Difference between revisions of "Ral"

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(Added Crafted Items with Ral)
(Added Cube Recipes with Ral)
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| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense
 
| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense
 
|}
 
|}
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==Cube Recipes with Ral==
 +
 +
===[[Cube_Recipes#Runeword_Preparation_Recipes|Runeword Preparation Recipes]]===
 +
 +
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Amn|Amn Rune]] + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
 +
* This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]].
 +
* The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
 +
 +
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type
 +
* This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]].
 +
* The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.
 +
 +
===[[Cube_Recipes#Item_Upgrades|Item Upgrades]]===
 +
 +
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Sol|Sol Rune]] + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
 +
* v1.10 and later only.
 +
* This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
 +
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
 +
* Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
 +
 +
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
 +
* v1.10 and later only.
 +
* This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
 +
* Ethereal items, as well as socketed items can be upgraded without changing their nature.
 +
* Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
 +
 +
===[[Cube_Recipes#Repairs_and_Recharges|Repairs and Recharges]]===
 +
 +
[[Image:Cube-convert.gif]]1 [[Ral|Ral Rune]] + Armor --> Fully Repaired Armor
 +
* v1.10 and later only.
 +
* This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
 +
* Does not work on ethereal items.
 +
* Charges on an item are not replenished.
 +
 +
[[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
 +
* v1.10 and later only.
 +
* This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
 +
* Will not repair (but will recharge) ethereal items.
 +
* Works on every type of armor: boots, gloves, belts, etc.
 +
  
 
[[Category:Runes]]
 
[[Category:Runes]]

Revision as of 04:00, 15 February 2010

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Runes
RunewordsRune hunting
Rune listRune FAQ
Runewords Armor
Runewords Headgear
Runewords Shields
Runewords Weapons
Rune Group
R-ral.gif

If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ral. Here are the Ral attributes:

Rank: (r8)
Weapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19

The Right Runes

Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.



To Make a RuneWord

  1. Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets (no more).
  4. You must socket the Runes in the correct order.


  • You can check the Rune FAQ for further help.

Runewords with Ral

Runeword Stats Comments Active In
1.11 1.10 1.09
Ancient's Pledge
RalOrtTal
Ral (8) + Ort (9) + Tal (7)
Shields
Clvl Required: 21
+43% Cold Resistance
+48% Fire/Lightning/Poison Resistance
10% Damage Taken Goes to Mana
+50% ED
Recipe is given by Qual-Kehk as a reward for completing the second quest in Act Five. Bonuses will stack on top of a Paladin's inherent shield properties.

See it here.

Yes Yes Yes
Bramble
RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Armor
Clvl Required:61
Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+100% To Poison Skill Damage
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)
See it here.
Yes Yes No
Call to Arms
AmnRalMalIstOhm
Amn (11) + Ral (8) + Mal (23) + Ist (24) +Ohm (27)
All Weapons
Clvl Required:
+1 To All Skills
+40% Increased Attack Speed
+200-240% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+1-6 To Battle Command
+1-6 To Battle Orders
+1-4 To Battle Cry
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items
See it here. Yes Yes No
Enlightenment
PulRalSol
Pul (21) + Ral (8) + Sol (12)
Armor
Clvl Required:
5% Chance To Cast Level 15 Blaze When Struck
5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7
Sorceress Yes No No
Grief
EthTirLoMalRal
Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8)
Swords & Axes
Clvl Required:
35% Chance To Cast Level 15 Venom On Striking
+30-40% Increased Attack Speed (varies)
Damage +340-400 (varies)
Ignore Target's Defense
-25% Target Defense
+(1.875 per character level) 1.875-185.625%
Damage To Demons (Based on Character Level)
Adds 5-30 Fire Damage
-20-25% To Enemy Poison Resistance (varies)
20% Deadly Strike
Prevent Monster Heal
+2 To Mana After Each Kill
+10-15 Life After Each Kill (varies)
Ladder Only Yes Yes No
Holy Thunder
EthRalOrtTal
Eth (6) + Ral (8) + Ort (9) + Tal (7)
Scepters
Clvl Required: 23
Level 7 Chain Lightning 60 charges
-25% Target Defense
+60% Enhanced Damage
+75 Poison Damage over 7 secs
+5% Maximum Lightning Resistance
+60% Lightning Resistance
+21-110 Lightning Damage
+5-30 Fire Damage
+3 to Holy Shock
150% Damage vs. Undead
See it here. Yes Yes Yes
Insight
RalTirTalSol
Ral (8) + Tir (3) + Tal (7) + Sol (12)
Polearms & Staves
Clvl Required:
Level 10-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items
Ladder Only Yes Yes No
King's Grace
AmnRalThul
Amn (11) + Ral (8) + Thul (10)
Swords & Scepters
Clvl Required: 23
+100% Enhanced Damage
+150 AR
+100 Attack Rating vs. Undead
150% Damage vs. Undead
+100 Attack Rating vs. Demons
200% Damage vs. Demons
7% life steal
+3-14 Cold damage (3 sec)
+5-30 Fire Damage
Nice weapon damage and good mods, for just three common Runes. Could even be a weapon switch to use especially on Demons and Undead. See it here. Yes Yes Yes
Leaf
TirRal
Tir (3) + Ral (8)
Staves (Not Orbs)
Clvl Required: 19
+5-30 Fire Damage
+2 mana per kill
+3 to Fire Skills
+33% Cold Resistance
+3 Inferno
+3 Fire Bolt
+3 Warmth
Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use. See it here. Yes Yes Yes
Principle
RalGulEld
Ral (8) + Gul (25) + Eld (2)
Armor
Clvl Required:
100% Chance To Cast Level 5 Holy Bolt On Striking
+2 To Paladin Skill Levels
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%
Paladin Yes No No

Crafted Items with Ral

Ingredients Crafted Item Comments
Blood Headgear
Magical Helm
or Casque (Excep)
or Armet (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Ruby
Blood Helm
Preset Mods:
1-4% Life Leech
+10-20 Hit Points
5-10% chance of Deadly Strike
Caster Jewelry
Magical Amulet
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Amethyst
Caster Amulet #1
Preset Mods:
4-10% Regenerate Mana
+10-20 Mana
Faster Cast 5-10%

Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here.

Hitpower Boots
Magical Chain Boots
or Mesh Boots (excep)
or Boneweave (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Sapphire
Hitpower Boots
Preset Mods:
5% chance of casting Slvl 4 Frost Nova when hit
Attacker takes 3-7 damage
+25-60 Defense vs. Melee
Safety Gloves
Magical Gauntlets
or War Gauntlets (Excep)
or Ogre Gauntlets (Elite)
+ Jewel (any)
+ Ral Rune (#8)
+ Perfect Emerald
Safety Gloves
Preset Mods:
Reduces Damage 1-4
Reduces Magical Damage 1-2
+5-10% Resist Cold
+10-33% Defense

Cube Recipes with Ral

Runeword Preparation Recipes

Cube-convert.gif 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type

  • This recipe adds 1-6 sockets to the weapon, making it potentially useful for a runeword.
  • The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.

Cube-convert.gif 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type

  • This recipe adds 1-3 sockets to the helm, making it potentially useful for a Runeword.
  • The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.

Item Upgrades

Cube-convert.gif 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon

  • v1.10 and later only.
  • This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.

Cube-convert.gif 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor

  • v1.10 and later only.
  • This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
  • Ethereal items, as well as socketed items can be upgraded without changing their nature.
  • Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.

Repairs and Recharges

Cube-convert.gif1 Ral Rune + Armor --> Fully Repaired Armor

  • v1.10 and later only.
  • This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
  • Does not work on ethereal items.
  • Charges on an item are not replenished.

Cube-convert.gif 1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor

  • v1.10 and later only.
  • This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
  • Will not repair (but will recharge) ethereal items.
  • Works on every type of armor: boots, gloves, belts, etc.