Difference between revisions of "Talk:Suffix"
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== Armour / Armor == | == Armour / Armor == | ||
I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as "armor", you should treat it as a name rather than a word (a correct spelling would be "armour"). The short of it is that "Armor" is in most cases the correct way to write "Armour", and contributors can write words like "humour" or "humor" in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST) | I am apparently not the only one who likes to write in ''English'' English here, but when you talk about an attribute in the game that has a name, such as "armor", you should treat it as a name rather than a word (a correct spelling would be "armour"). The short of it is that "Armor" is in most cases the correct way to write "Armour", and contributors can write words like "humour" or "humor" in whichever way they want. Any questions? If so, ask me. --[[User:Leord|Leord]] 18:10, 24 September 2008 (CEST) | ||
+ | |||
+ | == Various notes == | ||
+ | I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here. | ||
+ | === Increased / Faster _____ Speed / Rate === | ||
+ | These modifiers, when on items, suffer from diminishing returns. | ||
+ | IAS / F_R granted by skills, doesn't. | ||
+ | |||
+ | === Ignore Target's Defense === | ||
+ | According to Tommi Gustafsson's [http://www.brentmcclintock.net/diablo/tommi/tohitcalculation.aspx To hit calculation] page (under 6. Special Modifiers), ITD only works against normal monsters. | ||
+ | |||
+ | === Re: MDR note === | ||
+ | In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this. | ||
+ | [http://www.brentmcclintock.net/diablo/tommi/magicdamagereduction.aspx MDR effect, cLoD, 1.10]. --[[User:Sing in Silence|Sing in Silence]] 19:56, 2 April 2009 (CEST) |
Revision as of 17:56, 2 April 2009
Contents
Missing attributes
I wonder how is it that "of self-repair" and similar mods aren't found anywhere in the Wiki -- KitsuneInari 12:27, 10 May 2008 (CEST)
- Might just be temporarily missing. You posted this in May after all ;) --Leord 18:10, 24 September 2008 (CEST)
Armour / Armor
I am apparently not the only one who likes to write in English English here, but when you talk about an attribute in the game that has a name, such as "armor", you should treat it as a name rather than a word (a correct spelling would be "armour"). The short of it is that "Armor" is in most cases the correct way to write "Armour", and contributors can write words like "humour" or "humor" in whichever way they want. Any questions? If so, ask me. --Leord 18:10, 24 September 2008 (CEST)
Various notes
I don't know what kind of basis / verification data needs before being included in the wiki, so for now I'll leave these notes here.
Increased / Faster _____ Speed / Rate
These modifiers, when on items, suffer from diminishing returns. IAS / F_R granted by skills, doesn't.
Ignore Target's Defense
According to Tommi Gustafsson's To hit calculation page (under 6. Special Modifiers), ITD only works against normal monsters.
Re: MDR note
In 1.10 and on, afaik, Blizzard added a piece of code that counteracts this. MDR effect, cLoD, 1.10. --Sing in Silence 19:56, 2 April 2009 (CEST)