Difference between revisions of "Crafting Recipes"
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+ | {{Item navbox}} | ||
=All Recipes= | =All Recipes= | ||
'''Ingredients''': The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage. | '''Ingredients''': The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage. | ||
− | '''Random mods''': The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, | + | '''Random mods''': The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula: |
+ | * At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes. | ||
+ | * At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes. | ||
+ | * At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes. | ||
+ | * At ilvls 71+, there's a 100% chance of 4 affixes. | ||
− | * All recipes will generate with the preset mods, and from one to | + | You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the [[Crafting FAQ|Crafting FAQ]] for more details. |
+ | |||
+ | * All recipes will generate with the preset mods, and from one to four random prefixes and suffixes. | ||
* Jewel may be magical or rare. | * Jewel may be magical or rare. | ||
* Magical: All items must be magical. (Not rare, unique, set, crafted, etc.) | * Magical: All items must be magical. (Not rare, unique, set, crafted, etc.) | ||
− | * All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage. | + | * All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage. |
=Blood Recipes= | =Blood Recipes= | ||
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| colspan="3" | '''Blood Weapon''' | | colspan="3" | '''Blood Weapon''' | ||
|- | |- | ||
− | | Magical Axe (any)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Ruby | + | | Magical Axe (any)<br> + [[Jewel]] (any)<br> + [[Ort|Ort Rune]] (#9)<br> + [[Ruby|Perfect Ruby]] |
| Blood Weapon<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> +35-60% Damage | | Blood Weapon<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> +35-60% Damage | ||
| Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. | | Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. | ||
|- | |- | ||
− | | colspan="3" | '''Blood | + | | colspan="3" | '''Blood Headgear''' |
|- | |- | ||
− | | Magical Helm<br> or Casque (Excep)<br> or Armet (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Ruby | + | | Magical Helm<br> or Casque (Excep)<br> or Armet (Elite)<br> + [[Jewel]] (any)<br> + [[Ral|Ral Rune]] (#8)<br> + [[Ruby|Perfect Ruby]] |
| Blood Helm<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> 5-10% chance of Deadly Strike | | Blood Helm<br> Preset Mods:<br> 1-4% Life Leech<br> +10-20 Hit Points<br> 5-10% chance of Deadly Strike | ||
|- | |- | ||
− | | colspan="3" | ''' | + | | colspan="3" | '''Blood Armor''' |
|- | |- | ||
− | | Magical Plate Mail<br> or Templar Plate (Excep)<br> or Hellforge Plate (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Ruby | + | | Magical Plate Mail<br> or Templar Plate (Excep)<br> or Hellforge Plate (Elite)<br> + [[Jewel]] (any)<br> + [[Thul|Thul Rune]] (#10)<br> + [[Ruby|Perfect Ruby]] |
| Blood Body<br> Preset Mods:<br> 1-3% Life Steal<br> +10-20 Hit points<br> 1-3 Demon Heal | | Blood Body<br> Preset Mods:<br> 1-3% Life Steal<br> +10-20 Hit points<br> 1-3 Demon Heal | ||
− | | "Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [ | + | | "Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the [[Special Modifiers]] page. |
|- | |- | ||
| colspan="3" | '''Blood Gloves''' | | colspan="3" | '''Blood Gloves''' | ||
|- | |- | ||
− | | Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Ruby | + | | Magical Heavy<br> or Sharkskin Gloves (Excep)<br> or Vampirebone Gloves (Elite)<br> + [[Jewel]] (any)<br> + [[Nef|Nef Rune]] (#4)<br> + [[Ruby|Perfect Ruby]] |
| Blood Gloves<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> 5-10% Crushing Blow | | Blood Gloves<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> 5-10% Crushing Blow | ||
| An example can be [[Blood Gloves|seen here]]. | | An example can be [[Blood Gloves|seen here]]. | ||
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| colspan="3" | '''Blood Belt''' | | colspan="3" | '''Blood Belt''' | ||
|- | |- | ||
− | | Magical Belt<br> or Mesh Belt (Excep)<br> or Mithril Coil (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Ruby | + | | Magical Belt<br> or Mesh Belt (Excep)<br> or Mithril Coil (Elite)<br> + [[Jewel]] (any)<br> + [[Tal|Tal Rune]] (#7)<br> + [[Ruby|Perfect Ruby]] |
| Blood Belt<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> Open Wounds 5-10% | | Blood Belt<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> Open Wounds 5-10% | ||
| Must be a "belt", the smaller of the two 12 slot types. No others will work. | | Must be a "belt", the smaller of the two 12 slot types. No others will work. | ||
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| colspan="3" | '''Blood Boots''' | | colspan="3" | '''Blood Boots''' | ||
|- | |- | ||
− | | Magical Light Plated Boots<br> or Battle Boots (Excep)<br> or Mirrored Boots (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Ruby | + | | Magical Light Plated Boots<br> or Battle Boots (Excep)<br> or Mirrored Boots (Elite)<br> + [[Jewel]] (any)<br> + [[Eth|Eth Rune]] (#5)<br> + [[Ruby|Perfect Ruby]] |
| Blood Boots<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> +5-10 Life Regeneration | | Blood Boots<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> +5-10 Life Regeneration | ||
| Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. | | Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. | ||
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| colspan="3" | '''Blood Shield''' | | colspan="3" | '''Blood Shield''' | ||
|- | |- | ||
− | | Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Ruby | + | | Magical Spiked Shield<br> or Barbed Shield (Excep)<br> or Blade Barrier (Elite)<br> + [[Jewel]] (any)<br> + [[Ith|Ith Rune]] (#6)<br> + [[Ruby|Perfect Ruby]] |
| Blood Shield<br> Preset Mods:<br> 1-4% Life Steal<br> +10-20 Hit Points<br> Attacker takes 4-7 damage | | Blood Shield<br> Preset Mods:<br> 1-4% Life Steal<br> +10-20 Hit Points<br> Attacker takes 4-7 damage | ||
|- | |- | ||
| colspan="3" | '''Blood Jewelry''' | | colspan="3" | '''Blood Jewelry''' | ||
|- | |- | ||
− | | Magical Ring<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Ruby | + | | Magical Amulet<br> + [[Jewel]] (any)<br> + [[Amn|Amn Rune]] (#11)<br> + [[Ruby|Perfect Ruby]] |
+ | | Blood Amulet<br> Preset Mods:<br> 1-4% Life Steal<br> +10-20 Hit Points<br> 5-10% Faster Walk/Run | ||
+ | | Was 1-15% faster run prior to v1.09. [[Blood Amulet|See some examples here]] . | ||
+ | |- | ||
+ | | Magical Ring<br> + [[Jewel]] (any)<br> + [[Sol|Sol Rune]] (#12)<br> + [[Ruby|Perfect Ruby]] | ||
| Blood Ring<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> +1-5 Strength | | Blood Ring<br> Preset Mods:<br> 1-3% Life Leech<br> +10-20 Hit Points<br> +1-5 Strength | ||
| The leech was cut from 1-4% and the strength from 5-10 in v1.09. [[Blood Jewelry|See a couple of examples.]] | | The leech was cut from 1-4% and the strength from 5-10 in v1.09. [[Blood Jewelry|See a couple of examples.]] | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
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! width="60%" |Comments | ! width="60%" |Comments | ||
|- | |- | ||
− | | colspan="3" | '''Caster | + | | colspan="3" | '''Caster Weapon''' |
|- | |- | ||
− | | Magical Rod (any)<br> + Jewel<br> + Tir Rune (#3)<br> + Perfect Amethyst | + | | Magical Rod (any)<br> + [[Jewel]]<br> + [[Tir|Tir Rune]] (#3)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Weapon<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5% Mana Steal | | Caster Weapon<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5% Mana Steal | ||
| "Rod" = Scepter, Staff, or Wand (Not Orbs). | | "Rod" = Scepter, Staff, or Wand (Not Orbs). | ||
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| colspan="3" | '''Caster Headgear''' | | colspan="3" | '''Caster Headgear''' | ||
|- | |- | ||
− | | Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + Jewel<br> + Nef Rune (#4)<br> + Perfect Amethyst | + | | Magical Mask<br> or Death Mask (Excep)<br> or Demonhead (Elite)<br> + [[Jewel]]<br> + [[Nef|Nef Rune]] (#4)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal | | Caster Mask<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> 1-4% Mana Steal | ||
|- | |- | ||
| colspan="3" | '''Caster Armor''' | | colspan="3" | '''Caster Armor''' | ||
|- | |- | ||
− | | Magical Light Plate<br> or Mage Plate (Excep)<br> or Archon Plate (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Amethyst | + | | Magical Light Plate<br> or Mage Plate (Excep)<br> or Archon Plate (Elite)<br> + [[Jewel]] (any)<br> + [[Tal|Tal Rune]] (#7)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Body<br> Preset Mods:<br> Regenerate Mana 4-12%<br> +10-20 Mana<br> +1-3 Mana Per Kill | | Caster Body<br> Preset Mods:<br> Regenerate Mana 4-12%<br> +10-20 Mana<br> +1-3 Mana Per Kill | ||
| Same mods as the other "Caster" Crafted Items, and all use common Runes. | | Same mods as the other "Caster" Crafted Items, and all use common Runes. | ||
|- | |- | ||
− | | colspan="3" | '''Caster | + | | colspan="3" | '''Caster Gloves''' |
|- | |- | ||
− | | Magical Leather Gloves<br> or Demonhide Gloves (Excep)<br> or Bramble Mitts (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Amethyst | + | | Magical Leather Gloves<br> or Demonhide Gloves (Excep)<br> or Bramble Mitts (Elite)<br> + [[Jewel]] (any)<br> + [[Ort|Ort Rune]] (#9)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Gloves<br> Preset Mods:<br> +4-10% Faster Mana Regen<br> +10-20 Mana<br> +1-3 Mana Per Kill | | Caster Gloves<br> Preset Mods:<br> +4-10% Faster Mana Regen<br> +10-20 Mana<br> +1-3 Mana Per Kill | ||
| Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. | | Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. | ||
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| colspan="3" | '''Caster Belt''' | | colspan="3" | '''Caster Belt''' | ||
|- | |- | ||
− | | Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Amethyst | + | | Magical Light Belt<br> or Sharkskin Belt (Excep)<br> or Vampirefang Belt (Elite)<br> + [[Jewel]] (any)<br> + [[Ith|Ith Rune]] (#6)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Belt<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10% Faster Cast | | Caster Belt<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10% Faster Cast | ||
| This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. | | This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. | ||
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| colspan="3" | '''Caster Boot''' | | colspan="3" | '''Caster Boot''' | ||
|- | |- | ||
− | | Magical Leather Boots<br> or Demonhide Boots (Excep)<br> or Wyrmhide Boots (Elite)<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Amethyst | + | | Magical Leather Boots<br> or Demonhide Boots (Excep)<br> or Wyrmhide Boots (Elite)<br> + [[Jewel]] (any)<br> + [[Thul|Thul Rune]] (#10)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Boots<br> Preset Mods:<br> Regenerate Mana 4-10%<br> Mana +10-20<br> Max Mana +2-5% | | Caster Boots<br> Preset Mods:<br> Regenerate Mana 4-10%<br> Mana +10-20<br> Max Mana +2-5% | ||
| | | | ||
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| colspan="3" | '''Caster Shield''' | | colspan="3" | '''Caster Shield''' | ||
|- | |- | ||
− | | Magical Small Shield<br> or Round Shield (Excep)<br> or Luna (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Amethyst | + | | Magical Small Shield<br> or Round Shield (Excep)<br> or Luna (Elite)<br> + [[Jewel]] (any)<br> + [[Eth|Eth Rune]] (#5)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Shield<br> Preset Mods:<br> +4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10 Blocking Percentage | | Caster Shield<br> Preset Mods:<br> +4-10% Regenerate Mana<br> +10-20 Mana<br> +5-10 Blocking Percentage | ||
| Only the mana regeneration was altered in v1.09, and this now works only with a small shield. | | Only the mana regeneration was altered in v1.09, and this now works only with a small shield. | ||
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| colspan="3" | '''Caster Jewelry''' | | colspan="3" | '''Caster Jewelry''' | ||
|- | |- | ||
− | | Magical Amulet<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Amethyst | + | | Magical Amulet<br> + [[Jewel]] (any)<br> + [[Ral|Ral Rune]] (#8)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Amulet #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> Faster Cast 5-10% | | Caster Amulet #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> Faster Cast 5-10% | ||
| | | | ||
− | Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. | + | Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be [[Caster Amulet|seen here]]. |
|- | |- | ||
− | | Magical Ring<br> + Jewel (any)<br> + Amn Rune (#11)<br> + Perfect Amethyst | + | | Magical Ring<br> + [[Jewel]] (any)<br> + [[Amn|Amn Rune]] (#11)<br> + [[Amethyst|Perfect Amethyst]] |
| Caster Ring #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5 Energy | | Caster Ring #1<br> Preset Mods:<br> 4-10% Regenerate Mana<br> +10-20 Mana<br> +1-5 Energy | ||
| | | | ||
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! width="60%" |Comments | ! width="60%" |Comments | ||
|- | |- | ||
− | | colspan="3" | '''Weapon''' | + | | colspan="3" | '''Hitpower Weapon''' |
|- | |- | ||
− | | Magical Blunt Weapon<br> + 1 Jewel (any)<br> + Tir Rune (#3)<br> + Perfect Sapphire | + | | Magical Blunt Weapon<br> + 1 [[Jewel]] (any)<br> + [[Tir|Tir Rune]] (#3)<br> + [[Sapphire|Perfect Sapphire]] |
| Hitpower Weapon<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker Takes 3-7 Damage<br> +35-60% Enhanced Damage | | Hitpower Weapon<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker Takes 3-7 Damage<br> +35-60% Enhanced Damage | ||
| "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. | | "Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. | ||
|- | |- | ||
− | | colspan="3" | '''Headgear''' | + | | colspan="3" | '''Hitpower Headgear''' |
|- | |- | ||
− | | Magical Full Helm<br> or Basinet (Excep)<br> or Giant Conch (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Sapphire | + | | Magical Full Helm<br> or Basinet (Excep)<br> or Giant Conch (Elite)<br> + [[Jewel]] (any)<br> + [[Ith|Ith Rune]] (#6)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Helm<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-50 Defense vs. Missiles | | width="35%" | Hitpower Helm<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-50 Defense vs. Missiles | ||
| The defense vs. missiles is added in v1.09 with knockback removed. | | The defense vs. missiles is added in v1.09 with knockback removed. | ||
|- | |- | ||
− | | colspan="3" | ''' | + | | colspan="3" | '''Hitpower Armor''' |
|- | |- | ||
− | | Magical Field Plate<br> or Sharktooth (Excep)<br> or Kraken Shell (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Sapphire | + | | Magical Field Plate<br> or Sharktooth (Excep)<br> or Kraken Shell (Elite)<br> + [[Jewel]] (any)<br> + [[Nef|Nef Rune]] (#4)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Body Armor<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> 10-20% Faster Hit Recovery | | width="35%" | Hitpower Body Armor<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> 10-20% Faster Hit Recovery | ||
| Howling removed, FHR added, armor type changed to Field Plate. | | Howling removed, FHR added, armor type changed to Field Plate. | ||
|- | |- | ||
− | | colspan="3" | '''Gloves''' | + | | colspan="3" | '''Hitpower Gloves''' |
|- | |- | ||
− | | Magical Chain Gloves<br> or Heavy Bracers (Excep)<br> or Vambraces (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Sapphire | + | | Magical Chain Gloves<br> or Heavy Bracers (Excep)<br> or Vambraces (Elite)<br> + [[Jewel]] (any)<br> + [[Ort|Ort Rune]] (#9)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Gloves<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> +3-7 Damage to Attacker<br> Knockback | | width="35%" | Hitpower Gloves<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> +3-7 Damage to Attacker<br> Knockback | ||
| Knockback is added to your attack, a popular mod to many Bowazons. | | Knockback is added to your attack, a popular mod to many Bowazons. | ||
|- | |- | ||
− | | colspan="3" | '''Belt''' | + | | colspan="3" | '''Hitpower Belt''' |
|- | |- | ||
− | | Magical Heavy Belt<br> or Battle Belt (Excep)<br> or Troll Belt (Elite)<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Sapphire | + | | Magical Heavy Belt<br> or Battle Belt (Excep)<br> or Troll Belt (Elite)<br> + [[Jewel]] (any)<br> + [[Tal|Tal Rune]] (#7)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Belt<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana | | width="35%" | Hitpower Belt<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> 5-10% Damage to Mana | ||
|- | |- | ||
− | | colspan="3" | '''Boots''' | + | | colspan="3" | '''Hitpower Boots''' |
|- | |- | ||
− | | Magical Chain Boots<br> or Mesh Boots (excep)<br> or Boneweave (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Sapphire | + | | Magical Chain Boots<br> or Mesh Boots (excep)<br> or Boneweave (Elite)<br> + [[Jewel]] (any)<br> + [[Ral|Ral Rune]] (#8)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Boots<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-60 Defense vs. Melee | | width="35%" | Hitpower Boots<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-7 damage<br> +25-60 Defense vs. Melee | ||
|- | |- | ||
− | | colspan="3" | '''Shield''' | + | | colspan="3" | '''Hitpower Shield''' |
|- | |- | ||
− | | Magical Gothic Shield<br> or Ancient (Excep)<br> or Ward (Elite)<br> + Jewel (any)<br> + | + | | Magical Gothic Shield<br> or Ancient (Excep)<br> or Ward (Elite)<br> + [[Jewel]] (any)<br> + [[Eth|Eth Rune]] (#5)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Shield<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> +5-10% Blocking | | width="35%" | Hitpower Shield<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> +5-10% Blocking | ||
|- | |- | ||
− | | colspan="3" | '''Jewelry''' | + | | colspan="3" | '''Hitpower Jewelry''' |
|- | |- | ||
− | | Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Sapphire | + | | Magical Amulet<br> + [[Jewel]] (any)<br> + [[Thul|Thul Rune]] (#10)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Amulet<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> 5-15% Chance of Monster Flee | | width="35%" | Hitpower Amulet<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-10 damage<br> 5-15% Chance of Monster Flee | ||
| Howling replaces Faster Hit Recovery in v1.09. | | Howling replaces Faster Hit Recovery in v1.09. | ||
|- | |- | ||
− | | Magical Ring<br> + Jewel (any)<br> + Amn Rune (#11)<br> + Perfect Sapphire | + | | Magical Ring<br> + [[Jewel]] (any)<br> + [[Amn|Amn Rune]] (#11)<br> + [[Sapphire|Perfect Sapphire]] |
| width="35%" | Hitpower Ring<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-6 damage<br> +1-5 Dexterity | | width="35%" | Hitpower Ring<br> Preset Mods:<br> 5% chance of casting Slvl 4 Frost Nova when hit<br> Attacker takes 3-6 damage<br> +1-5 Dexterity | ||
| +5-10 Dexterity was the mod pre v1.09. | | +5-10 Dexterity was the mod pre v1.09. | ||
Line 197: | Line 204: | ||
! width="60%" |Comments | ! width="60%" |Comments | ||
|- | |- | ||
− | | colspan="3" | '''Weapon''' | + | | colspan="3" | '''Safety Weapon''' |
|- | |- | ||
− | | Magical Spear (any)<br> + Jewel (any)<br> + Sol Rune (#12)<br> + Perfect Emerald | + | | Magical Spear (any)<br> + [[Jewel]] (any)<br> + [[Sol|Sol Rune]] (#12)<br> + [[Emerald|Perfect Emerald]] |
| Safety Weapon<br> Preset Mods:<br> Reduced Damage 1-4<br> Reduced Magic Damage 1-2<br> +5-10% Defense | | Safety Weapon<br> Preset Mods:<br> Reduced Damage 1-4<br> Reduced Magic Damage 1-2<br> +5-10% Defense | ||
| The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. | | The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. | ||
|- | |- | ||
− | | colspan="3" | ''' | + | | colspan="3" | '''Safety Headgear''' |
|- | |- | ||
− | | Magical Crown<br> or Grand Crown (Excep)<br> or Corona (Elite)<br> + Jewel (any)<br> + Ith Rune (#6)<br> + Perfect Emerald | + | | Magical Crown<br> or Grand Crown (Excep)<br> or Corona (Elite)<br> + [[Jewel]] (any)<br> + [[Ith|Ith Rune]] (#6)<br> + [[Emerald|Perfect Emerald]] |
| Safety Helm<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +5-10% Lightning Resistance<br> +10-30% Defense | | Safety Helm<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +5-10% Lightning Resistance<br> +10-30% Defense | ||
|- | |- | ||
− | | colspan="3" | ''' | + | | colspan="3" | '''Safety Armor''' |
|- | |- | ||
− | | Magical Breast Plate<br> or Curiass (Excep)<br> or Great Hauberk (Elite)<br> + Jewel (any)<br> + Eth Rune (#5)<br> + Perfect Emerald | + | | Magical Breast Plate<br> or Curiass (Excep)<br> or Great Hauberk (Elite)<br> + [[Jewel]] (any)<br> + [[Eth|Eth Rune]] (#5)<br> + [[Emerald|Perfect Emerald]] |
| Safety Body<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magic Damage 2-5<br> Half Freeze Duration<br> Increased Defense 10-30% | | Safety Body<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magic Damage 2-5<br> Half Freeze Duration<br> Increased Defense 10-30% | ||
| Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. | | Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. | ||
|- | |- | ||
− | | colspan="3" | '''Gloves''' | + | | colspan="3" | '''Safety Gloves''' |
|- | |- | ||
− | | Magical Gauntlets<br> or War Gauntlets (Excep)<br> or Ogre Gauntlets (Elite)<br> + Jewel (any)<br> + Ral Rune (#8)<br> + Perfect Emerald | + | | Magical Gauntlets<br> or War Gauntlets (Excep)<br> or Ogre Gauntlets (Elite)<br> + [[Jewel]] (any)<br> + [[Ral|Ral Rune]] (#8)<br> + [[Emerald|Perfect Emerald]] |
| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | | Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | ||
|- | |- | ||
− | | colspan="3" | '''Belt''' | + | | colspan="3" | '''Safety Belt''' |
|- | |- | ||
− | | Magical Sash<br> or Demonhide Sash<br> or Spiderweb Sash<br> + Jewel (any)<br> + Tal Rune (#7)<br> + Perfect Emerald | + | | Magical Sash<br> or Demonhide Sash<br> or Spiderweb Sash<br> + [[Jewel]] (any)<br> + [[Tal|Tal Rune]] (#7)<br> + [[Emerald|Perfect Emerald]] |
| Safety Belt<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magical Damage 2-5<br> 5-10% Resist Poison<br> +10-30% Defense | | Safety Belt<br> Preset Mods:<br> Reduces Damage 3-9<br> Reduces Magical Damage 2-5<br> 5-10% Resist Poison<br> +10-30% Defense | ||
|- | |- | ||
− | | colspan="3" | '''Boots''' | + | | colspan="3" | '''Safety Boots''' |
|- | |- | ||
− | | Magical Greaves<br> or War Boots (Excep)<br> or Myrmidon Boots (Elite)<br> + Jewel (any)<br> + Ort Rune (#9)<br> + Perfect Emerald | + | | Magical Greaves<br> or War Boots (Excep)<br> or Myrmidon Boots (Elite)<br> + [[Jewel]] (any)<br> + [[Ort|Ort Rune]] (#9)<br> + [[Emerald|Perfect Emerald]] |
| Safety Boots<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> 5-10% Fire Resistance<br> +10-30% Defense | | Safety Boots<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> 5-10% Fire Resistance<br> +10-30% Defense | ||
− | | Greaves work | + | | Greaves work. |
|- | |- | ||
− | | colspan="3" | '''Shields''' | + | | colspan="3" | '''Safety Shields''' |
|- | |- | ||
− | | Magical Kite Shield<br> or Dragon Shield (Excep)<br> or Monarch (Elite)<br> + Jewel (any)<br> + Nef Rune (#4)<br> + Perfect Emerald | + | | Magical Kite Shield<br> or Dragon Shield (Excep)<br> or Monarch (Elite)<br> + [[Jewel]] (any)<br> + [[Nef|Nef Rune]] (#4)<br> + [[Emerald|Perfect Emerald]] |
| Safety Shield<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> 5-10% Resist Magic<br> +10-30% Defense | | Safety Shield<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> 5-10% Resist Magic<br> +10-30% Defense | ||
− | | Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. | + | | Magical Resistance is a very rare property. Magical damage is only on a few skills, such as [[Berserk]] and [[Bone Spirit]]. |
|- | |- | ||
− | | colspan="3" | '''Jewelry''' | + | | colspan="3" | '''Safety Jewelry''' |
|- | |- | ||
− | | Magical Amulet<br> + Jewel (any)<br> + Thul Rune (#10)<br> + Perfect Emerald | + | | Magical Amulet<br> + [[Jewel]] (any)<br> + [[Thul|Thul Rune]] (#10)<br> + [[Emerald|Perfect Emerald]] |
| Safety Amulet<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +1-10% Blocking | | Safety Amulet<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +1-10% Blocking | ||
|- | |- | ||
− | | Rare or Magical Ring<br> + Jewel (any)<br> + Amn Rune (#11)<br> + Perfect Emerald | + | | Rare or Magical Ring<br> + [[Jewel]] (any)<br> + [[Amn|Amn Rune]] (#11)<br> + [[Emerald|Perfect Emerald]] |
| Safety Ring<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +1-5 Vitality | | Safety Ring<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magic Damage 1-2<br> +1-5 Vitality | ||
− | | | + | | |
|} | |} | ||
[[Category:Crafted Items]] | [[Category:Crafted Items]] |
Latest revision as of 16:29, 19 April 2014
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
All Recipes[edit]
Ingredients: The mods on the item you use in the recipe have no effect on the crafted item you create. The affixes are re-rolled completely, using the base item so don't use a Cruel weapon and expect the Blood weapon you get out of that to have 350% damage.
Random mods: The maximum ilvl of affixes for random mods is determined by the Clvl of the character executing the recipe, by the following formula:
- At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
- At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
- At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
- At ilvls 71+, there's a 100% chance of 4 affixes.
You can create items with a Clvl higher than your current level, so making them with a very high level character might make things your other characters won't be able to equip. See the Crafting FAQ for more details.
- All recipes will generate with the preset mods, and from one to four random prefixes and suffixes.
- Jewel may be magical or rare.
- Magical: All items must be magical. (Not rare, unique, set, crafted, etc.)
- All recipes work with the normal, exceptional, or elite version of the item type. Use the excep or elite if you want higher defense or damage.
Blood Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Weapon | ||
Magical Axe (any) + Jewel (any) + Ort Rune (#9) + Perfect Ruby |
Blood Weapon Preset Mods: 1-4% Life Leech +10-20 Hit Points +35-60% Damage |
Enhanced damage changed slightly in v109, and the recipe was restricted to axes, instead of every type of weapon, which worked previously. |
Blood Headgear | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby |
Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Blood Armor | ||
Magical Plate Mail or Templar Plate (Excep) or Hellforge Plate (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Ruby |
Blood Body Preset Mods: 1-3% Life Steal +10-20 Hit points 1-3 Demon Heal |
"Demon Heal" means you gain 1-3 hit points for every Demon death, similar to the +mana per kill modifiers. Full details on the Special Modifiers page. |
Blood Gloves | ||
Magical Heavy or Sharkskin Gloves (Excep) or Vampirebone Gloves (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Ruby |
Blood Gloves Preset Mods: 1-3% Life Leech +10-20 Hit Points 5-10% Crushing Blow |
An example can be seen here. |
Blood Belt | ||
Magical Belt or Mesh Belt (Excep) or Mithril Coil (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Ruby |
Blood Belt Preset Mods: 1-3% Life Leech +10-20 Hit Points Open Wounds 5-10% |
Must be a "belt", the smaller of the two 12 slot types. No others will work. |
Blood Boots | ||
Magical Light Plated Boots or Battle Boots (Excep) or Mirrored Boots (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Ruby |
Blood Boots Preset Mods: 1-3% Life Leech +10-20 Hit Points +5-10 Life Regeneration |
Potentially very useful boots, though you'd probably have to roll quite a few of them to get the faster run and resistance most characters demand from footwear. The boots are easily-obtained, and so are Eths, so this is almost a free recipe to run. |
Blood Shield | ||
Magical Spiked Shield or Barbed Shield (Excep) or Blade Barrier (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Ruby |
Blood Shield Preset Mods: 1-4% Life Steal +10-20 Hit Points Attacker takes 4-7 damage | |
Blood Jewelry | ||
Magical Amulet + Jewel (any) + Amn Rune (#11) + Perfect Ruby |
Blood Amulet Preset Mods: 1-4% Life Steal +10-20 Hit Points 5-10% Faster Walk/Run |
Was 1-15% faster run prior to v1.09. See some examples here . |
Magical Ring + Jewel (any) + Sol Rune (#12) + Perfect Ruby |
Blood Ring Preset Mods: 1-3% Life Leech +10-20 Hit Points +1-5 Strength |
The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples. |
Caster Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Caster Weapon | ||
Magical Rod (any) + Jewel + Tir Rune (#3) + Perfect Amethyst |
Caster Weapon Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5% Mana Steal |
"Rod" = Scepter, Staff, or Wand (Not Orbs). |
Caster Headgear | ||
Magical Mask or Death Mask (Excep) or Demonhead (Elite) + Jewel + Nef Rune (#4) + Perfect Amethyst |
Caster Mask Preset Mods: 4-10% Regenerate Mana +10-20 Mana 1-4% Mana Steal | |
Caster Armor | ||
Magical Light Plate or Mage Plate (Excep) or Archon Plate (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Amethyst |
Caster Body Preset Mods: Regenerate Mana 4-12% +10-20 Mana +1-3 Mana Per Kill |
Same mods as the other "Caster" Crafted Items, and all use common Runes. |
Caster Gloves | ||
Magical Leather Gloves or Demonhide Gloves (Excep) or Bramble Mitts (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Amethyst |
Caster Gloves Preset Mods: +4-10% Faster Mana Regen +10-20 Mana +1-3 Mana Per Kill |
Not quite Frostburns or Magefist, but they add some decent mana, and the ingredients are easy to find. |
Caster Belt | ||
Magical Light Belt or Sharkskin Belt (Excep) or Vampirefang Belt (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Amethyst |
Caster Belt Preset Mods: 4-10% Regenerate Mana +10-20 Mana +5-10% Faster Cast |
This one changed from v1.08 where it was a heavy belt, and 15% faster cast. So fewer belt slots, and less casting speed in v1.09. |
Caster Boot | ||
Magical Leather Boots or Demonhide Boots (Excep) or Wyrmhide Boots (Elite) + Jewel (any) + Thul Rune (#10) + Perfect Amethyst |
Caster Boots Preset Mods: Regenerate Mana 4-10% Mana +10-20 Max Mana +2-5% |
A lot of variety in the pre-set mods, so several tries will probably be needed to get really good ones. |
Caster Shield | ||
Magical Small Shield or Round Shield (Excep) or Luna (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Amethyst |
Caster Shield Preset Mods: +4-10% Regenerate Mana +10-20 Mana +5-10 Blocking Percentage |
Only the mana regeneration was altered in v1.09, and this now works only with a small shield. |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst |
Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% |
Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Amethyst |
Caster Ring #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana +1-5 Energy |
v1.09 changed the rune required from 7 to 11, and lowered the energy bonus from 5-10. |
Hitpower Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Hitpower Weapon | ||
Magical Blunt Weapon + 1 Jewel (any) + Tir Rune (#3) + Perfect Sapphire |
Hitpower Weapon Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker Takes 3-7 Damage +35-60% Enhanced Damage |
"Blunt" = All maces, rods, etc. Everything that has 150% damage vs. Undead excluding Orbs. |
Hitpower Headgear | ||
Magical Full Helm or Basinet (Excep) or Giant Conch (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Sapphire |
Hitpower Helm Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-50 Defense vs. Missiles |
The defense vs. missiles is added in v1.09 with knockback removed. |
Hitpower Armor | ||
Magical Field Plate or Sharktooth (Excep) or Kraken Shell (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Sapphire |
Hitpower Body Armor Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 10-20% Faster Hit Recovery |
Howling removed, FHR added, armor type changed to Field Plate. |
Hitpower Gloves | ||
Magical Chain Gloves or Heavy Bracers (Excep) or Vambraces (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Sapphire |
Hitpower Gloves Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit +3-7 Damage to Attacker Knockback |
Knockback is added to your attack, a popular mod to many Bowazons. |
Hitpower Belt | ||
Magical Heavy Belt or Battle Belt (Excep) or Troll Belt (Elite) + Jewel (any) + Tal Rune (#7) + Perfect Sapphire |
Hitpower Belt Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage 5-10% Damage to Mana | |
Hitpower Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire |
Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Hitpower Shield | ||
Magical Gothic Shield or Ancient (Excep) or Ward (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Sapphire |
Hitpower Shield Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage +5-10% Blocking | |
Hitpower Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Sapphire |
Hitpower Amulet Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-10 damage 5-15% Chance of Monster Flee |
Howling replaces Faster Hit Recovery in v1.09. |
Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Sapphire |
Hitpower Ring Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-6 damage +1-5 Dexterity |
+5-10 Dexterity was the mod pre v1.09. |
Safety Recipes[edit]
Ingredients | Crafted Item | Comments |
---|---|---|
Safety Weapon | ||
Magical Spear (any) + Jewel (any) + Sol Rune (#12) + Perfect Emerald |
Safety Weapon Preset Mods: Reduced Damage 1-4 Reduced Magic Damage 1-2 +5-10% Defense |
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here]. |
Safety Headgear | ||
Magical Crown or Grand Crown (Excep) or Corona (Elite) + Jewel (any) + Ith Rune (#6) + Perfect Emerald |
Safety Helm Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +5-10% Lightning Resistance +10-30% Defense | |
Safety Armor | ||
Magical Breast Plate or Curiass (Excep) or Great Hauberk (Elite) + Jewel (any) + Eth Rune (#5) + Perfect Emerald |
Safety Body Preset Mods: Reduces Damage 3-9 Reduces Magic Damage 2-5 Half Freeze Duration Increased Defense 10-30% |
Nice for a character who don't need big Defense or resistances on Armor, though the damage reductions are so small in v1.09 that it's pretty lame now. |
Safety Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald |
Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense | |
Safety Belt | ||
Magical Sash or Demonhide Sash or Spiderweb Sash + Jewel (any) + Tal Rune (#7) + Perfect Emerald |
Safety Belt Preset Mods: Reduces Damage 3-9 Reduces Magical Damage 2-5 5-10% Resist Poison +10-30% Defense | |
Safety Boots | ||
Magical Greaves or War Boots (Excep) or Myrmidon Boots (Elite) + Jewel (any) + Ort Rune (#9) + Perfect Emerald |
Safety Boots Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 5-10% Fire Resistance +10-30% Defense |
Greaves work. |
Safety Shields | ||
Magical Kite Shield or Dragon Shield (Excep) or Monarch (Elite) + Jewel (any) + Nef Rune (#4) + Perfect Emerald |
Safety Shield Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 5-10% Resist Magic +10-30% Defense |
Magical Resistance is a very rare property. Magical damage is only on a few skills, such as Berserk and Bone Spirit. |
Safety Jewelry | ||
Magical Amulet + Jewel (any) + Thul Rune (#10) + Perfect Emerald |
Safety Amulet Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-10% Blocking | |
Rare or Magical Ring + Jewel (any) + Amn Rune (#11) + Perfect Emerald |
Safety Ring Preset Mods: Reduces Damage 1-4 Reduces Magic Damage 1-2 +1-5 Vitality |