Difference between revisions of "Champion"
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WitchDoctor (talk | contribs) m (Type clarification) |
WitchDoctor (talk | contribs) m (Final wording tweak, there's nothing to make the above champion in the new pic distinct from other monsters.) |
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− | [[Image:Twochamps.JPG|thumb|left|Two champions; above | + | [[Image:Twochamps.JPG|thumb|left|Two champions; above without a special paint job, lower one berserker variant, obvious with a bright green tint.]] |
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Undead}}|{{Guest Monsters}}}} | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Undead}}|{{Guest Monsters}}}} | ||
Champions are a special kind of monster; tougher than normal monsters, but not as dangerous as bosses. | Champions are a special kind of monster; tougher than normal monsters, but not as dangerous as bosses. |
Latest revision as of 22:55, 25 November 2017
Diablo II Monsters [e] |
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is a Monster |
Champions are a special kind of monster; tougher than normal monsters, but not as dangerous as bosses.
Contents
Diablo II Classic Champions[edit]
Diablo 2 Classic had only one type of Champion. Their stats were calculated from normal monsters of their type, with numerous bonuses added, as listed below:
- Damage x2
- +33-50% Elemental Damage
- Attack Rating +75%
- Attack Rate +120%
- Velocity x2
- +20% Speed
Lord of Destruction Champions[edit]
A variety of different types of Champions were added in D2X. Champions were given paint jobs as well, to make them stand out in bright, often neon colors. One exception; ghostly champions are translucent, and are the only type of Hell Bovine that look any different from all the rest.
The stats for the various types of D2X Champions are listed below.
Champions[edit]
- Damage x2
- +33-50% Elemental Damage
- Attack Rating +75%
- Attack Rate +120%
- Velocity x2
- +20% Speed
Ghostly[edit]
- Half Speed
- About 20% Chance for Cold Damage
- 50% Physical Resistance
Fanatics[edit]
- +100% Speed
- -70% To Attack Rating
Berserkers[edit]
- Damage x4
- Attack Rating x4
- Hit Points x1.5
Possessed[edit]
- Hit Points x12
- Can't be Cursed