Difference between revisions of "Sand Raider"
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− | Sand Raiders are [[Animals]]. | + | {{Monster navbox|{{Monstertype}}|{{Animals}}}}Sand Raiders are [[Animals]]. |
Four armed melee battlers, Sand Raiders are tall, skinny, fast hitting monsters most often found in the surface areas of Act Two. They stalk around like living stilts, brandishing four swords though they only ever use two of them, and can be quite dangerous in numbers. | Four armed melee battlers, Sand Raiders are tall, skinny, fast hitting monsters most often found in the surface areas of Act Two. They stalk around like living stilts, brandishing four swords though they only ever use two of them, and can be quite dangerous in numbers. | ||
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− | =Statistics= | + | ==Statistics== |
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* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** TC Champions and Bosses can sometimes drop from the next higher group. | ** TC Champions and Bosses can sometimes drop from the next higher group. | ||
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− | = | + | ==Offence== |
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost. | Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost. | ||
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− | = | + | ==Defences== |
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
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− | =Resistances= | + | ==Resistances== |
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| 0% / 0% / 33% | | 0% / 0% / 33% | ||
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Revision as of 12:47, 9 September 2008
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Sand Raiders are Animals.
Four armed melee battlers, Sand Raiders are tall, skinny, fast hitting monsters most often found in the surface areas of Act Two. They stalk around like living stilts, brandishing four swords though they only ever use two of them, and can be quite dangerous in numbers.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Max TC/Rune |
---|---|---|---|---|
Sand Raider | 13 / 43 / 74 | 180 / 5357 / 47119 | 59-92 / 1031-1375 / 4978-8850 | 15/Nef, 45/Ko, 72/Ber |
Marauder | 17 / 46 / 77 | 263 / 6566 / 52419 | 80-127 / 1170-1560 / 5328-9471 | 18/Nef, 51/Lem, 75/Ber |
Invader | 18 / 47 / 78 | 290 / 7022 / 54186 | 86-135 / 1215-1620 / 5444-9678 | 18/Nef, 51/Lem, 75/Ber |
Infidel | 24 / 53 / 81 | 509 / 10342 / 59486 | 126-198 / 1491-1989 / 5794-10299 | 24/Ral, 54/Um, 78/Cham |
Assailant | 26 / 59 / 84 | 618 / 14671 / 64786 | 142-222 / 1767-2356 / 6142-10920 | -- , 66/Vex, 87/Zod |
Offence
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.
- Speed rates a monster's movement speed from 1-10. (Some special monsters are faster than 10. See below.)
Type | Speed | Melee Attack #1 | Attack Rating #1 | Melee Attack #2 | Attack Rating #2 | Elemental |
---|---|---|---|---|---|---|
Sand Raider | 5 / 5 / 5 | 6-9 / 23-39 / 55-93 | 213 / 1512 / 5232 | 9-12 / 39-50 / 93-119 | 219 / 1555 / 5382 | Fire: 1 / 1-16 / 1-36 |
Marauder | 5 / 5 / 5 | 7-11 / 25-42 / 56-95 | 290 / 1606 / 5432 | 12-15 / 42-54 / 95-121 | 298 / 1652 / 5587 | Cold: 1-6 (4s) / 1-21 (10s) / 1-41 (18s) |
Invader | 6 / 6 / 6 | 8-11 / 25-42 / 57-97 | 311 / 1638 / 5498 | 13-16 / 42-54 / 97-124 | 318 / 1684 / 5655 | Fire: 1-11 / 1-26 / 1-46 |
Infidel | 6 / 6 / 6 | 10-15 / 28-48 / 60-102 | 427 / 1827 / 5698 | 17-22 / 48-61 / 102-130 | 437 / 1879 / 5860 | Cold: 1-16 (8s) / 1-31 (14s) / 1-51 (22s) |
Assailant | 15 / 15 / 15 | 11-16 / 31-53 / 61-103 | 466 / 2016 / 5897 | 18-23 / 53-68 / 103-131 | 477 / 2073 / 6066 | Fire: - / 1-61 / 1-81 |
Defences
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Sand Raider | 65 / 673 / 1603 | 25% | 100 / 75 / 66 | 50 / 45 / 40 |
Marauder | 85 / 712 / 1661 | 32% | 100 / 75 / 66 | 50 / 45 / 40 |
Invader | 90 / 726 / 1680 | 34% | 100 / 75 / 66 | 50 / 45 / 40 |
Infidel | 122 / 805 / 1739 | 44% | 100 / 75 / 66 | 50 / 45 / 40 |
Assailant | 131 / 884 / 1797 | 48% | 100 / 75 / 66 | 50 / 45 / 40 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Sand Raider | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 33% |
Marauder | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 33% |
Invader | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 33% |
Infidel | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 5% | 0% / 0% / 110% | 0% / 0% / 0% | 0% / 0% / 33% |
Assailant | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 50% | 0% / 0% / 33% |