Difference between revisions of "Gems"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(Removed incorrect Classic information: gem stats are same as Expansion, items with four sockets can drop in Nightmare and beyond, as can normal and flawless gems)
 
Line 1: Line 1:
 
{{Item_navbox}}
 
{{Item_navbox}}
Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] is added in the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.
+
Functionless on their own, '''gems''' possess great power when utilized with a [[weapon]], [[shield]], or [[helm]], bestowing potent [[magic]]al enchantments upon the [[item]] and its wearer. [[Socket]]ed [[armor]] was added with the release of the [[Expansion]], but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.
  
 
* Gems return, much changed, in Diablo III. See {{iw|gem the gems page in the D3 section}} of this wiki for full details.
 
* Gems return, much changed, in Diablo III. See {{iw|gem the gems page in the D3 section}} of this wiki for full details.
Line 15: Line 15:
 
* [[Skulls]]
 
* [[Skulls]]
  
All have different effects depending on what sort of item they are "socketed" in.  There are five levels of quality for gems: from worst to best they are:
+
All have different effects depending on the item in which they are "socketed".  There are five levels of quality for gems, from worst to best they are:
 
* Chipped
 
* Chipped
 
* Flawed
 
* Flawed
Line 21: Line 21:
 
* Flawless
 
* Flawless
 
* Perfect
 
* Perfect
Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game.
+
Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game. Gem quality dropped is based on [[Mlvl]]. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.
 
 
* In Diablo II Classic the system is rigid: Chipped gems show up in [[Act I]] and [[Act II]] and Flawed in [[Act III]] and [[Act IV]], with very rare exceptions of [[monster]]s ([[High Council]] usually) dropping Normals. In [[Nightmare]] and [[Hell]] all gems dropped are normal quality.
 
* In the expansion there is more variety. Gem quality dropped is based on [[Mlvl]], and though it progresses at about the same rate, you can find some Normal gems in [[Act IV]] and [[Act V]], and can even rarely come across Flawless gems.  By late Nightmare nearly every gem dropped is Flawless, and this continues through Hell, though some lower quality, usually chipped, will still drop from time to time. Perfect gems are never dropped, though one may be found as a reward for the [[Quests_Act_Four#Quest_Two:_The_Hellforge|Hellforge]] Quest.
 
  
  
 
==Socketed Items==
 
==Socketed Items==
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list in the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].
+
Only [[weapon]]s, [[helm]]s, [[shield]]s and [[body armor]] can have sockets, with [[body armor]] being the new addition to the list with the release of the [[Expansion]].  No [[boot]]s, [[glove]]s, [[belt]]s, or [[jewelry]] will ever be [[socket]]ed, and this includes [[Uniques]].
  
* The number of [[sockets]] is fixed in Diablo II, all helms have 2, and all shields and weapons have 3, unless the item is only 2 spaces tall in inventory ([[buckler]]s, [[daggers]]) in which case it has two sockets.
+
Items can vary in their number of sockets, depending on type and quality. Helms can have from 1-3, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section.  
* In the Expansion items can vary in their number of sockets. Helms can have from 1-4, Body armor 1-4, weapons 1-6, and shields 1-4.  Full details elsewhere in the [[Items]] section.  
 
  
Once a gem is inserted into a socket, it is there forever in D2C, and can't be removed or upgraded in quality.
+
Once a gem is inserted into a socket, it is there forever in D2C, and can't be removed or upgraded in quality. In D2X gems can be removed from sockets by destroying them with a [[Cube Recipes|Horadric cube recipe]]. This does not damage the item, but destroys whatever was socketed in it.
 
 
In D2X gems can be removed from sockets by destroying them with a [[Cube Recipes|Horadric cube recipe]]. This does not damage the item, but destroys whatever was socketed in it.
 
 
 
In Diablo II only [[normal]] items are socketed, and you can find or buy them.
 
 
 
In the [[Expansion]] you can only buy [[magic]]al equipment, so you can never buy anything socketed aside from magical items with sockets from a [[modifier]]. Sockets occur randomly in normal or [[superior]] items, and can be made in magical, [[rare]], [[unique]], and [[set]] items, either with [[Horadric Cube]] recipes, or as an [[Act Five]] quest reward. 
 
 
 
Maximum sockets in D2C: 1 in rares, 1-2 in Uniques, 1-3 in magical items. In D2X the numbers are higher since there are new modifiers and unique/set items with more holes in them.
 
  
  
Line 60: Line 48:
  
  
==Gem Stats (Expansion)==
+
==Gem Stats==
 
 
Gem stats were slightly improved in the Expansion.
 
  
 
===Amethyst===
 
===Amethyst===
Line 112: Line 98:
  
 
===Diamond===
 
===Diamond===
 
Diamond stats in the Expansion.
 
  
 
{| width="95%"
 
{| width="95%"
Line 158: Line 142:
 
| 18
 
| 18
 
|}
 
|}
 
 
  
  
Line 165: Line 147:
  
 
Emeralds are popular weapon sockets for their stacking poison damage.
 
Emeralds are popular weapon sockets for their stacking poison damage.
 
  
 
{| width="95%"
 
{| width="95%"
Line 259: Line 240:
 
| 18
 
| 18
 
|}
 
|}
 
  
  
Line 265: Line 245:
  
 
Sapphires are little socketed by high level characters, but a sapphire in a weapon is hugely useful for a low level character, for the chilling property of cold damage.
 
Sapphires are little socketed by high level characters, but a sapphire in a weapon is hugely useful for a low level character, for the chilling property of cold damage.
 
  
 
{| width="95%"
 
{| width="95%"
Line 312: Line 291:
  
  
 +
===Topaz===
  
 
===Topaz===
 
 
Topaz are very popular sockets in body armor and helms for the [[Magic Find]] bonuses they provide.
 
Topaz are very popular sockets in body armor and helms for the [[Magic Find]] bonuses they provide.
 
  
 
{| width="95%"
 
{| width="95%"
Line 363: Line 340:
  
  
 +
===Skulls===
  
===Skulls===
 
 
Skulls were popular sockets in weapons in D2C for the dual leech they provided, but with leech available on so many items in the expansion, skulls are seldom used any longer.
 
Skulls were popular sockets in weapons in D2C for the dual leech they provided, but with leech available on so many items in the expansion, skulls are seldom used any longer.
 
  
 
{| width="95%"
 
{| width="95%"
Line 411: Line 387:
 
| 18
 
| 18
 
|}
 
|}
 
 
==Gem Stats (Classic)==
 
 
===Amethyst===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:amethyst-chipped.gif]]
 
| +40 to Attack Rating
 
| +3 to Strength
 
| +5 to Defense
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:amethyst-flawed.gif]]
 
| +60 to Attack Rating
 
| +4 to Strength
 
| +7 to Defense
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:amethyst-normal.gif]]
 
| +80 to Attack Rating
 
| +5 to Strength
 
| +9 to Defense
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:amethyst-flawless.gif]]
 
| +100 to Attack Rating
 
| +7 to Strength
 
| +12 to Defense
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:amethyst-perfect.gif]]
 
| +150 to Attack Rating
 
| +9 to Strength
 
| +16 to Defense
 
| 7500
 
| 18
 
|}
 
 
 
===Diamond===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:diamond-chipped.gif]]
 
| +28% damage vs. the undead
 
| +10 to Attack Rating
 
| +5% Resistance to All
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:diamond-flawed.gif]]
 
| +34% damage vs. the undead
 
| +15 to Attack Rating
 
| +7% Resistance to All
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:diamond-normal.gif]]
 
| +44% damage vs. the undead
 
| +20 to Attack Rating
 
| +10% Resistance to All
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:diamond-flawless.gif]]
 
| +54% damage vs. the undead
 
| +25 to Attack Rating
 
| +14% Resistance to All
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:diamond-perfect.gif]]
 
| +69% damage vs. the undead
 
| +30 to Attack Rating
 
| +19% Resistance to All
 
| 7500
 
| 18
 
|}
 
 
 
===Emerald===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:emerald-chipped.gif]]
 
| Adds 5 (5.9) poison damage in 1 sec
 
| +3 to Dexterity
 
| +11% poison resistance
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:emerald-flawed.gif]]
 
| Adds 11 (11.7) poison damage in 1 sec
 
| +4 to Dexterity
 
| +15% poison resistance
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:emerald-normal.gif]]
 
| Adds 17 (17.6) poison damage in 1 sec
 
| +5 to Dexterity
 
| +19% poison resistance
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:emerald-flawless.gif]]
 
| Adds 23 (23.4) poison damage in 1 sec
 
| +7 to Dexterity
 
| +24% poison resistance
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:emerald-perfect.gif]]
 
| Adds 29 (29.3) poison damage in 1 sec
 
| +9 to Dexterity
 
| +29 poison resistance
 
| 7500
 
| 18
 
|}
 
 
 
===Ruby===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:ruby-chipped.gif]]
 
| +3 fire damage
 
| +6-8 to maximum life
 
| +11% fire resistance
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:ruby-flawed.gif]]
 
| +4 to fire damage
 
| +10 to maximum life
 
| +15% to Fire Resistance
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:ruby-normal.gif]]
 
| +4 to fire damage
 
| +14 to maximum life
 
| +19% fire resistance
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:ruby-flawless.gif]]
 
| +5 to fire damage
 
| +19 to maximum life
 
| +24% fire resistance
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:ruby-perfect.gif]]
 
| +6-7, 6-8, or 6-9 fire damage
 
| +24 to maximum life
 
| +29% fire resistance
 
| 7500
 
| 18
 
|}
 
 
 
===Sapphire===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:sapphire-chipped.gif]]
 
| +1-2 cold damage<br> 1 second cold time
 
| +7 to maximum mana
 
| +11% cold resistance
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:sapphire-flawed.gif]]
 
| +1-2 cold damage<br> 1.4 second cold time
 
| +10 to maximum mana
 
| +15% to cold resistance
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:sapphire-normal.gif]]
 
| +2-3 cold damage<br> 2 second cold time
 
| +14 to maximum mana
 
| +19% to cold resistance
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:sapphire-flawless.gif]]
 
| +3-4 cold damage<br> 2.4 second cold time
 
| +19 to maximum mana
 
| +24% to cold resistance
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:sapphire-perfect.gif]]
 
| +3-6 cold damage<br> 3 second cold time
 
| +24 to maximum mana
 
| +29% to cold resistance
 
| 7500
 
| 18
 
|}
 
 
 
===Topaz===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sale Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:topaz-chipped.gif]]
 
| +1-6 Lightning Damage
 
| +9% chance to find magical items
 
| +11% Lightning Resistance
 
| 125
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:topaz-flawed.gif]]
 
| +1-7 Lightning Damage
 
| +12% chance to find magical items
 
| +15% Lightning Resistance
 
| 375
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:topaz-normal.gif]]
 
| +1-8 Lightning Damage
 
| +16% chance to find magical items
 
| +19% Lightning Resistance
 
| 1250
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:topaz-flawless.gif]]
 
| +1-10 Lightning Damage
 
| +20% chance to find magical items
 
| +24% Lightning Resistance
 
| 3750
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:topaz-perfect.gif]]
 
| +1-12, 1-13, or 1-14 Lightning Damage
 
| +24% chance to find magical items
 
| +29% Lightning Resistance
 
| 7500
 
| 18
 
|}
 
 
 
===Skulls===
 
{| width="95%"
 
! width=10% | Quality
 
!
 
! Weapon
 
! Helm or Armor
 
! Shield
 
! Sell Price
 
! Clvl Req
 
|-
 
| Chipped
 
| class="red" | [[Image:skull-chipped.gif]]
 
| Steals 2% life and<br> 1% mana per hit
 
| +2 Replenish life and <br> +9% mana regeneration rate.
 
| Attacker takes<br> damage of 2
 
| 250
 
| 1
 
|-
 
| Flawed
 
| class="red" | [[Image:skull-flawed.gif|skull-flawed.gif (1424 bytes)]]
 
| Steals 2% life and<br> 2% mana per hit
 
| +3 Replenish life and<br> +8% mana regeneration rate.
 
| Attacker takes<br> damage of 3
 
| 750
 
| 5
 
|-
 
| Normal
 
| class="red" | [[Image:skull-normal.gif]]
 
| Steals 3% life and<br> 2% mana per hit
 
| +3 Replenish life and<br> +12% mana regeneration rate.
 
| Attacker takes<br> damage of 4
 
| 2500
 
| 12
 
|-
 
| Flawless
 
| class="red" | [[Image:skull-flawless.gif]]
 
| Steals 3% life and<br> 3% mana per hit
 
| +4 Replenish life +4 and<br> +12% mana regeneration rate.
 
| Attacker takes<br> damage of 5
 
| 7500
 
| 15
 
|-
 
| Perfect
 
| class="red" | [[Image:skull-perfect.gif]]
 
| Steals 4% life and<br> 3% mana per hit
 
| +5 Replenish life +5 and<br> +19% mana regeneration rate.
 
| Attacker takes<br> damage of 6-7
 
| 25000
 
| 18
 
|}
 
 
 
 
 
  
  

Latest revision as of 19:55, 22 April 2015

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

Functionless on their own, gems possess great power when utilized with a weapon, shield, or helm, bestowing potent magical enchantments upon the item and its wearer. Socketed armor was added with the release of the Expansion, but all items have identical stats in either armor or helms. Gems, once socketed, add special bonuses to the items.


Gem Varieties[edit]

There are seven different types of gems:

All have different effects depending on the item in which they are "socketed". There are five levels of quality for gems, from worst to best they are:

  • Chipped
  • Flawed
  • Normal (simply called by the gem type in the game, i.e. "ruby")
  • Flawless
  • Perfect

Gems can not be bought, only found from monster drops, chests, and as a reward for some quests. Better quality gems are found as you progress in the game. Gem quality dropped is based on Mlvl. Perfect gems are never dropped, though one may be found as a reward for the Hellforge Quest.


Socketed Items[edit]

Only weapons, helms, shields and body armor can have sockets, with body armor being the new addition to the list with the release of the Expansion. No boots, gloves, belts, or jewelry will ever be socketed, and this includes Uniques.

Items can vary in their number of sockets, depending on type and quality. Helms can have from 1-3, Body armor 1-4, weapons 1-6, and shields 1-4. Full details elsewhere in the Items section.

Once a gem is inserted into a socket, it is there forever in D2C, and can't be removed or upgraded in quality. In D2X gems can be removed from sockets by destroying them with a Horadric cube recipe. This does not damage the item, but destroys whatever was socketed in it.


Upgrading Gems[edit]

Three gems of the same type and quality combine in the Horadric Cube to upgrade one level of quality.

Gem shrines are found only rarely, but they are worth preparing for and using, as they'll upgrade one gem from your inventory one level. It's best to carry around a flawless gem of whatever type you want upgraded and be sure it's the only gem in your inventory when you click the shrine. If you don't have any gems, or only have perfect gems, one random chipped gem will be dropped.


Gem Effects[edit]

Gem effects vary, but are logical: Gems placed into weapons generally add damage, while gems in shields provide resistance, and gems in helms/armor add to hit points or other attributes. Exactly how much benefit a socketed gem provides depends on the quality of the gem.

Gemmed-hat.jpg
You can see how gems look in an item here in this shot. The sockets display down the left side of the image for all socketed items, and if they are filled the gem is visible there, rather than an empty hole. Socketed items in the game appear brightly-coloured, and their appearance is based on the first gem socketed. An item with an Amethyst first, then two Emeralds will be purple, not green.

The bonuses from gems of the same type stack, so if you had two rubies in a sword, the fire damage would be added together. It is arithmetic, never geometric, so if you had say three sapphires, all of them chilling for 3 seconds, you wouldn't move up to freezing the monster, you'd just chill it for longer. The same goes for other gems. For example rubies add fire damage to your attack. Three perfect rubies would do a lot of fire damage, but they wouldn't create a small firewall under the monster.

Gems in shields do nothing for the Paladin's Smite attack.


Gem Stats[edit]

Amethyst[edit]

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Amethyst-chipped.gif +40 to Attack Rating +3 to Strength +8 to Defense 1
Flawed Amethyst-flawed.gif +60 to Attack Rating +4 to Strength +12 to Defense 5
Normal Amethyst-normal.gif +80 to Attack Rating +6 to Strength +18 to Defense 12
Flawless Amethyst-flawless.gif +100 to Attack Rating +8 to Strength +24 to Defense 15
Perfect Amethyst-perfect.gif +150 to Attack Rating +10 to Strength +30 to Defense 18


Diamond[edit]

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Diamond-chipped.gif +28% damage vs. the undead +20 to Attack Rating +6% Resistance to All 1
Flawed Diamond-flawed.gif +34% damage vs. the undead +40 to Attack Rating +8% Resistance to All 5
Normal Diamond-normal.gif +44% damage vs. the undead +60 to Attack Rating +11% Resistance to All 12
Flawless Diamond-flawless.gif +54% damage vs. the undead +80 to Attack Rating +14% Resistance to All 15
Perfect Diamond-perfect.gif +68% damage vs. the undead +100 to Attack Rating +19% Resistance to All 18


Emerald[edit]

Emeralds are popular weapon sockets for their stacking poison damage.

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Emerald-chipped.gif Adds 5 (5.9) poison damage in 1 sec +3 to Dexterity +12% Poison Resistance 1
Flawed Emerald-flawed.gif Adds 11 (11.7) poison damage in 1 sec +4 to Dexterity +16% Poison Resistance 5
Normal Emerald-normal.gif Adds 17 (17.6) poison damage in 1 sec +6 to Dexterity +22% Poison Resistance 12
Flawless Emerald-flawless.gif Adds 23 (23.4) poison damage in 1 sec +8 to Dexterity +28% Poison Resistance 15
Perfect Emerald-perfect.gif Adds 29 (29.3) poison damage in 1 sec +10 to Dexterity +40% Poison Resistance 18


Ruby[edit]

Rubies are popular sockets in armor and helms for the +hit points. Mercs can often benefit from this boost.

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Ruby-chipped.gif +3-4 Fire Damage +10 to Maximum Life +12% fire resistance 1
Flawed Ruby-flawed.gif +5-8 to Fire Damage +17 to Maximum Life +16% to Fire Resistance 5
Normal Ruby-normal.gif +8-12 to Fire Damage +24 to Maximum Life +22% fire resistance 12
Flawless Ruby-flawless.gif +10-16 to Fire Damage +31 to Maximum Life +28% fire resistance 15
Perfect Ruby-perfect.gif +15-20 Fire Damage +38 to Maximum Life +40% fire resistance 18


Sapphire[edit]

Sapphires are little socketed by high level characters, but a sapphire in a weapon is hugely useful for a low level character, for the chilling property of cold damage.

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Sapphire-chipped.gif +1-3 Cold Damage
1 second Cold Time
+10 to Maximum Mana +12% to Cold Resistance 1
Flawed Sapphire-flawed.gif +3-5 Cold Damage
1.4 second Cold Time
+17 to Maximum Mana +16% to Cold Resistance 5
Normal Sapphire-normal.gif +4-7 Cold Damage
2 second Cold Time
+24 to Maximum Mana +22% to Cold Resistance 12
Flawless Sapphire-flawless.gif +6-10 Cold Damage
2.4 second Cold Time
+31 to Maximum Mana +28% to Cold Resistance 15
Perfect Sapphire-perfect.gif +10-14 Cold Damage
3 second Cold Time
+38 to Maximum Mana +40% to Cold Resistance 18


Topaz[edit]

Topaz are very popular sockets in body armor and helms for the Magic Find bonuses they provide.

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Topaz-chipped.gif +1-8 Lightning Damage +9% chance to find magical items +12% Lightning Resistance 1
Flawed Topaz-flawed.gif +1-14 Lightning Damage +13% chance to find magical items +16% Lightning Resistance 5
Normal Topaz-normal.gif +1-22 Lightning Damage +16% chance to find magical items +22% Lightning Resistance 12
Flawless Topaz-flawless.gif +1-30 Lightning Damage +20% chance to find magical items +28% Lightning Resistance 15
Perfect Topaz-perfect.gif +1-40 Lightning Damage +24% chance to find magical items +40% Lightning Resistance 18


Skulls[edit]

Skulls were popular sockets in weapons in D2C for the dual leech they provided, but with leech available on so many items in the expansion, skulls are seldom used any longer.

Quality Weapon Helm or Armor Shield Clvl Req
Chipped Skull-chipped.gif Steals 2% life and 1% mana per hit Replenish life +2 and mana regen. 8% Attacker takes damage of 4 1
Flawed skull-flawed.gif (1424 bytes) Steals 2% life and 2% mana per hit Replenish life +3 and mana regen. 8% Attacker takes damage of 8 5
Normal Skull-normal.gif Steals 3% life and 2% mana per hit Replenish life +3 and mana regen. 12% Attacker takes damage of 12 12
Flawless Skull-flawless.gif Steals 3% life and 3% mana per hit Replenish life +4 and mana regen. 12% Attacker takes damage of 16 15
Perfect Skull-perfect.gif Steals 4% life and 3% mana per hit Replenish life +5 and mana regen 19% Attacker takes damage of 20 18