Difference between revisions of "Pitspawn Fouldog"

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All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
  
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=Statistics=
 
=Statistics=
  

Revision as of 12:35, 10 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Pitspawn Fouldog:
is a Monster
and a Demon
and a SuperUnique

Pitspawn Fouldog is a Demon, and a Tainted.

Mon-pitspawn01.jpg
Pitspawn Fouldog is found in The Jail, on level 2, always tucked away in some cul-de-sac. He's not too dangerous on his own, but he spits cold enchanted lightning orbs, and when he and pack get going with the spitting, they're reminiscent of the Acid Dogs of Diablo I who could set up such a field of fire that melee characters found them impossible to approach.

All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Name Level Experience Hit Points Speed Max TC/Rune
Pitspawn Fouldog 14 / 44 / 74 525 / 22500 / 201055 96-184 / 1356-2505 / 5942-10972 6
6/-, 45/Ko, 72/Ber


Offense

Pitspawn Fouldog is always Cursed and Cold Enchanted. He gains 1 random modifier on Nightmare and 2 on Hell.

  • Pitspawn's cold damage is stacked on top of all his attacks, melee and ranged, thanks to his Cold Enchanted modifier
  • He can deliver a hugely-damaging bite on Hell, dealing up to 234-340 of combined cold, lightning, and physical damage, not including the bonus from Cursed, and his minions aren't much weaker.
  • His Lightning Orb attack (the balls are blue and look like cold, thanks to the CE modifier) is quite dangerous when he and all of his minions start spitting them at the same time, and can make the whole pack unapproachable for melee fighters.
Name Melee Attack Cold Dmg AR Lightning Orbs Minions
Pitspawn Fouldog Physical + % chance of Lightning:

Norm: 6-10 + --
Night: 18-37 + 51-66 (15%)
Hell: 42-85 + 136-170 (35%)

0.6s chill time:
6-10

24-37
56-85


98
970
3298


6-8
49-63
129-162

4 / 5 / 7

Defenses

Like most SuperUniques, Pitspawn Fouldog does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Name Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness

Pitspawn Fouldog

41 / 529 / 1264
-- --
100 / 85 / 75
50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Name Physical Fire Cold Lightning Poison Magic

Pitspawn Fouldog

0% / 0% / 25% 0% / 0% / 33% 75% / 75% / 75% 60% / 80% / 105% 0% / 75% / 0% 0% / 0% / 0%


Locations

All SuperUniques are found in roughly the same location every game, on all three difficulty levels (except for the Uber Monsters who are only found on Hell Difficulty).

Name Location
Pitspawn Fouldog Act 1: The Jail, Level 2. (Pitspawn is always found tucked away in a cul-de-sac, and never out in the open.)