Difference between revisions of "Necromancer Items"

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=Notes=
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==Notes==
  
 
The Homunculus is obviously an excellent Necro shield, far and away the best shield any Necromancer could hope to find. Since Necromancers are so weak in v1.09, you won't see many around, which keeps this item from having much of a trade value. Save it and hope for Necro improvements in future patches, if you aren't going to use it yourself.
 
The Homunculus is obviously an excellent Necro shield, far and away the best shield any Necromancer could hope to find. Since Necromancers are so weak in v1.09, you won't see many around, which keeps this item from having much of a trade value. Save it and hope for Necro improvements in future patches, if you aren't going to use it yourself.
  
=1.08 Statistics=
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==1.08 Statistics==
  
 
'''Homunculus''': +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only)
 
'''Homunculus''': +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only)

Revision as of 06:41, 27 February 2010

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

Introduction

Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with items possessing class-specific Skill Level and Necromancer Skill Tree prefixes, which may be used by classes other than the Necromancer without benefiting from the skill modifiers.

Necromancers get Totems for their class-specific items in the Expansion. Totems were originally known as "Shrunken Heads" and you can easily see why with a glance at their graphics. These items are equipped in the shield spot, and offer low blocking, but can have inherent bonuses to individual Necromancer skills, and magical bonuses to his skill trees or even all skills. All Totems have an inherent poison damage that increases with the item quality.

Blocking % in the Expansion: The way blocking works is changed in the expansion. Any Necro past Clvl 50 should expect to block at no more than 10%, and probably the minimum cap of 5%. The new formula for blocking is:

Total Blocking % = [Blocking x (Dexterity – 15)] / (Character Level x 2)
If your character is moving, then % chance to block is reduced to 1/3 of its original value.

This formula basically means that if you have less than half of your stat points into Dexterity, you will have a lower block rating than your shield displays, but if more than half of your stat points are in Dex, then you will have a higher blocking %. The blocking animation is seen much more often in the expansion and can interrupt your attack or escape. Blocking is reduced to 33% of normal when attacking or running, but uses regular values when walking or standing still.

Totem Inherent Bonuses

All Necromancer Totems may have +1-3 points in up to 3 individual skills from any of his skill trees. In addition, all totems will have some added poison damage. These bonuses are only for physical damage, not added onto spell damage, and as such are useless for strictly spell-casting Necromancers.

  • Shield Weight: All Necro totems are "light" shields, and have no running speed or stamina drain penalties. Medium and Heavy shields do.
  • Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
  • Clvl Req: Your character must be at least this level to equip the item.
  • You can not gamble any Totems in the Expansion, they must be found.

Normal

Item Inherent Bonuses(all figures round off in game display)
Preserved Head
Zombie Head
Unraveller Head
Gargoyle Head
Demon Head
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (magic-only)


Item Name Properties Misc Stats
Necro1.gif Preserved Head Defense 2-5
Durability: 24
Str Required: 12
Item Level: 4
Clvl Req: 3
Sockets: 1-2
Block: 23%
Weight: Light
Inv Size: 2x2
Necro2.gif Zombie Head Defense 4-8
Durability: 24
Str Required: 14
Item Level: 8
Clvl Req: 6
Sockets: 1-2
Block: 25%
Weight: Light
Inv Size: 2x2
Necro5.gif Unraveller Head Defense 6-10
Durability: 24
Str Required: 18
Item Level: 16
Clvl Req: 12
Sockets: 1-2
Block: 28%
Weight: Light
Inv Size: 2x2
Necro4.gif Gargoyle Head Defense 10-16
Durability: 24
Str Required: 20
Item Level: 20
Clvl Req: 15
Sockets: 1-2
Block: 30%
Weight: Light
Inv Size: 2x2
Necro3.gif Demon Head Defense 15-20
Durability: 24
Str Required: 25
Item Level: 24
Clvl Req: 18
Sockets: 1-2
Block: 32%
Weight: Light
Inv Size: 2x2


Exceptional

Exceptional Totems can be found in Acts 4 and 5, and then all through Nightmare and Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.

Item Inherent Bonuses
Mummified Trophy
Fetish Trophy
Sexton Trophy
Cantor Trophy
Hierophant Trophy
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (Magic-only)


Item Name Properties Misc Stats
Necro1.gif Mummified Trophy Defense 38-48
Durability: 20
Str Required: 38
Item Level: 33
Clvl Req: 24
Sockets: 1-2
Block: 23%
Weight: Light
Inv Size: 2x2
Necro2.gif Fetish Trophy Defense 41-52
Durability: 20
Str Required: 14
Item Level: 39
Clvl Req: 29
Sockets: 1-2
Block: 25%
Weight: Light
Inv Size: 2x2
Necro5.gif Sexton Trophy Defense 44-55
Durability: 20
Str Required: 47
Item Level: 45
Clvl Req: 33
Sockets: 1-2
Block: 28%
Weight: Light
Inv Size: 2x2
Necro4.gif Cantor Trophy Defense 50-64
Durability: 20
Str Required: 50
Item Level: 49
Clvl Req: 36
Sockets: 1-2
Block: 30%
Weight: Light
Inv Size: 2x2
Necro3.gif Hierophant Trophy Defense 58-70
Durability: 20
Str Required: 58
Item Level: 54
Clvl Req: 40
Sockets: 1-2
Block: 32%
Weight: Light
Inv Size: 2x2


Elite

Elite Totems can be found in Acts 3-5 Nightmare, and all through Hell difficulty. Check the Item levels and compare to the Monster Levels to see exactly which monsters can drop which types of helms.

Item Inherent Bonuses
Minion Skull
Hellspawn Skull
Overseer Skull
Succubae Skull
Bloodlord Skull
33.3% - of Blight - 2.34-7.03 poison damage over 3 seconds
22.2% - of Venom - 4.68-14.06 poison damage over 3 seconds
22.2% - of Pestilence - 12.5-18.12 poison damage over 4 seconds
22.2% - of Anthrax - 25-50 poison damage over 4 seconds (magic-only)


Item Name Properties Misc Stats
Necro1.gif Minion Skull Defense 95-139
Durability: 20
Str Required: 77
Item Level: 59
Clvl Req: 44
Sockets: 1-2
Necro Block: 23%
Weight: Light
Inv Size: 2x2
Necro2.gif Hellspawn Skull Defense 96-141
Durability: 20
Str Required: 82
Item Level: 58
Clvl Req: 50
Sockets: 1-2
Block: 25%
Weight: Light
Inv Size: 2x2
Necro5.gif Overseer Skull Defense 98-142
Durability: 20
Str Required: 91
Item Level: 63
Clvl Req: 55
Sockets: 1-2
Block: 28%
Weight: Light
Inv Size: 2x2
Necro4.gif Succubae Skull Defense 101-146
Durability: 20
Str Required: 95
Item Level: 65
Clvl Req: 57
Sockets: 1-2
Block: 30%
Weight: Light
Inv Size: 2x2
Necro3.gif Bloodlord Skull Defense 103-148
Durability: 20
Str Required: 106
Item Level: 67
Clvl Req: 59
Sockets: 1-2
Block: 32%
Weight: Light
Inv Size: 2x2


Unique

Spawn in 1.10 or later only
Item Name Item Stats Special Properties Misc Stats
Nec-succubus-skull.jpg Boneflame
Succubae Skull
100-146 Defense
222.2-367.5
95 Str Required
113 Dex Required
Item Level: 72
Clvl Req: 80
+120-150% Enhanced Defense
20% Faster Run/Walk
15% Chance to cast level 3 Terror when struck
+2-3 to Necromancer Skills
All Resistances +20-30
Durability: 20
Block: 30%
Nec-bloodlord-skull.jpg Darkforce Spawn
Bloodlord Skull
103-148 Defence
249.6-417.2
106 Str Required
Item Level: 72
Clvl Req: 64
+140-180% Enhanced Defense
30% Faster Cast Rate
+10% to Maximum Mana
+1-3 to Curses (Necromancer Only)
+1-3 to Poison And Bone Spells (Necromancer Only)
+1-3 to Summoning Spells (Necromancer Only)
Ladder Only
Durability: 20
Block: 32%


1.09
Item Name Item Stats Special Properties Misc Stats
Nec-homunculus.gif Homunculus *
Hierophant Trophy
147-213 Defense
20 Durability
58 Str Required
Item Level: 50
Clvl Req: 42
+2 To Necromancer Skills
+2 To Curses
+150-200% Enhanced Defense
30% Faster Block Rate
+40% Increased Chance of Blocking
+20 to Energy
+33% Mana Regeneration
+5 Mana After Each Kill
All Resistances +40
Block: 67%
Weight: Light
Inv Size: 2x2
Speed: -30

Notes

The Homunculus is obviously an excellent Necro shield, far and away the best shield any Necromancer could hope to find. Since Necromancers are so weak in v1.09, you won't see many around, which keeps this item from having much of a trade value. Save it and hope for Necro improvements in future patches, if you aren't going to use it yourself.

1.08 Statistics

Homunculus: +2 To Necromancer Skills, 25% Damage Taken Goes To Mana, +1 Mana per Clvl, +8% Mana Regen, +15% Increased Chance of Blocking, +1 To Curses (Necromancer Only)

Further Reading

Check out the Unique Items Section for all other uniques.