Difference between revisions of "Gems"
Onderduiker (talk | contribs) (Removed incorrect Classic information: gem stats are same as Expansion, items with four sockets can drop in Nightmare and beyond, as can normal and flawless gems) |
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{{Item_navbox}} | {{Item_navbox}} | ||
− | Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] | + | Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] was added with the release of the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items. |
− | * Gems return, much | + | * Gems return, much changed, in Diablo III. See {{iw|gem the gems page in the D3 section}} of this wiki for full details. |
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* [[Skulls]] | * [[Skulls]] | ||
− | All have different effects depending on | + | All have different effects depending on the item in which they are "socketed". There are five levels of quality for gems, from worst to best they are: |
* Chipped | * Chipped | ||
* Flawed | * Flawed | ||
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* Flawless | * Flawless | ||
* Perfect | * Perfect | ||
− | Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game | + | Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game. Gem quality dropped is based on [[Mlvl]]. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest. |
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==Socketed Items== | ==Socketed Items== | ||
− | Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list | + | Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list with the release of the [[Expansion]]. No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]]. |
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− | + | Items can vary in their number of sockets, depending on type and quality. Helms can have from 1-3, Body armor 1-4, weapons 1-6, and shields 1-4. Full details elsewhere in the [[Items]] section. | |
− | + | Once a gem is inserted into a socket, it is there forever in D2C, and can't be removed or upgraded in quality. In D2X gems can be removed from sockets by destroying them with a [[Cube Recipes|Horadric cube recipe]]. This does not damage the item, but destroys whatever was socketed in it. | |
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− | ==Gem Stats | + | ==Gem Stats== |
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===Amethyst=== | ===Amethyst=== | ||
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| 18 | | 18 | ||
|} | |} | ||
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===Diamond=== | ===Diamond=== | ||
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{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
− | |||
! Clvl Req | ! Clvl Req | ||
|- | |- | ||
Line 203: | Line 110: | ||
| class="red" | [[Image:diamond-chipped.gif]] | | class="red" | [[Image:diamond-chipped.gif]] | ||
| +28% damage vs. the undead | | +28% damage vs. the undead | ||
− | | + | + | | +20 to Attack Rating |
− | | + | + | | +6% Resistance to All |
− | |||
| 1 | | 1 | ||
|- | |- | ||
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| class="red" | [[Image:diamond-flawed.gif]] | | class="red" | [[Image:diamond-flawed.gif]] | ||
| +34% damage vs. the undead | | +34% damage vs. the undead | ||
− | | + | + | | +40 to Attack Rating |
− | | + | + | | +8% Resistance to All |
− | |||
| 5 | | 5 | ||
|- | |- | ||
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| class="red" | [[Image:diamond-normal.gif]] | | class="red" | [[Image:diamond-normal.gif]] | ||
| +44% damage vs. the undead | | +44% damage vs. the undead | ||
− | | + | + | | +60 to Attack Rating |
− | | + | + | | +11% Resistance to All |
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| 12 | | 12 | ||
|- | |- | ||
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| class="red" | [[Image:diamond-flawless.gif]] | | class="red" | [[Image:diamond-flawless.gif]] | ||
| +54% damage vs. the undead | | +54% damage vs. the undead | ||
− | | + | + | | +80 to Attack Rating |
| +14% Resistance to All | | +14% Resistance to All | ||
− | |||
| 15 | | 15 | ||
|- | |- | ||
| Perfect | | Perfect | ||
| class="red" | [[Image:diamond-perfect.gif]] | | class="red" | [[Image:diamond-perfect.gif]] | ||
− | | + | + | | +68% damage vs. the undead |
− | | + | + | | +100 to Attack Rating |
| +19% Resistance to All | | +19% Resistance to All | ||
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| 18 | | 18 | ||
|} | |} | ||
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===Emerald=== | ===Emerald=== | ||
+ | |||
+ | Emeralds are popular weapon sockets for their stacking poison damage. | ||
+ | |||
{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
− | |||
! Clvl Req | ! Clvl Req | ||
|- | |- | ||
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| Adds 5 (5.9) poison damage in 1 sec | | Adds 5 (5.9) poison damage in 1 sec | ||
| +3 to Dexterity | | +3 to Dexterity | ||
− | | + | + | | +12% Poison Resistance |
− | |||
| 1 | | 1 | ||
|- | |- | ||
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| Adds 11 (11.7) poison damage in 1 sec | | Adds 11 (11.7) poison damage in 1 sec | ||
| +4 to Dexterity | | +4 to Dexterity | ||
− | | + | + | | +16% Poison Resistance |
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| 5 | | 5 | ||
|- | |- | ||
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| class="red" | [[Image:emerald-normal.gif]] | | class="red" | [[Image:emerald-normal.gif]] | ||
| Adds 17 (17.6) poison damage in 1 sec | | Adds 17 (17.6) poison damage in 1 sec | ||
− | | + | + | | +6 to Dexterity |
− | | + | + | | +22% Poison Resistance |
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| 12 | | 12 | ||
|- | |- | ||
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| class="red" | [[Image:emerald-flawless.gif]] | | class="red" | [[Image:emerald-flawless.gif]] | ||
| Adds 23 (23.4) poison damage in 1 sec | | Adds 23 (23.4) poison damage in 1 sec | ||
− | | + | + | | +8 to Dexterity |
− | | + | + | | +28% Poison Resistance |
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| 15 | | 15 | ||
|- | |- | ||
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| class="red" | [[Image:emerald-perfect.gif]] | | class="red" | [[Image:emerald-perfect.gif]] | ||
| Adds 29 (29.3) poison damage in 1 sec | | Adds 29 (29.3) poison damage in 1 sec | ||
− | | + | + | | +10 to Dexterity |
− | | + | + | | +40% Poison Resistance |
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| 18 | | 18 | ||
|} | |} | ||
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===Ruby=== | ===Ruby=== | ||
+ | |||
+ | Rubies are popular sockets in armor and helms for the +hit points. Mercs can often benefit from this boost. | ||
+ | |||
{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
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! Clvl Req | ! Clvl Req | ||
|- | |- | ||
| Chipped | | Chipped | ||
| class="red" | [[Image:ruby-chipped.gif]] | | class="red" | [[Image:ruby-chipped.gif]] | ||
− | | +3 | + | | +3-4 Fire Damage |
− | | + | + | | +10 to Maximum Life |
− | | + | + | | +12% fire resistance |
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| 1 | | 1 | ||
|- | |- | ||
| Flawed | | Flawed | ||
| class="red" | [[Image:ruby-flawed.gif]] | | class="red" | [[Image:ruby-flawed.gif]] | ||
− | | + | + | | +5-8 to Fire Damage |
− | | + | + | | +17 to Maximum Life |
− | | + | + | | +16% to Fire Resistance |
− | |||
| 5 | | 5 | ||
|- | |- | ||
| Normal | | Normal | ||
| class="red" | [[Image:ruby-normal.gif]] | | class="red" | [[Image:ruby-normal.gif]] | ||
− | | + | + | | +8-12 to Fire Damage |
− | | + | + | | +24 to Maximum Life |
− | | + | + | | +22% fire resistance |
− | |||
| 12 | | 12 | ||
|- | |- | ||
| Flawless | | Flawless | ||
| class="red" | [[Image:ruby-flawless.gif]] | | class="red" | [[Image:ruby-flawless.gif]] | ||
− | | + | + | | +10-16 to Fire Damage |
− | | + | + | | +31 to Maximum Life |
− | | + | + | | +28% fire resistance |
− | |||
| 15 | | 15 | ||
|- | |- | ||
| Perfect | | Perfect | ||
| class="red" | [[Image:ruby-perfect.gif]] | | class="red" | [[Image:ruby-perfect.gif]] | ||
− | | + | + | | +15-20 Fire Damage |
− | | + | + | | +38 to Maximum Life |
− | | + | + | | +40% fire resistance |
− | |||
| 18 | | 18 | ||
|} | |} | ||
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===Sapphire=== | ===Sapphire=== | ||
+ | |||
+ | Sapphires are little socketed by high level characters, but a sapphire in a weapon is hugely useful for a low level character, for the chilling property of cold damage. | ||
+ | |||
{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
− | |||
! Clvl Req | ! Clvl Req | ||
|- | |- | ||
| Chipped | | Chipped | ||
| class="red" | [[Image:sapphire-chipped.gif]] | | class="red" | [[Image:sapphire-chipped.gif]] | ||
− | | +1- | + | | +1-3 Cold Damage<br> 1 second Cold Time |
− | | + | + | | +10 to Maximum Mana |
− | | + | + | | +12% to Cold Resistance |
− | |||
| 1 | | 1 | ||
|- | |- | ||
| Flawed | | Flawed | ||
| class="red" | [[Image:sapphire-flawed.gif]] | | class="red" | [[Image:sapphire-flawed.gif]] | ||
− | | + | + | | +3-5 Cold Damage<br> 1.4 second Cold Time |
− | | + | + | | +17 to Maximum Mana |
− | | + | + | | +16% to Cold Resistance |
− | |||
| 5 | | 5 | ||
|- | |- | ||
| Normal | | Normal | ||
| class="red" | [[Image:sapphire-normal.gif]] | | class="red" | [[Image:sapphire-normal.gif]] | ||
− | | + | + | | +4-7 Cold Damage<br> 2 second Cold Time |
− | | + | + | | +24 to Maximum Mana |
− | | + | + | | +22% to Cold Resistance |
− | |||
| 12 | | 12 | ||
|- | |- | ||
| Flawless | | Flawless | ||
| class="red" | [[Image:sapphire-flawless.gif]] | | class="red" | [[Image:sapphire-flawless.gif]] | ||
− | | + | + | | +6-10 Cold Damage<br> 2.4 second Cold Time |
− | | + | + | | +31 to Maximum Mana |
− | | + | + | | +28% to Cold Resistance |
− | |||
| 15 | | 15 | ||
|- | |- | ||
| Perfect | | Perfect | ||
| class="red" | [[Image:sapphire-perfect.gif]] | | class="red" | [[Image:sapphire-perfect.gif]] | ||
− | | + | + | | +10-14 Cold Damage<br> 3 second Cold Time |
− | | + | + | | +38 to Maximum Mana |
− | | + | + | | +40% to Cold Resistance |
− | |||
| 18 | | 18 | ||
|} | |} | ||
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===Topaz=== | ===Topaz=== | ||
+ | |||
+ | Topaz are very popular sockets in body armor and helms for the [[Magic Find]] bonuses they provide. | ||
+ | |||
{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
− | |||
! Clvl Req | ! Clvl Req | ||
|- | |- | ||
| Chipped | | Chipped | ||
| class="red" | [[Image:topaz-chipped.gif]] | | class="red" | [[Image:topaz-chipped.gif]] | ||
− | | +1- | + | | +1-8 Lightning Damage |
| +9% chance to find magical items | | +9% chance to find magical items | ||
− | | + | + | | +12% Lightning Resistance |
− | |||
| 1 | | 1 | ||
|- | |- | ||
| Flawed | | Flawed | ||
| class="red" | [[Image:topaz-flawed.gif]] | | class="red" | [[Image:topaz-flawed.gif]] | ||
− | | +1- | + | | +1-14 Lightning Damage |
− | | + | + | | +13% chance to find magical items |
− | | + | + | | +16% Lightning Resistance |
− | |||
| 5 | | 5 | ||
|- | |- | ||
| Normal | | Normal | ||
| class="red" | [[Image:topaz-normal.gif]] | | class="red" | [[Image:topaz-normal.gif]] | ||
− | | +1- | + | | +1-22 Lightning Damage |
| +16% chance to find magical items | | +16% chance to find magical items | ||
− | | + | + | | +22% Lightning Resistance |
− | |||
| 12 | | 12 | ||
|- | |- | ||
| Flawless | | Flawless | ||
| class="red" | [[Image:topaz-flawless.gif]] | | class="red" | [[Image:topaz-flawless.gif]] | ||
− | | +1- | + | | +1-30 Lightning Damage |
| +20% chance to find magical items | | +20% chance to find magical items | ||
− | | + | + | | +28% Lightning Resistance |
− | |||
| 15 | | 15 | ||
|- | |- | ||
| Perfect | | Perfect | ||
| class="red" | [[Image:topaz-perfect.gif]] | | class="red" | [[Image:topaz-perfect.gif]] | ||
− | | +1- | + | | +1-40 Lightning Damage |
| +24% chance to find magical items | | +24% chance to find magical items | ||
− | | + | + | | +40% Lightning Resistance |
− | |||
| 18 | | 18 | ||
|} | |} | ||
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===Skulls=== | ===Skulls=== | ||
+ | |||
+ | Skulls were popular sockets in weapons in D2C for the dual leech they provided, but with leech available on so many items in the expansion, skulls are seldom used any longer. | ||
+ | |||
{| width="95%" | {| width="95%" | ||
! width=10% | Quality | ! width=10% | Quality | ||
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! Helm or Armor | ! Helm or Armor | ||
! Shield | ! Shield | ||
− | |||
! Clvl Req | ! Clvl Req | ||
|- | |- | ||
| Chipped | | Chipped | ||
| class="red" | [[Image:skull-chipped.gif]] | | class="red" | [[Image:skull-chipped.gif]] | ||
− | | Steals 2% life and | + | | Steals 2% life and 1% mana per hit |
− | | +2 | + | | Replenish life +2 and mana regen. 8% |
− | | Attacker takes | + | | Attacker takes damage of 4 |
− | |||
| 1 | | 1 | ||
|- | |- | ||
| Flawed | | Flawed | ||
| class="red" | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]] | | class="red" | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]] | ||
− | | Steals 2% life and | + | | Steals 2% life and 2% mana per hit |
− | | +3 | + | | Replenish life +3 and mana regen. 8% |
− | | Attacker takes | + | | Attacker takes damage of 8 |
− | |||
| 5 | | 5 | ||
|- | |- | ||
| Normal | | Normal | ||
| class="red" | [[Image:skull-normal.gif]] | | class="red" | [[Image:skull-normal.gif]] | ||
− | | Steals 3% life and | + | | Steals 3% life and 2% mana per hit |
− | | +3 | + | | Replenish life +3 and mana regen. 12% |
− | | Attacker takes | + | | Attacker takes damage of 12 |
− | |||
| 12 | | 12 | ||
|- | |- | ||
| Flawless | | Flawless | ||
| class="red" | [[Image:skull-flawless.gif]] | | class="red" | [[Image:skull-flawless.gif]] | ||
− | | Steals 3% life and | + | | Steals 3% life and 3% mana per hit |
− | | | + | | Replenish life +4 and mana regen. 12% |
− | | Attacker takes | + | | Attacker takes damage of 16 |
− | |||
| 15 | | 15 | ||
|- | |- | ||
| Perfect | | Perfect | ||
| class="red" | [[Image:skull-perfect.gif]] | | class="red" | [[Image:skull-perfect.gif]] | ||
− | | Steals 4% life and | + | | Steals 4% life and 3% mana per hit |
− | | | + | | Replenish life +5 and mana regen 19% |
− | | Attacker takes | + | | Attacker takes damage of 20 |
− | |||
| 18 | | 18 | ||
|} | |} | ||
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[[Category:Items]] | [[Category:Items]] | ||
+ | [[category:gems]] | ||
+ | [[category:socketing]] |
Latest revision as of 19:55, 22 April 2015
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Functionless on their own, gems possess great power when utilized with a weapon, shield, or helm, bestowing potent magical enchantments upon the item and its wearer. Socketed armor was added with the release of the Expansion, but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.
- Gems return, much changed, in Diablo III. See the gems page in the D3 section of this wiki for full details.
Contents
Gem Varieties[edit]
There are seven different types of gems:
All have different effects depending on the item in which they are "socketed". There are five levels of quality for gems, from worst to best they are:
- Chipped
- Flawed
- Normal (simply called by the gem type in the game, i.e. "ruby")
- Flawless
- Perfect
Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game. Gem quality dropped is based on Mlvl. Perfect gems are never dropped, though one may be found as a reward for the Hellforge Quest.
Socketed Items[edit]
Only weapons, helms, shields and body armor can have sockets, with body armor being the new addition to the list with the release of the Expansion. No boots, gloves, belts, or jewelry will ever be socketed, and this includes Uniques.
Items can vary in their number of sockets, depending on type and quality. Helms can have from 1-3, Body armor 1-4, weapons 1-6, and shields 1-4. Full details elsewhere in the Items section.
Once a gem is inserted into a socket, it is there forever in D2C, and can't be removed or upgraded in quality. In D2X gems can be removed from sockets by destroying them with a Horadric cube recipe. This does not damage the item, but destroys whatever was socketed in it.
Upgrading Gems[edit]
Three gems of the same type and quality combine in the Horadric Cube to upgrade one level of quality.
Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.
Gem Effects[edit]
Gem effects vary, but are logical: Gems placed into weapons generally add damage, while gems in shields provide resistance, and gems in helms/armor add to hit points or other attributes. Exactly how much benefit a socketed gem provides depends on the quality of the gem.
You can see how gems look in an item here in this shot. The sockets display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an Amethyst first, then two Emeralds will be purple, not green.The bonuses from gems of the same type stack, so if you had two rubies in a sword, the fire damage would be added together. It is arithmetic, never geometric, so if you had say three sapphires, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.
Gems in shields do nothing for the Paladin's Smite attack.
Gem Stats[edit]
Amethyst[edit]
Diamond[edit]
Emerald[edit]
Emeralds are popular weapon sockets for their stacking poison damage.
Ruby[edit]
Rubies are popular sockets in armor and helms for the +hit points. Mercs can often benefit from this boost.
Sapphire[edit]
Sapphires are little socketed by high level characters, but a sapphire in a weapon is hugely useful for a low level character, for the chilling property of cold damage.
Topaz[edit]
Topaz are very popular sockets in body armor and helms for the Magic Find bonuses they provide.
Skulls[edit]
Skulls were popular sockets in weapons in D2C for the dual leech they provided, but with leech available on so many items in the expansion, skulls are seldom used any longer.