Druid Shape Shifting Skills

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Druid Skills Navigation
Shape Shifting allows the Druids to manipulate their own flesh and form, taking on characteristics and capabilities of the beasts they have sworn to protect. Druidic warriors follow two paths: the path of the bear, and the path of the wolf. Some Shape-shifting skills are available only to a single animal form, while others are common to both wolf and bear forms.

There is only one graphic for Werewolf or Werebear form. Weapons and armor do not show up, but your equipment is as important as it is for every other character. Weapons do just what they would in human form, but are given substantial bonuses by the wolf or bear modifiers. Listen to the sound of your weapon and pay attention to when you hit your weapon switch; it's possible to change to the wrong weapon and not realize it since there's no visual indication of the change.

Druids in fur form can not fire or throw ranged weapons. Bows and other such items can be used, but they will deal their normal damage with melee hits. A big damage bow can be quite an effective melee weapon, though.

Druids lose the ability to cast almost all of their elemental skills while in fur form.

Werewolf

Casting Delay: 1 Second
Required Level: 1
Prerequisites: None
Details: Transforms the Druid into a Werewolf. Adds substantial attack speed, attack rating, life, and stamina.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15
Duration: 40 Seconds
Attack Speed +% 20 28 35 40 45 48 51 53 56 57 59 61 62 63 64 66 66 67 68 68
Attack Rating +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335
Life +25%
Stamina: +25%


Lycanthropy

Required Level: 1
Prerequisites: Werewolf
Details: This skill adds a passive bonus that allows the Druid to remain in fur form much longer. There is also a substantial hit point boost.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Max Life +% 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115
Duration +X Seconds 40 60 80 100 120 140 160 180 200 220 240 260 280 300 320 340 360 380 400 420

Werebear

Casting Delay]: 1 Second
Required Level: 6
Prerequisites: None
Details: This skill enables the Druid to transform into a Werebear. It includes substantial bonuses to his defense, damage, and life.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15
Duration: 40 Seconds
Damage +% 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148 155 162 169 176 183
Defense +% 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120
Life +50%


Maul

Required Level: 12
Prerequisites: Werebear
Details: This skill adds a damage bonus that increases with consecutive hits of the skill. An orbiting, glowing orb grows in size to indicate the degree to which this skill is charged up.

  • Only usable when in Werebear form.
  • Attack Bonus: 3%, +3% Per Level
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Duration: 20 Seconds
Damage +% 20-60 20-80 20-80 20-100 20-100 20-120 20-120 20-140 20-140 20-160 20-160 20-180 20-180 20-200 20-200 20-220 20-220 20-240 20-240 20-260
Attack +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210
Stun Length (Seconds) 0.9 1.3 1.6 1.9 2.2 2.3 2.5 2.6 2.7 2.8 2.9 3 3 3.1 3.2 3.2 3.2 3.3 3.3 3.4


Feral Rage

Required Level: 12
Prerequisites: Werewolf
Details: This skill enables life steal, and adds substantial bonuses to damage, attack rating, and movement speed, while active. The skill can be powered up for three levels; an orbiting, glowing red orb grows in size to indicate the degree to which this skill is charged up. The usual technique is to charge this up, and then switch to Fury for the faster hits and greater damage that skill allows.

  • The movement and life steal bonuses
  • Druid must be in Werewolf form to use this skill.
  • Effect lasts for 20 seconds after last hit. (Charge it up with the last hit on a pack, so it will still be in effect when you reach the next one.)
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Duration: 20 Seconds
Damage +% 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145
Attack +% 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210
Life Steal % 4-12 4-16 4-20 4-24 4-28 4-32 4-36 4-40 4-44 4-48 4-52 4-56 4-60 4-64 4-68 4-72 4-76 4-80 4-84 4-88
Walk/Run Speed +% 19-31 19-36 19-36 19-40 19-40 19-43 19-43 19-45 19-45 19-47 19-47 19-49 19-49 19-50 19-50 19-52 19-52 19-53 19-53 19-55


Fire Claws

Required Level: 18
Prerequisites: Werewolf, Werebear, Feral Rage, Maul
Synergies: Fire Claws receives substantial damage bonuses from a number of Elemental skills.

  • Firestorm: +22% Fire Damage Per Level
  • Molten Boulder: +22% Fire Damage Per Level
  • Fissure: +22% Fire Damage Per Level
  • Volcano: +22% Fire Damage Per Level

Details:: This skill adds fire damage and attack rating.

  • Druid must be in either fur form to use this skill.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4
Fire Damage 15-20 23-28 31-36 39-44 47-52 55-60 63-68 71-76 83-88 95-100 107-112 119-124 131-136 143-148 155-160 167-172 187-194 207-216 227-238 247-260
Attack +% 50 65 80 95 110 125 140 155 170 185 200 215 230 245 260 275 290 305 320 335


Rabies

Required Level: 18
Prerequisites: Werewolf, Feral Rage
Synergies: Poison Creeper grants +18% Poison Damage Per Level. Details: A poison damage skill that is highly contagious. One infected monster will spread the poison to all the monsters in a group.

  • Rabies is inflicted with a bite; this skill is worth using once in a while just to see the animation.
  • Rabies is very useful for PVP, since antidote potions will not cure it.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 10
Poison Damage Over... 18-43 34-61 52-82 73-105 96-131 121-159 150-190 180-223 219-264 261-308 306-356 354-406 405-460 460-517 517-577 578-640 658-723 742-810 831-901 924-996
... X Seconds 4 4.4 4.8 5.2 5.6 6 6.4 6.8 7.2 7.6 8 8.4 8.8 9.2 9.6 10 10.4 10.8 11.2 11.6
Attack +% 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148 155 162 169 176 183


Shock Wave

Required Level: 24
Prerequisites: Werebear, Maul
Details: This skill splashes a sort of energy wave, dealing minor damage and major stun to anything it strikes.

  • Only usable while in Werebear form.
  • Shock Wave can stun multiple targets with a single use.
  • Like other stun skills, bosses can resist it, but it will affect them if used repeatedly. Act Bosses can not be stunned.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7
Damage 10-20 13-23 16-26 19-29 22-32 25-35 28-38 31-41 36-46 41-51 46-56 51-61 56-66 61-71 66-76 71-81 78-88 85-95 92-102 99-109
Stun Length (Seconds) 1.6 2.2 2.8 3.4 4 4.6 5.2 5.8 6.4 7 7.6 8.2 8.8 9.4 10 10.6 11.2 11.8 12.4 13


Hunger

Required Level: 24
Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws.
Details:: This skill steals life and mana, and also includes an attack rating bonus, but comes with a substantial damage penalty.

  • Most Druids find life and mana steal from equipment more than sufficient, and do not bother with this slow, low damage attack.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Damage: -75%
Attack +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240
Life Steal % 72 90 104 116 125 132 138 143 149 152 156 159 162 165 167 170 171 173 174 176
Mana Steal % 72 90 104 116 125 132 138 143 149 152 156 159 162 165 167 170 171 173 174 176


Fury

Required Level: 30
Prerequisites: Werewolf, Feral Rage, Rabies.
Details:: The werewolf's most popular skill; this one works just like the Paladin's Zeal, allowing the Werewolf to strike up to five times in rapid succession.

  • All hits will strike a single foe. If there are multiple enemies in range, the hits will alternate between them.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 4
Attack +% 50 57 64 71 78 85 92 99 106 113 120 127 134 141 148 155 162 169 176 183
Damage +% 100 117 134 151 168 185 202 219 236 253 270 287 304 321 338 355 372 389 406 423
Hits 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5