Difference between revisions of "Coldworm the Burrower"
Bluefanboy (talk | contribs) m (fixed a typo in categories) |
Bluefanboy (talk | contribs) m (→Locations) |
||
Line 100: | Line 100: | ||
|- | |- | ||
| '''Coldworm the Burrower''' | | '''Coldworm the Burrower''' | ||
− | | '''Act | + | | '''Act 2:''' Maggot Lair level 3 |
|} | |} | ||
Revision as of 10:29, 9 June 2008
Coldworm the Burrower is an Animal.Coldworm can be found on level three of the Maggot Lair. Coldworm is not a quest monster and can be left alone, but since she's always found in the room with the golden chest that contains the Horadric Staf, there's little reason not to put her down while you are there.
Coldworm has no attacks of any kind, but she spawns new full size maggots once characters approach close enough to activate her, and during long battles her reproductive prowess can grow quite wearisome. She dies with a massive explosion of cold and poison damage, which have damage high enough to send most characters scurrying to town for a heal and cure.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
Name | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Coldworm |
|
|
57-93 / 19087-2340 / 13600-16691 | -- | 18/Nef, 51/Lem, 78/Cham |
Offense
Coldworm is always Cold Enchanted (always Conviction) and Magic Resistant. She gains 1 random modifier on Nightmare and 2 on Hell.
- Without the ability to move or fight, most monster modifiers are wasted on her, though they may give some benefit to the Sand Maggots that are her minions.
- Coldworm is stationary and possess no attacks of any kind, though she can deal quite a bit of damage with the cold and poison she bursts with upon death.
Defenses
Like all SuperUniques, Coldworm does not regenerate hit points.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Coldworm |
|
-- | -- |
|
|
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Coldworm |
0% / 0% / 50% | 0% / 0% / 0% | 115% / 115% / 115% | 0% / 0% / 0% | 150% / 150% / 270% | 0% / 0% / 0% |
Locations
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)
Name | Location |
---|---|
Coldworm the Burrower | Act 2: Maggot Lair level 3 |