Difference between revisions of "Runeword Headgear"

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{{runewords}}{{Item navbox|{{Runes}}}}Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.
+
{{Item navbox|{{Runes}}}}{{runewords}}Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.
  
'''To Make a RuneWord'''
 
  
# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite.  Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
+
{{:Making Runewords}}
# The item must be of the '''correct type'''.
 
# The item must have exactly the '''correct number of sockets''' (no more).
 
# You must socket the Runes in the '''correct order'''.
 
  
{|
 
! rowspan="2" width="20%" | Runeword
 
! rowspan="2" width="32%" | Stats
 
! rowspan="2" | Comments
 
! colspan="3" | Active In
 
|-
 
! 1.11
 
! 1.10
 
! 1.09
 
|-
 
| '''Delirium'''<br>''LemIstIo''<br>Lem (20) + Ist (24) + Io (16)<br> Clvl Required: 51
 
| 1% Chance To Cast lvl 50 Delirium When Struck<br> 6% Chance To Cast lvl 14 Mind Blast When Struck*<br> 14% Chance To Cast lvl 13 Terror When Struck*<br> 11% Chance To Cast lvl 18 Confuse On Striking*<br> +2 To All Skills<br> +261 Defense<br> +10 To Vitality<br> 50% Extra Gold From Monsters<br> 25% Better Chance of Getting Magic Items<br> Level 17 Attract (60 Charges) <br> <br> *1.10/1.11b patches only. <br> *10% CtC Mind Blast in 1.10a/1.10s patches. <br> *20% CtC Terror in 1.10a/1.10s patches. <br> *33% CtC Confuse in 1.10a/1.10s patches.
 
| See it [[Delirium| here]]. See it in action [[Delirium2| here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
  
| '''Dream'''<br>''IoJahPul''<br>Io (16) + Jah (31) + Pul (21)<br>Helms & Shields<br>Clvl Required: 65
+
==Alphabetical List of Headgear Runewords==
| 10% Chance To Cast Level 15 Confuse When Struck<br> Level 15 Holy Shock Aura When Equipped<br> +20-30% Faster Hit Recovery (varies)<br> +30% Enhanced Defense<br> +150-220 Defense (varies)<br> +10 To Vitality<br> Increase Maximum Life 5% (Helms Only)<br> +50 To Life (Shields Only)<br> +0.625-61.875 To Mana (Based On Character Level)<br> All Resistances +5-20 (varies)<br> 12-25% Better Chance of Getting Magic Items (varies)
+
 
| Ladder Only
+
{{:Runeword_List_Header}}
| Yes
+
 
| Yes
+
{{:Dream}}
| No
+
 
|-
+
{{:Delirium}}
| '''Lore'''<br>''OrtSol''<br>Ort (9) + Sol (12)<br> Headgear (all types)<br> Clvl Required: 27
+
 
| +1 to all skill levels<br> +2 Mana per Kill<br> Lowers Damage by 7<br> 30% Lightning Resistance<br> +10 Energy<br> +2 Light Radius
+
{{:Lore}}
| See it [[Lore| here]].
+
 
| Yes
+
{{:Nadir}}
| Yes
+
 
| Yes
+
{{:Radiance}}
|-
+
|}
| '''Nadir'''<br>''NefTir''<br>Nef (4) + Tir (3)<br> Headgear (all types)<br> Clvl Required: 13
+
 
| Level 13 Cloak of Shadows (9 charges)<br> +50% Enhanced Defense<br> +2 mana per kill<br> -3 light radius<br> +30 Defense vs. missile<br> +10 Defense<br> +5 Strength<br> -33% gold from monsters
+
 
| See it [[Nadir| here]].
+
==List of Headgear Runewords by Rank==
| Yes
+
 
| Yes
+
{{:Runeword_List_Header}}
| Yes
+
 
|-
+
{{:Dream}}
| '''Radiance'''<br>''NefSolIth''<br> Nef (4) + Sol (12) + Ith (6)<br> Headgear (All types)<br> Clvl Required: 27
+
 
| 15% Melee Damage Taken Goes to Mana<br> +75% Enhanced Defense<br> Magic Damage Reduced by 3<br> Physical Damage Reduced by 7<br> +30 Defense vs. Missiles<br> +33 Mana<br> +10 Energy<br> +10 Vitality<br> +5 Light Radius
+
{{:Delirium}}
| Nice bonuses to hit points, defense, and mana, though lacking any resistance. See it [[Radiance| here]].
+
 
| Yes
+
{{:Lore}}
| Yes
+
 
| Yes
+
{{:Radiance}}
 +
 
 +
{{:Nadir}}
 
|}
 
|}
 +
  
 
View all the Runewords, or see them sorted by item type.
 
View all the Runewords, or see them sorted by item type.
 
* [[Runewords|All Runewords]]
 
* [[Runewords|All Runewords]]
** [[Runewords Armor| Armor]]
+
** [[Runeword Armor]]
** [[Runewords Headgear| Headgear]]
+
** [[Runeword Headgear]]
** [[Runewords_Shields| Shields]]
+
** [[Runeword Shields]]
** [[Runewords Weapons| Weapons]]
+
** [[Runeword Weapons]]
 
 
 
 
  
 
[[Category:Runes]]
 
[[Category:Runes]]
 
[[Category:Runewords]]
 
[[Category:Runewords]]
 
[[Category:Runeword Headgear]]
 
[[Category:Runeword Headgear]]

Latest revision as of 03:07, 4 April 2010

Diablo II Items [e]
Weapons
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Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
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Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
Runewords Nav

Unless defense is a priority (which is often the case) headgear runeword items can be selected for looks. The number of sockets is an issue as well, since many helms can not spawn with 3 sockets.


To Make a Runeword[edit]

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.


Alphabetical List of Headgear Runewords[edit]

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Dream

IoJahPul
Io (16) + Jah (31) + Pul (21)
All Shields, All Headgear {3}
Clvl Required: 65

Both

10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
+(0.625*Clvl) To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Headgear
Increase Maximum Life 5%
Shields
+50 To Life

Ladder Runeword
  (Ladder Runewords are available in all game modes including non-ladder Single Player in Diablo 2: Resurrected)
Yes Yes No
Delirium

LemIstIo
Lem (20) + Ist (24) + Io (16)
All Headgear {3}
Clvl Required: 51

1% Chance To Cast lvl 50 Delirium When Struck

6% Chance To Cast lvl 14 Mind Blast When Struck
14% Chance To Cast lvl 13 Terror When Struck
11% Chance To Cast lvl 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

See it here.

See it in action here.

Yes Yes No
Lore

OrtSol
Ort (9) + Sol (12)
All Headgear {2}
Clvl Required: 27

+1 to All Skills

+10 to Energy
Lightning Resist +30%
Damage Reduced by 7
+2 to Mana after each Kill
+2 to Light Radius

See it here. Yes Yes Yes
Nadir

NefTir
Nef (4) + Tir (3)
All Headgear {2}
Clvl Required: 13

+50% Enhanced Defense

+10 Defense
+30 Defense vs. Missile
+5 to Strength
+2 to Mana after each Kill
-33% Extra Gold from Monsters
-3 to Light Radius
Level 13 Cloak of Shadows (9 charges)

See it here. Yes Yes Yes
Radiance

NefSolIth
Nef (4) + Sol (12) + Ith (6)
All Headgear {3}
Clvl Required: 27

+75% Enhanced Defense

+30 Defense vs. Missiles
+10 to Vitality
+10 to Energy
+33 to Mana
Damage Reduced by 7
Magic Damage Reduced by 3
15% Damage Taken Goes to Mana
+5 to Light Radius

See it here. Yes Yes Yes


List of Headgear Runewords by Rank[edit]

Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Dream

IoJahPul
Io (16) + Jah (31) + Pul (21)
All Shields, All Headgear {3}
Clvl Required: 65

Both

10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
+(0.625*Clvl) To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)
Headgear
Increase Maximum Life 5%
Shields
+50 To Life

Ladder Runeword
  (Ladder Runewords are available in all game modes including non-ladder Single Player in Diablo 2: Resurrected)
Yes Yes No
Delirium

LemIstIo
Lem (20) + Ist (24) + Io (16)
All Headgear {3}
Clvl Required: 51

1% Chance To Cast lvl 50 Delirium When Struck

6% Chance To Cast lvl 14 Mind Blast When Struck
14% Chance To Cast lvl 13 Terror When Struck
11% Chance To Cast lvl 18 Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60 Charges)

See it here.

See it in action here.

Yes Yes No
Lore

OrtSol
Ort (9) + Sol (12)
All Headgear {2}
Clvl Required: 27

+1 to All Skills

+10 to Energy
Lightning Resist +30%
Damage Reduced by 7
+2 to Mana after each Kill
+2 to Light Radius

See it here. Yes Yes Yes
Radiance

NefSolIth
Nef (4) + Sol (12) + Ith (6)
All Headgear {3}
Clvl Required: 27

+75% Enhanced Defense

+30 Defense vs. Missiles
+10 to Vitality
+10 to Energy
+33 to Mana
Damage Reduced by 7
Magic Damage Reduced by 3
15% Damage Taken Goes to Mana
+5 to Light Radius

See it here. Yes Yes Yes
Nadir

NefTir
Nef (4) + Tir (3)
All Headgear {2}
Clvl Required: 13

+50% Enhanced Defense

+10 Defense
+30 Defense vs. Missile
+5 to Strength
+2 to Mana after each Kill
-33% Extra Gold from Monsters
-3 to Light Radius
Level 13 Cloak of Shadows (9 charges)

See it here. Yes Yes Yes


View all the Runewords, or see them sorted by item type.