Difference between revisions of "Ral"
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| Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | | Safety Gloves<br> Preset Mods:<br> Reduces Damage 1-4<br> Reduces Magical Damage 1-2<br> +5-10% Resist Cold<br> +10-33% Defense | ||
|} | |} | ||
+ | |||
+ | ==Cube Recipes with Ral== | ||
+ | |||
+ | ===[[Cube_Recipes#Runeword_Preparation_Recipes|Runeword Preparation Recipes]]=== | ||
+ | |||
+ | [[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Amn|Amn Rune]] + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type | ||
+ | * This recipe adds 1-6 sockets to the weapon, making it potentially useful for a [[runeword]]. | ||
+ | * The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3. | ||
+ | |||
+ | [[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type | ||
+ | * This recipe adds 1-3 sockets to the helm, making it potentially useful for a [[Runeword]]. | ||
+ | * The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2. | ||
+ | |||
+ | ===[[Cube_Recipes#Item_Upgrades|Item Upgrades]]=== | ||
+ | |||
+ | [[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Sol|Sol Rune]] + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon | ||
+ | * v1.10 and later only. | ||
+ | * This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. | ||
+ | * Ethereal items, as well as socketed items can be upgraded without changing their nature. | ||
+ | * Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item. | ||
+ | |||
+ | [[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 [[Thul|Thul Rune]] + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor | ||
+ | * v1.10 and later only. | ||
+ | * This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. | ||
+ | * Ethereal items, as well as socketed items can be upgraded without changing their nature. | ||
+ | * Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item. | ||
+ | |||
+ | ===[[Cube_Recipes#Repairs_and_Recharges|Repairs and Recharges]]=== | ||
+ | |||
+ | [[Image:Cube-convert.gif]]1 [[Ral|Ral Rune]] + Armor --> Fully Repaired Armor | ||
+ | * v1.10 and later only. | ||
+ | * This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. | ||
+ | * Does not work on ethereal items. | ||
+ | * Charges on an item are not replenished. | ||
+ | |||
+ | [[Image:Cube-convert.gif]] 1 [[Ral|Ral Rune]] + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor | ||
+ | * v1.10 and later only. | ||
+ | * This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges. | ||
+ | * Will not repair (but will recharge) ethereal items. | ||
+ | * Works on every type of armor: boots, gloves, belts, etc. | ||
+ | |||
[[Category:Runes]] | [[Category:Runes]] |
Revision as of 04:00, 15 February 2010
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
If you look at the list of all runes, you can find out the cube recipes to create a rune of one level higher than Ral. Here are the Ral attributes:
Rank: (r8)
Weapon: +5-30 Fire Damage
Armor/Helm/Shield: +35% Fire Resistance
Ilvl/Clvl Required: 19
Contents
The Right Runes
Look at the rune list for information on how to get the right runes. For weapons you'll want to find the best type of weapon possible, since that's what the bonus damage is based on. Same with Armor if you are after Defense and shields for blocking percentage. If defense isn't important, look for an item that looks good, has low requirements, and for armor and shields, is not going to slow your running speed.
To Make a RuneWord
- Items used for RuneWords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
- The item must be of the correct type.
- The item must have exactly the correct number of sockets (no more).
- You must socket the Runes in the correct order.
- You can check the Rune FAQ for further help.
Runewords with Ral
Runeword | Stats | Comments | Active In | ||
---|---|---|---|---|---|
1.11 | 1.10 | 1.09 | |||
Ancient's Pledge RalOrtTal Ral (8) + Ort (9) + Tal (7) Shields Clvl Required: 21 |
+43% Cold Resistance +48% Fire/Lightning/Poison Resistance 10% Damage Taken Goes to Mana +50% ED |
Recipe is given by Qual-Kehk as a reward for completing the second quest in Act Five. Bonuses will stack on top of a Paladin's inherent shield properties.
See it here. |
Yes | Yes | Yes |
Bramble RalOhmSurEth Ral (8) + Ohm (27) + Sur (29) + Eth (5) Armor Clvl Required:61 |
Level 15-21 Thorns Aura When Equipped (varies) +50% Faster Hit Recovery +100% To Poison Skill Damage +300 Defense Increase Maximum Mana 5% Regenerate Mana 15% +5% To Maximum Cold Resist Fire Resist +30% Poison Resist +100% +13 Life After Each Kill Level 13 Spirit of Barbs (33 Charges) |
See it here. |
Yes | Yes | No |
Call to Arms AmnRalMalIstOhm Amn (11) + Ral (8) + Mal (23) + Ist (24) +Ohm (27) All Weapons Clvl Required: |
+1 To All Skills +40% Increased Attack Speed +200-240% Enhanced Damage (varies) Adds 5-30 Fire Damage 7% Life Stolen Per Hit +1-6 To Battle Command +1-6 To Battle Orders +1-4 To Battle Cry Prevent Monster Heal Replenish Life +12 30% Better Chance of Getting Magic Items |
See it here. | Yes | Yes | No |
Enlightenment PulRalSol Pul (21) + Ral (8) + Sol (12) Armor Clvl Required: |
5% Chance To Cast Level 15 Blaze When Struck 5% Chance To Cast level 15 Fire Ball On Striking +2 To Sorceress Skill Levels +1 To Warmth +30% Enhanced Defense Fire Resist +30% Damage Reduced By 7 |
Sorceress | Yes | No | No |
Grief EthTirLoMalRal Eth (5) + Tir (3) + Lo (28) + Mal (23) + Ral (8) Swords & Axes Clvl Required: |
35% Chance To Cast Level 15 Venom On Striking +30-40% Increased Attack Speed (varies) Damage +340-400 (varies) Ignore Target's Defense -25% Target Defense +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level) Adds 5-30 Fire Damage -20-25% To Enemy Poison Resistance (varies) 20% Deadly Strike Prevent Monster Heal +2 To Mana After Each Kill +10-15 Life After Each Kill (varies) |
Ladder Only | Yes | Yes | No |
Holy Thunder EthRalOrtTal Eth (6) + Ral (8) + Ort (9) + Tal (7) Scepters Clvl Required: 23 |
Level 7 Chain Lightning 60 charges -25% Target Defense +60% Enhanced Damage +75 Poison Damage over 7 secs +5% Maximum Lightning Resistance +60% Lightning Resistance +21-110 Lightning Damage +5-30 Fire Damage +3 to Holy Shock 150% Damage vs. Undead |
See it here. | Yes | Yes | Yes |
Insight RalTirTalSol Ral (8) + Tir (3) + Tal (7) + Sol (12) Polearms & Staves Clvl Required: |
Level 10-17 Meditation Aura When Equipped (varies) +35% Faster Cast Rate +200-260% Enhanced Damage (varies) +9 To Minimum Damage 180-250% Bonus to Attack Rating (varies) Adds 5-30 Fire Damage +75 Poison Damage Over 5 Seconds +1-6 To Critical Strike (varies) +5 To All Attributes +2 To Mana After Each Kill 23% Better Chance of Getting Magic Items |
Ladder Only | Yes | Yes | No |
King's Grace AmnRalThul Amn (11) + Ral (8) + Thul (10) Swords & Scepters Clvl Required: 23 |
+100% Enhanced Damage +150 AR +100 Attack Rating vs. Undead 150% Damage vs. Undead +100 Attack Rating vs. Demons 200% Damage vs. Demons 7% life steal +3-14 Cold damage (3 sec) +5-30 Fire Damage |
Nice weapon damage and good mods, for just three common Runes. Could even be a weapon switch to use especially on Demons and Undead. See it here. | Yes | Yes | Yes |
Leaf TirRal Tir (3) + Ral (8) Staves (Not Orbs) Clvl Required: 19 |
+5-30 Fire Damage +2 mana per kill +3 to Fire Skills +33% Cold Resistance +3 Inferno +3 Fire Bolt +3 Warmth |
Huge bonuses to fire skills, but probably too high a Clvl requirement to be of that much use. See it here. | Yes | Yes | Yes |
Principle RalGulEld Ral (8) + Gul (25) + Eld (2) Armor Clvl Required: |
100% Chance To Cast Level 5 Holy Bolt On Striking +2 To Paladin Skill Levels 15% Slower Stamina Drain +5% To Maximum Poison Resist Fire Resist +30% |
Paladin | Yes | No | No |
Crafted Items with Ral
Ingredients | Crafted Item | Comments |
---|---|---|
Blood Headgear | ||
Magical Helm or Casque (Excep) or Armet (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Ruby |
Blood Helm Preset Mods: 1-4% Life Leech +10-20 Hit Points 5-10% chance of Deadly Strike | |
Caster Jewelry | ||
Magical Amulet + Jewel (any) + Ral Rune (#8) + Perfect Amethyst |
Caster Amulet #1 Preset Mods: 4-10% Regenerate Mana +10-20 Mana Faster Cast 5-10% |
Potentially the best possible amulet for a sorceress or necro can be made with this recipe. This item was toned way down in v1.09, with the potential bonuses for all 3 preset stats dropping quite a bit. An example can be seen here. |
Hitpower Boots | ||
Magical Chain Boots or Mesh Boots (excep) or Boneweave (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Sapphire |
Hitpower Boots Preset Mods: 5% chance of casting Slvl 4 Frost Nova when hit Attacker takes 3-7 damage +25-60 Defense vs. Melee | |
Safety Gloves | ||
Magical Gauntlets or War Gauntlets (Excep) or Ogre Gauntlets (Elite) + Jewel (any) + Ral Rune (#8) + Perfect Emerald |
Safety Gloves Preset Mods: Reduces Damage 1-4 Reduces Magical Damage 1-2 +5-10% Resist Cold +10-33% Defense |
Cube Recipes with Ral
Runeword Preparation Recipes
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
- This recipe adds 1-6 sockets to the weapon, making it potentially useful for a runeword.
- The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type
- This recipe adds 1-3 sockets to the helm, making it potentially useful for a Runeword.
- The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.
Item Upgrades
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon
- v1.10 and later only.
- This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
- Ethereal items, as well as socketed items can be upgraded without changing their nature.
- Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor
- v1.10 and later only.
- This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
- Ethereal items, as well as socketed items can be upgraded without changing their nature.
- Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.
Repairs and Recharges
1 Ral Rune + Armor --> Fully Repaired Armor
- v1.10 and later only.
- This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
- Does not work on ethereal items.
- Charges on an item are not replenished.
1 Ral Rune + 1 Flawed Gem (any kind) + Armor --> Fully Repaired and Recharged Armor
- v1.10 and later only.
- This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
- Will not repair (but will recharge) ethereal items.
- Works on every type of armor: boots, gloves, belts, etc.