Difference between revisions of "Sol"

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(Added Crafted Items with Sol)
(Added Cube Recipes with Sol)
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| The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].
 
| The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].
 
|}
 
|}
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==Cube Recipes with Sol==
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===[[Cube_Recipes#Item_Upgrades|Item Upgrades]]===
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[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Sol|Sol Rune]] + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
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* v1.10 and later only.
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* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
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* Ethereal items, as well as socketed items can be upgraded without changing their nature.
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* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
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[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 04:09, 15 February 2010

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
R-sol.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Sol. Here are the Sol attributes:

Rank: (r12)
Weapon: +9 to Minimum Damage
Armor/Helm/Shield: -7 Damage Taken
Ilvl/Clvl Required: 27

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.



To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.


  • You can check the Rune FAQ for further help.

Runewords with Sol

Runeword Stats Comments Active In
1.11 1.10 1.09
Bone
SolUmUm
Sol (12) + Um (22) + Um (22)
Armor
Clvl Required:
15% Chance To Cast level 10 Bone Armor When Struck
15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7
Useful Necromancer bonuses. Yes No No
Enlightenment
PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor
Clvl Required:
5% Chance To Cast Level 15 Blaze When Struck
5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7
Sorceress Yes No No
Eternity
AmnBerIstSolSur
Amn (11) + Ber (32) + Ist (24)+ Sol (12) + Sur (29)
All Melee Weapons
Clvl Required:
Indestructible
+276% Enhanced Damage
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Replenish Mana 16%
Cannot Be Frozen
30% Better Chance Of Getting Magic Items
Level 8 Revive (88 Charges)
See it here. Yes Yes No
Fortitude
ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor
Clvl Required:
Both
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+1 To Light Radius
12% Damage Taken Goes To Mana
All Resistances +25-30 (varies)
+200% Enhanced Defense
+ To Life (Based on Character Level)
Weapons
+9 To Minimum Damage
+50 To Attack Rating
20% Deadly Strike
Hit Causes Monster To Flee 25%
Armor
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7
Ladder Only Yes Yes No
Harmony
TirIthSolKo
Tir (3) + Ith (6) + Sol (12) + Ko (18)
Missile Weapons
Clvl Required:
Level 10 Vigor Aura When Equipped
+200-275% Enhanced Damage (varies)
+9 To Min & Max Damage
Adds 55-160 Lightning Damage
Adds 55-160 Cold & Fire Damage
+2-6 To Valkyrie (varies)
+10 To Dexterity

Regenerate Mana 20%
+2 To Mana After Each Kill
+2 To Light Radius
Level 20 Revive (25 Charges)

Ladder Only Yes Yes No
Honor
AmnElIthTirSol
Amn (11) + El (1) + Ith (6)
+ Tir (3) + Sol (12)
All Melee Weapons
Clvl Required: 27
+160% Enhanced Damage
+250 Attack Rating
+9 Minimum Damage
+9 Maximum Damage
25% Deadly Strike
7% Life Stolen per Hit
+1 to all skill levels
+2 Mana per kill
+1 Light Radius
Replenish life +10
+10 to Str
See it here. Yes Yes Yes
Insight
RalTirTalSol
Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves
Clvl Required:
Level 10-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Ladder Only Yes Yes No
Lore
OrtSol
Ort (9) + Sol (12)
Headgear (all types)
Clvl Required: 27
+1 to all skill levels
+2 Mana per Kill
Lowers Damage by 7
30% Lightning Resistance
+10 Energy
+2 Light Radius
See it here. Yes Yes Yes
Memory
LumIoSolEth
Lum (17) + Io (16) + Sol (12) + Eth (5)
Staves (Not Orbs).
Clvl Required: 37
Lowers Target's Defense by 25%
33% Faster Cast Rate
+3 Sorceress Skill Levels
+50% Enhanced Defense
-7 Magic Damage
+20% Max Mana
+9 Minimum Damage
+10 Energy
+10 Vitality
+2 Static Field
+2 Energy Shield
See it here. Yes Yes Yes
Radiance
NefSolIth
Nef (4) + Sol (12) + Ith (6)
Headgear (All types)
Clvl Required: 27
15% Melee Damage Taken Goes to Mana
+75% Enhanced Defense
Magic Damage Reduced by 3
Physical Damage Reduced by 7
+30 Defense vs. Missiles
+33 Mana
+10 Energy
+10 Vitality
+5 Light Radius
See it here. Yes Yes Yes

Crafted Items with Sol

Ingredients Crafted Item Comments
Blood Jewelry
Magical Ring
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Ruby
Blood Ring
Preset Mods:
1-3% Life Leech
+10-20 Hit Points
+1-5 Strength
The leech was cut from 1-4% and the strength from 5-10 in v1.09. See a couple of examples.
Safety Weapon
Magical Spear (any)
+ Jewel (any)
+ Sol Rune (#12)
+ Perfect Emerald
Safety Weapon
Preset Mods:
Reduced Damage 1-4
Reduced Magic Damage 1-2
+5-10% Defense
The added defense is new in v1.09. [images/safety-weapon1_01.shtml See it here].

Cube Recipes with Sol

Item Upgrades

Cube-convert.gif 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon

  • v1.10 and later only.
  • This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.