staves, Wands, Weapons 55 (Scepters, Staves, Wands, Weapons), 77 (Circlets, Rings), 85 (Amulets) 43 (Scepters, Staves, Wands, Weapons), 65 (Circlets, Rings), 73 (Amulets)


Probably the most valued mods in the game for combat characters. Life leech keeps melee characters alive. Leech works with all types of physical damage, melee or ranged. Elemental damage on weapons or from skills doesn't count for the leeched value, nor does damage dealt by minions. Example: If you had a sword that had 5% life steal and you hit a monster inflicting 50 damage you would steal 2.5 points of Life. Leech stacks and you get the total percent from weapon + jewelry.

Life and mana leech are cut to 1/2 on Nightmare and 1/4 on Hell difficulty. As a result, most characters find they need to increase their leech % once they reach Hell, barring a very high damage weapon.


+ % Mana Stolen [per hit]

Suffix Stats Item Type Affix Level Level Requirement
Bat 2-3 (Rings), 3 (Gloves), 3-4 (Amulets, Circlets), 4-5 (Bows, Scepters, Staves, Wands, Weapons) Amulets, Bows, Circlets, Gloves, Rings, Scepters, Staves, Wands, Weapons 7 (Bows, Scepters, Staves, Wands, Weapons), 15 (Amulets, Circlets), 25 (Rings), 35 (Gloves) 4 (Bows, Scepters, Staves, Wands, Weapons), 11 (Amulets, Circlets), 21 (Rings), 27 (Gloves)
Wraith 4-5 (Rings), 5-6 (Amulets, Circlets), 6-7 (Orbs, Scepters, Staves, Wands, Weapons) Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands, Weapons 21 (Orbs, Scepters, Staves, Wands, Weapons), 58 (Amulets, Circlets, Rings) 16 (Orbs, Scepters, Staves, Wands, Weapons), 40 (Amulets, Circlets), 46 (Rings)
Vampire 6 (Rings), 7-8 (Amulets, Circlets), 8-9 (Orbs, Scepters, Staves, Wands, Weapons) Amulets, Circlets, Orbs, Rings, Scepters, Staves, Wands, Weapons 56 (Orbs, Scepters, Staves, Wands, Weapons), 78 (Amulets, Circlets), 86 (Rings) 48 (Orbs, Scepters, Staves, Wands, Weapons), 66 (Amulets, Circlets), 74 (Rings)


Among the most valued mods in the game for combat characters. Mana leech is mandatory to use skills in combat, though a smaller % is needed as your character advances and does more damage. (4% of 500 damage is more than 10% of 100 damage, for example.) Leech works with all types of physical damage, melee or ranged. Elemental damage on weapons or from skills doesn't count for the leeched value, nor does damage dealt by minions.Example: If you had a sword that had 5% life steal and you hit a monster inflicting 50 damage you would steal 2.5 points of mana. Leech stacks and you get the total percent from weapon + jewelry.

Life and mana leech are cut to 1/2 on Nightmare and 1/4 on Hell difficulty. As a result, most characters find they need to increase their leech % once they reach Hell, barring a very high damage weapon.


Damage Reduced by

Suffix Stats Item Type Affix Level Level Requirement
Health 1 Amulets, Body Armors, Rings, Shields, Circlets 7 5
Protection 2 Amulets, Body Armors, Circlets*, Rings, Shields 18 (Amulets, Circlets, Rings), 24 (Body Armors, Circlets, Shields) 13 (Amulets, Circlets, Rings), 18 (Body Armors, Circlets, Shields)
Absorption 3 Amulets, Body Armors, Circlets, Shields 26 (Amulets, Circlets), 32 (Body Armors, Circlets, Shields) 19 (Amulets, Circlets), 24 (Body Armors, Circlets, Shields)
Life 4 (35 Alvl items), 4-7 (41 Alvl items) Amulets, Body Armors, Circlets, Shields 35 (Amulets, Circlets), 41 (Body Armors, Circlets, Shields) 26 (Amulets, Circlets), 33 (Body Armors, Circlets, Shields)
Life Everlasting 10-25 Amulets, Circlets 45 37
Amicae** 8-15 Body Armors, Circlets, Shields 51 43


Generally ignored modifiers, since the values are so tiny, compared to the huge damage monsters deal. Minus Magical Damage is much more useful. Blizzard considered adding these as default properties to most types of plate mail, but this feature did not make it into the final game.

* Circlets can apparently be spawned with different affix levels but with the same stats!
** Previously called Anima.


Magic [Elemental] Damage Reduced by

Suffix Stats Item Type Affix Level Level Requirement
Warding 1 Amulets, Body Armors, Circlets, Orbs, Rings, Shields 7 5
Sentinel 2 Amulets, Body Armors, Circlets*, Shields, Orbs, Rings, Shields 18 (Amulets, Circlets, Orbs, Rings), 24 (Body Armors, Circlets, Shields) 12 (Amulets, Circlets, Orbs, Rings), 18 (Body Armors, Circlets, Shields)
Guarding 3 Amulets, Body Armors, Circlets*, Orbs, Shields 26 (Amulets, Circlets, Orbs), 32 (Body Armors, Circlets, Shields) 19 (Amulets, Circlets, Orbs), 24 (Body Armors, Circlets, Shields)
Negation 4-6 Amulets, Body Armors, Circlets*, Orbs, Shields 41 (Body Armors, Circlets, Shields), 42 (Amulets, Circlets, Orbs) 33 (Body Armors, Circlets, Shields), 35 (Amulets, Circlets, Orbs)


A very useful mod in certain situations. It's great against damage over time such as from Firewall, Meteor, and Diablo's pink lightning. These items are great due to their reduction being calculated every frame, (25 FPS D2 runs at), so something that deals 100 damage per second might deal 4 per frame, and could be totally absorbed by Negation. No fire resistance but several -MD points and you can stand in the firewalls in the Arcane Sanctuary and take literally zero damage. Less effective against elemental projectiles, since they do all their damage in one frame, much like physical damage.

From version 1.10, Blizzard has implemented modifiers that reduces the protective effect of Magic Damage Reduced (MDR) against certain continuous attacks (i.e. frame-based attacks such as Firewall). Blizzard apparently thought that MDR was too powerful against frame-based attacks, and consequently they reduced its effect as if it was applied once each second instead of once each frame. As there are 25 frames in one second, this means that the MDR effect is effectively cut to 1/25. There are a few frame-based attacks (e.g. Inferno spell) whose corresponding MDR modifiers are not as low as 1/25.

*Circlets can apparently be spawned with different affix levels but with the same stats!


Poison Length Reduced by

Suffix Stats Item Type Affix Level Level Requirement
Remedy 25% Amulets, Armor, Belts, Boots, Circlets, Gloves, Rings, Shields 7 5
Amelioration 50% Amulets, Body Armors, Circlets, Shields 18 13
Defiance 75% Amulets, Body Armors, Circlets, Shields 25 18


Not highly-valued, but not bad to have on Rares. More useful than poison resistance in most cases. The poison damage you take is a set amount per second for several seconds, so reducing the time directly reduces the damage. These add up, with the max reduction capped at 95%. The normal -20 and -50 penalties to resistance on Nightmare and Hell apply, so you'd need 115% for NM and 145% for Hell to keep the max 95% reduction. Two items of defiance is enough forever, basically.


Freeze Reduction

Suffix Stats Item Type Affix Level Level Requirement
Thawing Half Freeze Duration Amulets, Boots, Circlets, Gloves, Orbs, Rings, Shields 10 7


Much like the Poison Length Reduction mods, these are useful, but not really sought out. High cold resistance appears to lessen chill time as well. Cold spells can have very long chill times in hell difficulty, especially the Frost Nova when a Cold Enchanted monster dies, and your character is vulnerable when cold. These do not help against the Holy Freeze Aura Duriel and some other Aura Enchanted bosses have, nor against Paladins with it in PvP. These stack just like the Poison Length Reduction modifiers. One cuts the time to 1/2, another to 1/4, then 1/8, etc.


Increased Chance of Blocking and Faster Block Rate

Suffix Stats Item Type Affix Level Level Requirement
Blocking 10% increased chance of blocking; 15% faster block rate Shields 1 1
Deflecting 20% increased chance of blocking; 30% faster block rate Shields 11 8


The most useful property of a shield is the blocking, so these are just about mandatory on a Rare shield. Most people using shields go for a Unique or Set, or else a three diamond tower/pavise, so Rare shields aren't that often used, but they have the potential to be much higher blocking %, and have very good stats as well.


Hit Recovery

Suffix Stats Item Type Affix Level Level Requirement
Balance 10% Armor, Belts, Boots, Shields 5 3
Equilibrium 17% Belts, Body Armors, Shields 9 6
Stability 24% Body Armors, Belts 18 13


Very useful mods, some points in this is just about mandatory for most characters. Fastest is worth two fast, and generally one fastest is good enough, but with more you can cut your character's stun time to almost nothing. Each character has a different length of stun time when hit; a Sorc would need a couple of these to be as fast as some other chars with none at all. The fastest hit recovery on Bloodfist unique gloves is actually worth three Balance, more than Stability.
These modifiers, when on items (but not when granted from skills), suffer from diminishing returns.




- % to Item Requirements

Suffix Stats Item Type Affix Level Level Requirement
Ease -20% Body Armors, Bows, Shields, Weapons 15 11
Simplicity -30% Body Armors, Bows, Shields, Weapons 25 18


Extremely valuable modifier on high end items, such as the top Exceptional armor and weapons. Lowering their requirements allows a character to spend a lot less points in pre-reqs, and allows them to being using the item much sooner. For example, Ornate Plate requires 170 Str to equip, but would be 136 with Ease or 102 with Simplicity. A grim scythe would go from 140/140 to 84/84 with Simplicity, saving an astounding 112 stat points.


Faster Walk/Run Speed

Suffix Stats Item Type Affix Level Level Requirement
Pacing 10% Boots, Circlets 12 8
Haste 20% Boots, Circlets 22 16
Speed 30% Boots, Circlets 37 29
Transportation 30%, Heal Stamina Plus 80%-90% Boots 65
Acceleration 40% Boots 51 43


Most consider faster or fastest run on boots to be mandatory, but it's just a convenience in most cases. Wearing heavy armor and/or carrying a tower shield slows running speed as well. These stack with the fast run bonus on Blinkbat's Form, as well as faster running skills, such as Vigor or Fast Run.

These modifiers, when on items (but not when granted from skills), suffer from diminishing returns.


Repair

Suffix Durability Repaired in X Seconds Item Type Affix Level Level Requirement
Self-Repair 1 33 Armor, Belts, Boots, Gloves, Orbs, Shields, Scepters, Staves, Wands, Orbs, Weapons* 3 1
Restoration 1 20 Armor, Belts, Boots, Gloves, Orbs, Shields, Scepters, Staves, Wands, Orbs, Weapons* 20 12


* Excluding thrown weapons (Javelins, Throwing Axes, and Throwing Knives)


+ points to Light Radius and to Attack Rating

Suffix Points to Light Radius Attack Rating Item Type Affix Level Level Requirement
Light 1 +15 Amulets, Armor, Belts, Boots, Gloves, Rings, Scepters, Shields, Staves, Wands 6 4
Radiance 3 +30 Amulets, Bows, Helms, Rings, Scepters, Staves, Wands 15 11
Sun 5 +5% Amulets, Bows, Gloves, Helms, Rings, Scepters, Staves, Wands 17 12


Useful mods to have, but not really sought out. They can stack with the +light radius prefixes on the same item, and multiple +light items stack as well.


% Better Chance of Getting Magic Items

Suffix Stats Item Type Affix Level Level Requirement
Chance 5-15 Amulets, Boots, Circlets, Gloves, Rings 12 9
Fortune 16-25 Amulets, Boots, Circlets, Gloves, Rings 16 (Amulets, Boots, Circlets, Gloves)
42 (Rings)
12 (Amulets, Boots, Circlets, Gloves)
31 (Rings)
Luck 26-35 Amulets, Boots, Circlets 26 19


Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, and also normal to superior, so can make finding socketed items harder, ironically.

  • Does not work for kills by minions (including Hydras, Revives, Skeletons, Valks, Mercs, Converted, etc) or by poison damage over time (poison damage kills are fine, it's the X damage over X seconds that doesn't work).
  • Works with ranged attacks and spells.
  • Having +100% does not mean you get an item for every monster. It means that whatever % chance an item drop would be magical/rare/set/unique is doubled. So if you had a 5% chance of a dropped item being magical, 1% chance of it being rare, 2% being a set and 0.5% being Unique, you would now have a 10% chance of it being magical, 2% chance for rare, 4% for Set and 1% Unique. All figures are hypothetical, just for this example. Note that the increase is not linear for rare, set, and unique items in the current version of Diablo II. See Magic Find.




+ % Extra Gold From Monsters

Suffix Stats Item Type Affix Level Level Requirement
Greed 25-40 Amulets, Circlets, Rings 1 1
Wealth 41-80 Amulets, Belts, Boots, Circlets, Gloves 17 12


Useful mods for gaining gold in a hurry, though generally much less valued than +find magic item. These stack, and with a few Rares with 100% or so each, the gold stacks in hell difficulty can be quite impressive, easily surpassing 6000-8000 from Champions.


% Chance to Cast when Struck

Suffix Spell Item Type  % Chance / Spell Level Affix Level Level Requirement
Charged Bolt* Charged Bolt Amulets, Belts, Gloves, Helms, Rings, Shields 10% / level 3
12% / level 4
14% / level 5
6
16
26
4
12
19
Frost Shield Frost Nova Amulets, Armor, Belts, Boots, Gloves, Shields 5% / level 3 12 9
Hydra Shield Hydra Amulets 10% / level 3 40 30
Nova Shield Nova Armor, Belts, Boots, Gloves, Rings, Shields 10% / level 3
12% / level 4
14% / level 5
18
28
38
13
21
28



* The name of this suffix is also used for the corresponding Charge modifier (see the "Charges" section).


% Chance to Cast on Attack

Suffix Spell  % Chance Spell Level Item Type Affix Level Level Requirement
Chain Lightning* Chain Lightning 5% or 8% 3 or 5 Amulets, Orbs, Rings, Scepters, Staves, Wands, Weapons 25 (5% chance, spell lvl 3)
35 (8% chance, spell lvl 3)
45 (8% chance, spell lvl 5)
18 (5% chance, spell lvl 3)
26 (8% chance, spell lvl 3)
33 (8% chance, spell lvl 5)
Icebolt Ice Bolt 5% 3 Orbs, Scepters, Staves, Wands, Weapons 6 4
Lightning** Lightning 5% 3 Orbs, Scepters, Staves, Wands, Weapons 18 13
Firebolts*** Fire Bolt 5% or 10% 3 or 4 Orbs, Scepters, Staves, Wands, Weapons 6 (5% chance, spell lvl 3)
20 (10% chance, spell lvl 4)
4 (5% chance, spell lvl 3)
15 (10% chance, spell lvl 4)


* The name of this suffix is also used for the corresponding Charge modifier (see the "Charges" section).

** The name of this suffix is also used for the corresponding Charge modifier (see the "Charges" section), as well as for the corresponding "+ points to Lightning Damage" modifier.

*** This affix is also found in the "% chance to cast on striking" modifier (see below).


% Chance to Cast on Striking

Suffix Spell  % Chance Spell Level Item Type Affix Level Level Requirement
Amplify Damage Amplify Damage 5% 1 Bows, Scepters, Staves, Wands, Weapons 3 1
Firebolts* Fire Bolts 10% 8 Orbs, Scepters, Staves, Wands, Weapons 16 12
Nova Nova 10% or 12% 3-4 Orbs, Scepters, Staves, Wands, Weapons 18 (10% chance, spell lvl 3), 28 (12% chance, spell lvl 4) 13 (10% chance, spell lvl 3), 21 (12% chance, spell lvl 4)


* This affix is also found in the "% chance to cast on attack" modifier (see above)


Charges

Suffix Spell Spell Level Charge n° Item Type Affix Level Requirement
Attract Attract 1 (Rings)
4 (Knives)
22 (Rings)
90 (Knives)
Amulets, Circlets, Knives, Rings, Shrunken Heads, Wands 30 (Knives, Shrunken Heads, Wands), 60 (Amulets, Circlets, Rings) 24 (Necromancer), 30 (other characters: Knives, Shrunken Heads***, Wands), 60 (other characters: Amulets, Circlets, Rings)
Bashing Bash 3-6
5 (Weapons)
27-35
32 (Weapons)
Primal Helms, Scepters, Weapons 7 (Primal Helms), 14 (Scepters, Weapons) 1 (Barbarian), 7 (other characters: Primal Helms***), 14 (other characters: Scepters, Weapons)
Blizzard Blizzard 1 (Knives)
5 (Orbs)
22 (Knives)
48 (Orbs)
Knives, Orbs, Staves 30 (Orbs, Staves), 60 (Knives) 24 (Sorceress), 30 (other characters: Orbs***, Staves), 60 (other characters: Knives)
Bone Spirit Bone Spirit 1-2 22-75 Amulets, Wands 40 (Necromancer), 96 (other characters)
Chain Lightning** Chain Lightning 2 37 Orbs  ?
Charged Bolt## Charged Bolt 1
2 (Rings)
3 (Rings)
4
22
25 (Rings)
27 (Rings)
30
Circlets, Hammers, Maces, Orbs, Rings, Scepters, Staves 7 (Orbs, Staves), 14 (Circlets, Hammers, Maces, Rings, Scepters) 1 (Sorceress), 7 (other characters: Orbs*** and Staves), 14 (other characters: Circlets, Hammers, Maces, Rings, Scepters)
Charged Strike Charged Strike 2 (Gloves) 25 (Gloves) Gloves, Spears 33 (Spears), 68 (Gloves) 18 (Amazon: Spears), 21 (Amazon: Gloves), 25 (other characters: Spears), 60 (other characters: Gloves)
Cold Arrow Cold Arrow 4 (Gloves)
5 (Gloves)
6 (Bows)
30 (Gloves)
32 (Gloves)
52 (Bows)
Bows, Gloves 15 (Bows), 47 (Gloves) 6 (Amazon: Bows), 9 (Amazon: Gloves), 16 (other characters: Bows), 39 (other characters: Gloves)
Concentration Concentrate 2 (Weapons) 25 (Weapons) Primal Helms, Scepters, Weapons 24 (Primal Helms), 48 (Scepters, Weapons) 18 (Barbarian), 24 (other characters: Primal Helms***), 48 (other characters: Scepters, Weapons)
Confusion Confuse 1 (Circlets, Rings)
2 (Rings)
5 (Knives)
22 (Circlets, Rings)
25 (Rings)
97 (Knives)
Circlets, Knives, Rings, Shrunken Heads, Wands 24 (Knives, Shrunken Heads, Wands), 48 (Circlets, Rings) 18 (Necromancer), 24 (other characters: Knives, Shrunken Heads***, Wands), 48 (other characters: Circlets, Rings)
Dim Vision Dim Vision 2
4 (Rings)
6 (Knives)
25
30 (Rings)
105 (Knives)
Circlets, Knives, Rings, Shrunken Heads, Wands 12 (Knives, Shrunken Heads, Wands), 24 (Circlets, Rings) 6 (Necromancer), 12 (other characters: Knives, Shrunken Heads***, Wands), 24 (other characters: Circlets, Rings)
Enchantment Enchant 1 (Wands, Weapons)
2
11 (Wands, Weapons)
25
Orbs*, Scepters, Staves*, Wands, Weapons 24 (Orbs, Staves), 48 (Orbs, Scepters, Staves, Wands, Weapons) 18 (Sorceress), 24 (other characters: Orbs*** and Staves), 48 (other characters: Orbs***, Scepters, Staves, Wands, Weapons)
Exploding Arrow Exploding Arrow 3 (Gloves)
4 (Gloves)
27 (Gloves)
30 (Gloves)
Bows, Gloves 30 (Bows), 69 (Gloves) 12 (Amazon: Bows), 17 (Amazon: Gloves), 26 (other characters: Bows), 61 (other characters: Gloves)
Fire Arrow Fire Arrow 5 32 Gloves 40 3 (Amazon), 32 (other characters)
Fire Ball Fire Ball 4 (Spears) 30 (Spears) Orbs, Spears, Staves, Wands 12 (Sorceress), 18 (other characters: Orbs*** and Staves), 36 (other characters: Spears, Wands) 12 (Sorceress), 18 (other characters: Orbs*** and Staves), 36 (other characters: Spears, Wands)
Fire Bolt Fire Bolt 2 (Rings)
3 (Rings)
5, or 9
25 (Rings)
27 (Rings)
32, or 63
Circlets, Orbs, Rings, Staves, Swords 7 (Orbs, Staves), 14 (others) 1 (Sorceress), 7 (other characters: Orbs***, Staves), 14 (other characters: other items)
Frost Nova Frost Nova 2 (Amulets)
3 (Knives)
4
25 (Amulets)
27 (Knives)
30
Amulets, Circlets, Knives, Orbs, Staves 12 (Orbs, Staves), 24 (others) 6 (Sorceress), 12 (other characters: Orbs***, Staves), 24 (other characters: Amulets, Circlets, Knives)
Glacial Spike Glacial Spike 2 (Knives)
5 (Orbs)
25 (Knives)
48 (Orbs)
Knives, Orbs, Staves 24 (Orbs, Staves), 48 (Knives) 18 (Sorceress), 24 (other characters: Orbs***, Staves), 48 (other characters: Knives)
Grim Ward Grim Ward 1 22 Amulets 32 (Barbarian), 80 (other characters)
Holy Bolt Holy Bolt 1-4 22-30 Amulets 8 (Paladin); 32 (other characters)
Ice Arrow Ice Arrow 2 (Gloves) 25 (Gloves) Bows, Gloves 36 (Bows), 72 (Gloves) 18 (Amazon: Bows), 22 (Amazon: Gloves), 28 (other characters: Bows), 64 (other characters: Gloves)
Ice Blast Ice Blast 3 (Rings)
4 (Rings)
27 (Rings)
30 (Rings)
Circlets, Hammers, Maces, Orbs, Scepters, Staves, Rings 12 (Orbs, Staves), 24 (others) 6 (Sorceress), 12 (other characters: Orbs***, Staves), 24 (other characters: other items)
Ice Bolt Ice Bolt 5 (Knives) 32 (Knives) Knives, Orbs, Staves 7 (Orbs, Staves), 14 (Knives) 1 (Sorceress), 7 (other characters: Orbs*** and Staves), 14 (other characters: Knives)
Inner Sight Inner Sight 3 (Gloves)
5 (Amulets)
27 (Gloves)
48 (Amulets)
Amazon Bows, Amazon Javelins, Amazon Spears, Amulets, Circlets, Gloves 18 (other items), 50 (Gloves) 2 (Amazon: other items), 5 (Amazon: Gloves), 14 (other characters: other items), 42 (other characters: Gloves)
Life Tap Life Tap 2 (Axes)
3 (Knives)
4 (Knives)
25 (Axes)
82 (Knives)
90 (Knives)
Axes, Knives, Shrunken Heads, Wands 24 (Knives, Shrunken Heads, Wands), 48 (Axes) 18 (Necromancer), 24 (other characters: Knives, Shrunken Heads***, Wands), 48 (other characters: Axes)
Lightning# Lightning 3 (Axes) 27 (Axes) Axes, Hammers, Orbs, Staves 18 (Orbs, Staves), 36 (Axes, Hammers) 12 (Sorceress), 18 (other characters: Orbs***, Staves), 36 (other characters: Axes, Hammers)
Lower Resistance Lower Resist 1 (Knives) 67 (Knives) Knives, Shrunken Heads, Staves, Wands 36 (Knives, Shrunken Heads, Wands), 72 (Staves) 30 (Necromancer), 36 (other characters: Knives, Shrunken Heads***, Wands), 72 (other characters: Staves)
Meteor Meteor 4 45 Orbs  ?
Multiple Shot Multiple Shot 3 (Gloves) 27 (Gloves) Bows, Gloves 18 (Spears), 63 (Gloves) 6 (Amazon: Bows), 12 (Amazon: Gloves), 19 (other characters: Bows), 55 (other characters: Gloves)
Poison Dagger Poison Dagger 1
2 (Gloves)
3 (Gloves)
4 (Gloves, Rings)
5
7 (Shrunken Heads)
22
25 (Gloves)
27 (Gloves)
30 (Gloves, Rings)
32
112 (Shrunken Heads)
Circlets, Gloves, Knives, Rings, Shrunken Heads 12 (Knives, Shrunken Heads), 24 (Circlets, Gloves, Rings) 6 (Necromancer), 12 (other characters: Knives, Shrunken Heads***), 24 (other characters: Circlets, Gloves, Rings)
Poison Nova Poison Nova 1 (Gloves)
2 (Knives)
22 (Gloves)
75 (Knives)
Gloves, Knives, Shrunken Heads, Wands 36 (Knives, Shrunken Heads, Wands), 72 (Gloves) 30 (Necromancer), 36 (other characters: Knives, Shrunken Heads***, Wands), 72 (other characters: Gloves)
Power Strike Power Strike 3 (Gloves) 27 (Gloves) Gloves, Spears 12 (Spears), 55 (Gloves) 6 (Amazon: Spears), 9 (Amazon: Gloves), 13 (other characters: Spears), 47 (other characters: Gloves)
Stun Stun 1 (Weapons)
2 (Weapons)
3 (Weapons)
5 (Primal Helm)
22 (Weapons)
25 (Weapons)
27 (Weapons)
97 (Primal Helm)
Primal Helms, Scepters, Weapons 18 (Primal Helms), 36 (Scepters, Weapons) 12 (Barbarian), 18 (other characters: Primal Helms***), 36 (other characters: Scepters, Weapons)
Teeth Teeth 5 (Swords)
8 (Knives)
32 (Swords)
120 (Knives)
Knives, Shrunken Heads, Swords, Wands 7 (Knives, Shrunken Heads, Wands), 14 (Swords) 1 (Necromancer), 7 (other characters: Knives, Shrunken Heads***, Wands), 14 (other characters: Swords)
Telekinesis Telekinesis 2 (Rings)
3 (Rings)
4 (Rings)
25 (Rings)
27 (Rings)
30 (Rings)
Circlets, Hammers, Maces, Orbs, Scepters, Staves, Rings 12 (Orbs, Staves), 24 (others) 6 (Sorceress), 12 (other characters: Orbs***, Staves), 24 (other characters: other items)
Teleportation Teleport 1
2 (Amulets)
22
25 (Amulets)
Amulet, Circlets, Orbs, Staves 24 (Orbs, Staves), 48 (Amulets, Circlets) 18 (Sorceress), 24 (other characters: Orbs***, Staves), 48 (other characters: Amulets, Circlets)
Terror Terror 5 (Knives) 97 (Knives) Knives, Shrunken Heads, Shields, Wands 18 (Knives, Shrunken Heads, Wands), 36 (Shields) 12 (Necromancer), 18 (other characters: Knives, Shrunken Heads***, Wands), 36 (other characters: Shields)
Tornado Tornado 1 (Amulets) 22 (Amulets) Clubs 30 (Clubs), 60 (Amulets, Circlets) 24 (Druid), 30 (other characters: Clubs), 60 (other characters: Amulets, Circlets)
Twister Twister 1 (Amulets) 22 (Amulets) Clubs 24 (Clubs), 48 (Amulets, Circlets) 18 (Druid), 24 (other characters: Clubs), 48 (other characters: Amulets, Circlets)
Weaken Weaken 2
3 (Gloves)
4 (Gloves)
25
27 (Gloves)
30 (Gloves)
Gloves, Knives, Shrunken Heads, Wands 12 (Knives, Shrunken Heads, Wands), 24 (Gloves) 6 (Necromancer), 12 (other characters: Knives, Shrunken Heads***, Wands), 24 (other characters: Gloves)
Zeal Zeal 3 (Knives, Spears)
4 (Knives)
6 (Scepters)
27 (Knives, Spears)
30 (Knives)
52 (Scepters)
Auric Shields, Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Scepters, Spears, Staves, Swords, Wands 18 (Auric Shields, Scepters), 36 (Axes, Clubs, Hammers, Knives, Maces, Orbs, Polearms, Spears, Staves, Swords, Wands) 12 (Paladin), 18 (other characters: Auric Shields***, Scepters), 36 (other characters and items)


*Apparently theses items can be spawned with two different types of stats.

**The name of this suffix is also used for the corresponding "Chance to cast on attack" stat (see above)

***Irrelevant as those items cannot be worn by non-class specific characters!

Note: italized items: stats confirmed on battlenet

# The name of this suffix is also used for the corresponding "% Chance to Cast on Attack" modifier, as well as for the corresponding "+ points to Lightning Damage" modifier.

##The name of this suffix is also used for the corresponding "Chance to cast when struck" stat (see above)


Replenish

Suffix Effect Replenishing rate Item Type Affix Level Level Requirement
Replenishing Replenishes Quantity 1 per 20 seconds Javelins, Throwing Axes, Throwing Knives 5 3
Propogation Replenishes Quantity 1 per 10 seconds Javelins, Throwing Axes, Throwing Knives 24 18




Indestructible

Suffix Effect Item Type Affix Level Level Requirement
Ages Indestructible Armor, Belts, Boots, Gloves, Orbs, Shields, Scepters, Staves, Wands, Orbs, Weapons* 50 42


* Excluding thrown weapons (Javelins, Throwing Axes, and Throwing Knives)