Difference between revisions of "The Disciple"

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The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.
 
The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.
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{{All Set Notes}}
  
This is an Expansion-only set.
+
=D2X=
 
+
This is an expansion-only set.
* You can gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for set items. (This assumes you have the correct item type. For exceptional or elite items, the odds are much longer, since you must get lucky on the item type upgrade, and then work the 1/1000 chance of scoring the set item. Higher Clvl = better odds of exceptional/elite items when shopping.)
 
* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.
 
* Clvl req is the character level you need to be to be able to wear the item.
 
 
 
=Weapon Notes=
 
 
 
* Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
 
* Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by ISA on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
 
* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
 
 
 
=Armor Notes=
 
 
 
* Light Armor: No stamina or speed penalties.
 
* Medium Armor: +5% stamina drain and speed penalty.
 
* Heavy Armor: +10% stamina drain and speed penalty.
 
 
 
 
 
 
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Revision as of 07:40, 18 February 2009

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

The Disciple isn't designed for any particular character, but it's best suited to those who deal physical damage, whether melee or ranged. The defense isn't that great, but there's good resistance and other bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.

  • Item level (ilvl): Used in many in-game calculations. Monsters must be of this level to drop the item.
  • Character level (clvl): The character level you need to be to be able to wear or equip the item.
  • Hidden bonuses stack together. For instance, if an item has a bonus for two items and a bonus for three items, and three items are worn, both the bonus for two items and for three items will become active.
  • It is possible to gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for Set items and 1/2000 for Unique items.
  • Items with Rarity are expressed as a chance out of 1000. IE 78/1000 would mean that out of every 1000 set items of that base item that drop, 78 of them will be this particular one.

Weapon Notes

  • Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by IAS on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
  • Range: Relevant to melee weapons only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.

Armor Notes

D2X

This is an expansion-only set.

Item Item Name Attributes Special Properties
X-d-dark-adherent.gif Dark Adherent
Dusk Shroud
(Elite Quilted Armor)
666-882 Defense
20 Durability
77 Str Required
Light Armor
Clvl Req: 43
Item Level: 39
+305-415 Defense
+24% Fire Resistance
25% Chance of casting slvl 3 Nova When Struck
+24-34 Poison Damage Over 2 Seconds
X-d-credendum.gif Credendum
Mithril Coil
(Elite Belt)
108-115 Defense
16 Durability
106 Str Required
16 Slots
Clvl Req: 65
Item Level: 39
+50 Defense
+10 Strength
+10 Dexterity
+15% Resistance To All
X-d-laying-hands.gif Laying of Hands
Bramble Mitts
(Elite Leather Gloves)
79-87 Defense
12 Durability
50 Str Required
Clvl Req: 63
Item Level: 39
+25 Defense
+20% Increased Attack Speed
+50% Fire Resistance
+350% Damage Against Demons
10% Chance of casting slvl 3 Holy Bolt on Hit
X-d-rite-passage.gif Rite of Passage
Demonhide Boots
(Excep Leather Boots)
53-60 Defense
12 Durability
20 Str Required
Clvl Req: 29
Item Level: 39
+25 Defense
+30% Faster Run/Walk
Half Freeze Duration
+15-25 Stamina
Amulet-gold-cross.gif Telling of Beads
Amulet
Clvl Req: 30
Item Level: 39
+35-50% Poison Resistance
+1 to All Skills
+18% Cold Resistance
Attacker Takes 8-10 Damage

Set Bonuses

Partial set bonuses stack. If you are wearing three items, then you will get the bonus for wearing two items as well as the bonus for wearing three items. Full set bonuses stack on top of the partial bonuses, so if there is a partial bonus of +40 Life, and a full bonus of +40 Mana, with the complete set, you would receive both +40 life and +40 mana.

Set Attributes/Bonus Item Slots Used Item Slots Free
Partial Set Bonuses:
  • Wearing any two items: +150 Defense
  • Wearing any three items: +22 Poison Damage Over 3 Seconds*
  • Wearing any four items: +10 Strength

Full Set Bonus:

  • +50% Resistance To All
  • +2 to All Skills
  • +100 Mana
  • +10 Dexterity
  • +150 Defense
  • +22 Poison Damage Over 3 Seconds*
Armor
Belt
Gloves
Boots
Amulet
One-handed Weapon
Helm
Shield
Ring
Ring
  • If you have any other sources of poison damage (including the damage on the Dark Adherent), the partial/complete set bonus will show some other, inaccurate value.