Difference between revisions of "Runeword Armor"

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(Enlightenment)
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| '''Enigma''' <br>''JahIthBer''<br> Jah (31) + Ith (6) + Ber (30) <br> Clvl Required: 65
+
{{:Enigma}}|-
| +2 To All Skills <br> +45% Faster Run/Walk <br> +1 To Teleport <br> +757 Defense <br> + (0.75 Per Character Level) +1-74.25 To Strength (Based On Character Level) <br> Increase Maximum Life 5% <br> Damage Reduced By 8% <br> +14 Life After Each Kill <br> 15% Damage Taken Goes To Mana <br> + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
+
 
| See it [[Enigma| here]].
 
| Yes
 
| Yes
 
| No
 
|-
 
 
| '''Fortitude'''<br>''ElSolDolLo''<br>El (1) + Sol (12) + Dol (14) + Lo (28)<br>Weapons & Armor<br> Clvl Required: 59
 
| '''Fortitude'''<br>''ElSolDolLo''<br>El (1) + Sol (12) + Dol (14) + Lo (28)<br>Weapons & Armor<br> Clvl Required: 59
 
| 20% Chance To Cast Level 15 Chilling Armor when Struck<br> +25% Faster Cast Rate<br> +300% Enhanced Damage<br> +1 To Light Radius<br> 12% Damage Taken Goes To Mana<br> All Resistances +25-30 (varies)<br> +200% Enhanced Defense<br> + To Life (Based on Character Level)<br> +15 Defense<br> Replenish Life +7<br> +5% To Maximum Lightning Resist<br> Damage Reduced By 7
 
| 20% Chance To Cast Level 15 Chilling Armor when Struck<br> +25% Faster Cast Rate<br> +300% Enhanced Damage<br> +1 To Light Radius<br> 12% Damage Taken Goes To Mana<br> All Resistances +25-30 (varies)<br> +200% Enhanced Defense<br> + To Life (Based on Character Level)<br> +15 Defense<br> Replenish Life +7<br> +5% To Maximum Lightning Resist<br> Damage Reduced By 7

Revision as of 05:35, 27 March 2010

Runewords Nav
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Runewords Armor
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Runewords Shields
Runewords Weapons
Rune Group
Armor for runewords is usually selected based on the defense of the armor. Popular choices are Mage Plate and the lighter cloth and leather elite armors, since they have more defense than exceptional plate armor, can spawn with 3 or 4 sockets, don't slow running speed, and have lower strength requirements.

To Make a Runeword

  1. Items used for Runewords must be gray text items, normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
  2. The item must be of the correct type.
  3. The item must have exactly the correct number of sockets -- no more.
  4. You must socket the Runes in the correct order.

Notes:

  • The Runes fill the sockets in numerical order automatically, i.e. in the order 1, 2, 3, .... For example, trying to place the third Rune of a Runeword into the third socket while sockets 1 and 2 are empty will result in the Rune filling socket 1, contrary to intentions. As mentioned elsewhere, it is possible to remove an item from a socket, but the item is destroyed in the process.
  • The Runeword Preparation Recipes tune equipment for receiving Runewords.
  • Check the Rune FAQ for further help.
Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Lionheart
HelLumFal
Hel (15) + Lum (17) + Fal (19)
Body Armor
Clvl Required: 41
-15% Requirements
+20% Enhanced Damage
+30% to All Resistances
+50 Hit Points
+10 Energy
+20 Vitality
+15 Dexterity
+25 Strength
See it here. Yes Yes Yes
Smoke
NefLum
Nef (4) + Lum (17)
Body Armor
Clvl Required: 37
Level 6 Weaken, 18 charges
Faster Hit Recovery (20)
-1 to Light Radius
+75% Enhanced Defense
+50% to all Resistances
+280 Defense vs. Missiles
+10 to Energy
See it here. Yes Yes Yes
Stealth
TalEth
Tal (7) + Eth (5)
Body Armor
Clvl Required: 17
25% Faster Casting Rate
25% Faster Hit Recovery
25% Faster run/walk speed
-3 magical damage taken
+15% Mana Regeneration Rate
+30% Poison Resistance
+15% Maximum Stamina
+6 Dexterity
See it here. Yes Yes Yes
Wealth
LemKoTir
Lem (20) + Ko (18) + Tir (3)
Body Armor
Clvl Required: 43
100% Better Chance of Getting Magic Items
300% Extra Gold From Monsters
+2 to Mana After Each Kill
+10 to Dexterity
See it here. Yes Yes Yes
Bramble

RalOhmSurEth
Ral (8) + Ohm (27) + Sur (29) + Eth (5)
Body Armor {4}
Clvl Required: 61

Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery
+25-50% To Poison Skill Damage (varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33 Charges)

See it here. Yes Yes No
Chains of Honor

DolUmBerIst
Dol (14) + Um (22) + Ber (30) + Ist (24)
Body Armor {4}
Clvl Required: 63

+2 To All Skills

+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items

See it here. Yes Yes No
Dragon

SurLoSol
Sur (29) + Lo (28) + Sol (12)
Body Armor, All Shields {3}
Clvl Required: 61

Both

20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+(0.375*Clvl) To Strength (Based on Character Level)
+5% To Maximum Lightning Resist
Damage Reduced by 7
Armor
Increase Maximum Mana 5%
Shields
+50 To Mana

Ladder Runeword
  (Ladder Runewords are available in all game modes including non-ladder Single Player in Diablo 2: Resurrected)
Yes Yes No
Duress

ShaelUmThul
Shael (13) + Um (22) + Thul (10)
Body Armor {3}
Clvl Required: 47

40% faster hit Recovery

+10-20% Enhanced Damage (varies)
Adds 37-133 Cold Damage
15% Crushing Blow
33% Open Wounds
+150-200% Enhanced Defense (varies)
-20% Slower Stamina Drain
Cold Resist +45%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

See it here. Yes Yes Yes
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Body Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No
Fortitude
ElSolDolLo
El (1) + Sol (12) + Dol (14) + Lo (28)
Weapons & Armor
Clvl Required: 59
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+1 To Light Radius
12% Damage Taken Goes To Mana
All Resistances +25-30 (varies)
+200% Enhanced Defense
+ To Life (Based on Character Level)
+15 Defense
Replenish Life +7
+5% To Maximum Lightning Resist
Damage Reduced By 7
Ladder Only Yes Yes No
Gloom
FalUmPul
Fal (19) + Um (22) + Pul (21)
Clvl Required: 47
15% Chance To Cast Level 3 Dim Vision When Struck
+10% Faster Hit Recovery
+170-230% Enhanced Defense (varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius
See it here. Yes Yes No
Prudence
MalTir
Mal (23) + Tir (3)
Clvl Required: 49
+25% Faster Hit Recovery
+140-170% Enhanced Defense (varies)
All Resistances +25-35 (varies)
Damage Reduced by 3
Magic Damage Reduced by 17
+2 To Mana After Each Kill
+1 To Light Radius
Repairs Durability 1 In 4 Seconds
- Yes Yes No
Stone
ShaelUmPulLum
Shael (13) + Um (22) + Pul (21) + Lum (17)
Clvl Required: 47
+60% Faster Hit Recovery
+220-260% Enhanced Defense
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80 Charges)
Level 16 Clay Golem (16 Charges)
See it here. Yes Yes No
Bone

SolUmUm
Sol (12) + Um (22) + Um (22)
Body Armor {3}
Clvl Required: 47

15% Chance To Cast level 10 Bone Armor When Struck

15% Chance To Cast level 10 Bone Spear On Striking
+2 To Necromancer Skill Levels
+100-150 To Mana (varies)
All Resistances +30
Damage Reduced By 7

+ To Necromancer skill levels. Yes No No
Enlightenment
PulRalSol
Pul (21) + Ral (8) + Sol (12)
Clvl Required: 45
5% Chance To Cast Level 15 Blaze When Struck
5% Chance To Cast level 15 Fire Ball On Striking
+2 To Sorceress Skill Levels
+1 To Warmth
+30% Enhanced Defense
Fire Resist +30%
Damage Reduced By 7
Sorceress Yes No No
Myth
HelAmnNef
Hel (15) + Amn (11) + Nef (4)
Clvl Required: 25
3% Chance To Cast Level 1 Howl When Struck
10% Chance To Cast Level 1 Taunt On Striking
+2 To Barbarian Skill Levels
+30 Defense Vs. Missile
Replenish Life +10
Attacker Takes Damage of 14
Requirements -15%
Barbarian Yes No No
Peace
ShaelThulAmn
Shael (13) + Thul (10) + Amn (11)
Clvl Required: 29
4% Chance To Cast Level 5 Slow Missiles When Struck
2% Chance To Cast level 15 Valkyrie On Striking
+2 To Amazon Skill Levels
+20% Faster Hit Recovery
+2 To Critical Strike
Cold Resist +30%
Attacker Takes Damage of 14
Amazon Yes No No
Principle
RalGulEld
Ral (8) + Gul (25) + Eld (2)
Clvl Required: 53
100% Chance To Cast Level 5 Holy Bolt On Striking
+2 To Paladin Skill Levels
15% Slower Stamina Drain
+5% To Maximum Poison Resist
Fire Resist +30%
Paladin Yes No No
Rain
OrtMalIth
Ort (9) + Mal (23) + Ith (6)
Clvl Required: 49
5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana (varies)
Lightning Resist +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana
Druid Yes No No
Treachery
ShaelThulLem
Shael (13) + Thul (10) + Lem (20)
Clvl Required: 43
5% Chance To Cast Level 15 Fade When Struck
25% Chance To Cast level 15 Venom On Striking
+2 To Assassin Skills
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold From Monsters
Assassin Yes No No


View all the Runewords, or see them sorted by item type.